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joySetThreshold
関数ジョイスティックの移動しきい値を設定する。
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// WINMM.dll
#include <windows.h>
DWORD joySetThreshold(
DWORD uJoyID,
DWORD uThreshold
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| uJoyID | DWORD | in |
| uThreshold | DWORD | in |
戻り値の型: DWORD
各言語での呼び出し定義
// WINMM.dll
#include <windows.h>
DWORD joySetThreshold(
DWORD uJoyID,
DWORD uThreshold
);[DllImport("WINMM.dll", ExactSpelling = true)]
static extern uint joySetThreshold(
uint uJoyID, // DWORD
uint uThreshold // DWORD
);<DllImport("WINMM.dll", ExactSpelling:=True)>
Public Shared Function joySetThreshold(
uJoyID As UInteger, ' DWORD
uThreshold As UInteger ' DWORD
) As UInteger
End Function' uJoyID : DWORD
' uThreshold : DWORD
Declare PtrSafe Function joySetThreshold Lib "winmm" ( _
ByVal uJoyID As Long, _
ByVal uThreshold As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
joySetThreshold = ctypes.windll.winmm.joySetThreshold
joySetThreshold.restype = wintypes.DWORD
joySetThreshold.argtypes = [
wintypes.DWORD, # uJoyID : DWORD
wintypes.DWORD, # uThreshold : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WINMM.dll')
joySetThreshold = Fiddle::Function.new(
lib['joySetThreshold'],
[
-Fiddle::TYPE_INT, # uJoyID : DWORD
-Fiddle::TYPE_INT, # uThreshold : DWORD
],
-Fiddle::TYPE_INT)#[link(name = "winmm")]
extern "system" {
fn joySetThreshold(
uJoyID: u32, // DWORD
uThreshold: u32 // DWORD
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WINMM.dll")]
public static extern uint joySetThreshold(uint uJoyID, uint uThreshold);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WINMM_joySetThreshold' -Namespace Win32 -PassThru
# $api::joySetThreshold(uJoyID, uThreshold)#uselib "WINMM.dll"
#func global joySetThreshold "joySetThreshold" sptr, sptr
; joySetThreshold uJoyID, uThreshold ; 戻り値は stat
; uJoyID : DWORD -> "sptr"
; uThreshold : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "WINMM.dll"
#cfunc global joySetThreshold "joySetThreshold" int, int
; res = joySetThreshold(uJoyID, uThreshold)
; uJoyID : DWORD -> "int"
; uThreshold : DWORD -> "int"; DWORD joySetThreshold(DWORD uJoyID, DWORD uThreshold)
#uselib "WINMM.dll"
#cfunc global joySetThreshold "joySetThreshold" int, int
; res = joySetThreshold(uJoyID, uThreshold)
; uJoyID : DWORD -> "int"
; uThreshold : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
winmm = windows.NewLazySystemDLL("WINMM.dll")
procjoySetThreshold = winmm.NewProc("joySetThreshold")
)
// uJoyID (DWORD), uThreshold (DWORD)
r1, _, err := procjoySetThreshold.Call(
uintptr(uJoyID),
uintptr(uThreshold),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction joySetThreshold(
uJoyID: DWORD; // DWORD
uThreshold: DWORD // DWORD
): DWORD; stdcall;
external 'WINMM.dll' name 'joySetThreshold';result := DllCall("WINMM\joySetThreshold"
, "UInt", uJoyID ; DWORD
, "UInt", uThreshold ; DWORD
, "UInt") ; return: DWORD●joySetThreshold(uJoyID, uThreshold) = DLL("WINMM.dll", "dword joySetThreshold(dword, dword)")
# 呼び出し: joySetThreshold(uJoyID, uThreshold)
# uJoyID : DWORD -> "dword"
# uThreshold : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。