Win32 API 日本語リファレンス
ホームNetworkManagement.NetManagement › TraceGetConsoleW

TraceGetConsoleW

関数
トレース出力用コンソールのハンドルを取得する(Unicode版)。
DLLrtutils.dll文字セットUnicode (-W)呼出規約winapi

シグネチャ

// rtutils.dll  (Unicode / -W)
#include <windows.h>

DWORD TraceGetConsoleW(
    DWORD dwTraceID,
    HANDLE* lphConsole
);

パラメーター

名前方向
dwTraceIDDWORDin
lphConsoleHANDLE*inout

戻り値の型: DWORD

各言語での呼び出し定義

// rtutils.dll  (Unicode / -W)
#include <windows.h>

DWORD TraceGetConsoleW(
    DWORD dwTraceID,
    HANDLE* lphConsole
);
[DllImport("rtutils.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern uint TraceGetConsoleW(
    uint dwTraceID,   // DWORD
    IntPtr lphConsole   // HANDLE* in/out
);
<DllImport("rtutils.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function TraceGetConsoleW(
    dwTraceID As UInteger,   ' DWORD
    lphConsole As IntPtr   ' HANDLE* in/out
) As UInteger
End Function
' dwTraceID : DWORD
' lphConsole : HANDLE* in/out
Declare PtrSafe Function TraceGetConsoleW Lib "rtutils" ( _
    ByVal dwTraceID As Long, _
    ByVal lphConsole As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

TraceGetConsoleW = ctypes.windll.rtutils.TraceGetConsoleW
TraceGetConsoleW.restype = wintypes.DWORD
TraceGetConsoleW.argtypes = [
    wintypes.DWORD,  # dwTraceID : DWORD
    ctypes.c_void_p,  # lphConsole : HANDLE* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('rtutils.dll')
TraceGetConsoleW = Fiddle::Function.new(
  lib['TraceGetConsoleW'],
  [
    -Fiddle::TYPE_INT,  # dwTraceID : DWORD
    Fiddle::TYPE_VOIDP,  # lphConsole : HANDLE* in/out
  ],
  -Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"
#[link(name = "rtutils")]
extern "system" {
    fn TraceGetConsoleW(
        dwTraceID: u32,  // DWORD
        lphConsole: *mut *mut core::ffi::c_void  // HANDLE* in/out
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("rtutils.dll", CharSet = CharSet.Unicode)]
public static extern uint TraceGetConsoleW(uint dwTraceID, IntPtr lphConsole);
"@
$api = Add-Type -MemberDefinition $sig -Name 'rtutils_TraceGetConsoleW' -Namespace Win32 -PassThru
# $api::TraceGetConsoleW(dwTraceID, lphConsole)
#uselib "rtutils.dll"
#func global TraceGetConsoleW "TraceGetConsoleW" wptr, wptr
; TraceGetConsoleW dwTraceID, lphConsole   ; 戻り値は stat
; dwTraceID : DWORD -> "wptr"
; lphConsole : HANDLE* in/out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "rtutils.dll"
#cfunc global TraceGetConsoleW "TraceGetConsoleW" int, sptr
; res = TraceGetConsoleW(dwTraceID, lphConsole)
; dwTraceID : DWORD -> "int"
; lphConsole : HANDLE* in/out -> "sptr"
; DWORD TraceGetConsoleW(DWORD dwTraceID, HANDLE* lphConsole)
#uselib "rtutils.dll"
#cfunc global TraceGetConsoleW "TraceGetConsoleW" int, intptr
; res = TraceGetConsoleW(dwTraceID, lphConsole)
; dwTraceID : DWORD -> "int"
; lphConsole : HANDLE* in/out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	rtutils = windows.NewLazySystemDLL("rtutils.dll")
	procTraceGetConsoleW = rtutils.NewProc("TraceGetConsoleW")
)

// dwTraceID (DWORD), lphConsole (HANDLE* in/out)
r1, _, err := procTraceGetConsoleW.Call(
	uintptr(dwTraceID),
	uintptr(lphConsole),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function TraceGetConsoleW(
  dwTraceID: DWORD;   // DWORD
  lphConsole: Pointer   // HANDLE* in/out
): DWORD; stdcall;
  external 'rtutils.dll' name 'TraceGetConsoleW';
result := DllCall("rtutils\TraceGetConsoleW"
    , "UInt", dwTraceID   ; DWORD
    , "Ptr", lphConsole   ; HANDLE* in/out
    , "UInt")   ; return: DWORD
●TraceGetConsoleW(dwTraceID, lphConsole) = DLL("rtutils.dll", "dword TraceGetConsoleW(dword, void*)")
# 呼び出し: TraceGetConsoleW(dwTraceID, lphConsole)
# dwTraceID : DWORD -> "dword"
# lphConsole : HANDLE* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。