Win32 API 日本語リファレンス
ホームNetworkManagement.P2P › PeerCollabSetObject

PeerCollabSetObject

関数
コラボレーションで公開するオブジェクトを設定する。
DLLP2P.dll呼出規約winapi対応OSWindows Vista 以降

シグネチャ

// P2P.dll
#include <windows.h>

HRESULT PeerCollabSetObject(
    PEER_OBJECT* pcObject
);

パラメーター

名前方向
pcObjectPEER_OBJECT*in

戻り値の型: HRESULT

各言語での呼び出し定義

// P2P.dll
#include <windows.h>

HRESULT PeerCollabSetObject(
    PEER_OBJECT* pcObject
);
[DllImport("P2P.dll", ExactSpelling = true)]
static extern int PeerCollabSetObject(
    IntPtr pcObject   // PEER_OBJECT*
);
<DllImport("P2P.dll", ExactSpelling:=True)>
Public Shared Function PeerCollabSetObject(
    pcObject As IntPtr   ' PEER_OBJECT*
) As Integer
End Function
' pcObject : PEER_OBJECT*
Declare PtrSafe Function PeerCollabSetObject Lib "p2p" ( _
    ByVal pcObject As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

PeerCollabSetObject = ctypes.windll.p2p.PeerCollabSetObject
PeerCollabSetObject.restype = ctypes.c_int
PeerCollabSetObject.argtypes = [
    ctypes.c_void_p,  # pcObject : PEER_OBJECT*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('P2P.dll')
PeerCollabSetObject = Fiddle::Function.new(
  lib['PeerCollabSetObject'],
  [
    Fiddle::TYPE_VOIDP,  # pcObject : PEER_OBJECT*
  ],
  Fiddle::TYPE_INT)
#[link(name = "p2p")]
extern "system" {
    fn PeerCollabSetObject(
        pcObject: *mut PEER_OBJECT  // PEER_OBJECT*
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("P2P.dll")]
public static extern int PeerCollabSetObject(IntPtr pcObject);
"@
$api = Add-Type -MemberDefinition $sig -Name 'P2P_PeerCollabSetObject' -Namespace Win32 -PassThru
# $api::PeerCollabSetObject(pcObject)
#uselib "P2P.dll"
#func global PeerCollabSetObject "PeerCollabSetObject" sptr
; PeerCollabSetObject varptr(pcObject)   ; 戻り値は stat
; pcObject : PEER_OBJECT* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "P2P.dll"
#cfunc global PeerCollabSetObject "PeerCollabSetObject" var
; res = PeerCollabSetObject(pcObject)
; pcObject : PEER_OBJECT* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT PeerCollabSetObject(PEER_OBJECT* pcObject)
#uselib "P2P.dll"
#cfunc global PeerCollabSetObject "PeerCollabSetObject" var
; res = PeerCollabSetObject(pcObject)
; pcObject : PEER_OBJECT* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	p2p = windows.NewLazySystemDLL("P2P.dll")
	procPeerCollabSetObject = p2p.NewProc("PeerCollabSetObject")
)

// pcObject (PEER_OBJECT*)
r1, _, err := procPeerCollabSetObject.Call(
	uintptr(pcObject),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function PeerCollabSetObject(
  pcObject: Pointer   // PEER_OBJECT*
): Integer; stdcall;
  external 'P2P.dll' name 'PeerCollabSetObject';
result := DllCall("P2P\PeerCollabSetObject"
    , "Ptr", pcObject   ; PEER_OBJECT*
    , "Int")   ; return: HRESULT
●PeerCollabSetObject(pcObject) = DLL("P2P.dll", "int PeerCollabSetObject(void*)")
# 呼び出し: PeerCollabSetObject(pcObject)
# pcObject : PEER_OBJECT* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。