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joyGetPos
関数ジョイスティックの位置とボタン状態を取得する。
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// WINMM.dll
#include <windows.h>
DWORD joyGetPos(
DWORD uJoyID,
JOYINFO* pji
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| uJoyID | DWORD | in |
| pji | JOYINFO* | out |
戻り値の型: DWORD
各言語での呼び出し定義
// WINMM.dll
#include <windows.h>
DWORD joyGetPos(
DWORD uJoyID,
JOYINFO* pji
);[DllImport("WINMM.dll", ExactSpelling = true)]
static extern uint joyGetPos(
uint uJoyID, // DWORD
IntPtr pji // JOYINFO* out
);<DllImport("WINMM.dll", ExactSpelling:=True)>
Public Shared Function joyGetPos(
uJoyID As UInteger, ' DWORD
pji As IntPtr ' JOYINFO* out
) As UInteger
End Function' uJoyID : DWORD
' pji : JOYINFO* out
Declare PtrSafe Function joyGetPos Lib "winmm" ( _
ByVal uJoyID As Long, _
ByVal pji As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
joyGetPos = ctypes.windll.winmm.joyGetPos
joyGetPos.restype = wintypes.DWORD
joyGetPos.argtypes = [
wintypes.DWORD, # uJoyID : DWORD
ctypes.c_void_p, # pji : JOYINFO* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WINMM.dll')
joyGetPos = Fiddle::Function.new(
lib['joyGetPos'],
[
-Fiddle::TYPE_INT, # uJoyID : DWORD
Fiddle::TYPE_VOIDP, # pji : JOYINFO* out
],
-Fiddle::TYPE_INT)#[link(name = "winmm")]
extern "system" {
fn joyGetPos(
uJoyID: u32, // DWORD
pji: *mut JOYINFO // JOYINFO* out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WINMM.dll")]
public static extern uint joyGetPos(uint uJoyID, IntPtr pji);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WINMM_joyGetPos' -Namespace Win32 -PassThru
# $api::joyGetPos(uJoyID, pji)#uselib "WINMM.dll"
#func global joyGetPos "joyGetPos" sptr, sptr
; joyGetPos uJoyID, varptr(pji) ; 戻り値は stat
; uJoyID : DWORD -> "sptr"
; pji : JOYINFO* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "WINMM.dll" #cfunc global joyGetPos "joyGetPos" int, var ; res = joyGetPos(uJoyID, pji) ; uJoyID : DWORD -> "int" ; pji : JOYINFO* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WINMM.dll" #cfunc global joyGetPos "joyGetPos" int, sptr ; res = joyGetPos(uJoyID, varptr(pji)) ; uJoyID : DWORD -> "int" ; pji : JOYINFO* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD joyGetPos(DWORD uJoyID, JOYINFO* pji) #uselib "WINMM.dll" #cfunc global joyGetPos "joyGetPos" int, var ; res = joyGetPos(uJoyID, pji) ; uJoyID : DWORD -> "int" ; pji : JOYINFO* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD joyGetPos(DWORD uJoyID, JOYINFO* pji) #uselib "WINMM.dll" #cfunc global joyGetPos "joyGetPos" int, intptr ; res = joyGetPos(uJoyID, varptr(pji)) ; uJoyID : DWORD -> "int" ; pji : JOYINFO* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
winmm = windows.NewLazySystemDLL("WINMM.dll")
procjoyGetPos = winmm.NewProc("joyGetPos")
)
// uJoyID (DWORD), pji (JOYINFO* out)
r1, _, err := procjoyGetPos.Call(
uintptr(uJoyID),
uintptr(pji),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction joyGetPos(
uJoyID: DWORD; // DWORD
pji: Pointer // JOYINFO* out
): DWORD; stdcall;
external 'WINMM.dll' name 'joyGetPos';result := DllCall("WINMM\joyGetPos"
, "UInt", uJoyID ; DWORD
, "Ptr", pji ; JOYINFO* out
, "UInt") ; return: DWORD●joyGetPos(uJoyID, pji) = DLL("WINMM.dll", "dword joyGetPos(dword, void*)")
# 呼び出し: joyGetPos(uJoyID, pji)
# uJoyID : DWORD -> "dword"
# pji : JOYINFO* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。