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DsInheritSecurityIdentityA
関数移行元のSIDを移行先プリンシパルに継承させ移行元を削除する。
シグネチャ
// NTDSAPI.dll (ANSI / -A)
#include <windows.h>
DWORD DsInheritSecurityIdentityA(
HANDLE hDS,
DWORD Flags, // optional
LPCSTR SrcPrincipal,
LPCSTR DstPrincipal
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hDS | HANDLE | in | DsBindで取得したドメインDCへのバインドハンドル。 |
| Flags | DWORD | optional | 操作の挙動を制御するフラグ。現状は予約で通常0を指定する。 |
| SrcPrincipal | LPCSTR | in | SIDHistoryの継承元プリンシパル名を指すANSI文字列。処理後この元アカウントは削除される。 |
| DstPrincipal | LPCSTR | in | 継承先プリンシパル名を指すANSI文字列。元のSIDHistoryを引き継ぐ対象。 |
戻り値の型: DWORD
各言語での呼び出し定義
// NTDSAPI.dll (ANSI / -A)
#include <windows.h>
DWORD DsInheritSecurityIdentityA(
HANDLE hDS,
DWORD Flags, // optional
LPCSTR SrcPrincipal,
LPCSTR DstPrincipal
);[DllImport("NTDSAPI.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern uint DsInheritSecurityIdentityA(
IntPtr hDS, // HANDLE
uint Flags, // DWORD optional
[MarshalAs(UnmanagedType.LPStr)] string SrcPrincipal, // LPCSTR
[MarshalAs(UnmanagedType.LPStr)] string DstPrincipal // LPCSTR
);<DllImport("NTDSAPI.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function DsInheritSecurityIdentityA(
hDS As IntPtr, ' HANDLE
Flags As UInteger, ' DWORD optional
<MarshalAs(UnmanagedType.LPStr)> SrcPrincipal As String, ' LPCSTR
<MarshalAs(UnmanagedType.LPStr)> DstPrincipal As String ' LPCSTR
) As UInteger
End Function' hDS : HANDLE
' Flags : DWORD optional
' SrcPrincipal : LPCSTR
' DstPrincipal : LPCSTR
Declare PtrSafe Function DsInheritSecurityIdentityA Lib "ntdsapi" ( _
ByVal hDS As LongPtr, _
ByVal Flags As Long, _
ByVal SrcPrincipal As String, _
ByVal DstPrincipal As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DsInheritSecurityIdentityA = ctypes.windll.ntdsapi.DsInheritSecurityIdentityA
DsInheritSecurityIdentityA.restype = wintypes.DWORD
DsInheritSecurityIdentityA.argtypes = [
wintypes.HANDLE, # hDS : HANDLE
wintypes.DWORD, # Flags : DWORD optional
wintypes.LPCSTR, # SrcPrincipal : LPCSTR
wintypes.LPCSTR, # DstPrincipal : LPCSTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('NTDSAPI.dll')
DsInheritSecurityIdentityA = Fiddle::Function.new(
lib['DsInheritSecurityIdentityA'],
[
Fiddle::TYPE_VOIDP, # hDS : HANDLE
-Fiddle::TYPE_INT, # Flags : DWORD optional
Fiddle::TYPE_VOIDP, # SrcPrincipal : LPCSTR
Fiddle::TYPE_VOIDP, # DstPrincipal : LPCSTR
],
-Fiddle::TYPE_INT)#[link(name = "ntdsapi")]
extern "system" {
fn DsInheritSecurityIdentityA(
hDS: *mut core::ffi::c_void, // HANDLE
Flags: u32, // DWORD optional
SrcPrincipal: *const u8, // LPCSTR
DstPrincipal: *const u8 // LPCSTR
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("NTDSAPI.dll", CharSet = CharSet.Ansi)]
public static extern uint DsInheritSecurityIdentityA(IntPtr hDS, uint Flags, [MarshalAs(UnmanagedType.LPStr)] string SrcPrincipal, [MarshalAs(UnmanagedType.LPStr)] string DstPrincipal);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NTDSAPI_DsInheritSecurityIdentityA' -Namespace Win32 -PassThru
# $api::DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal)#uselib "NTDSAPI.dll"
#func global DsInheritSecurityIdentityA "DsInheritSecurityIdentityA" sptr, sptr, sptr, sptr
; DsInheritSecurityIdentityA hDS, Flags, SrcPrincipal, DstPrincipal ; 戻り値は stat
; hDS : HANDLE -> "sptr"
; Flags : DWORD optional -> "sptr"
; SrcPrincipal : LPCSTR -> "sptr"
; DstPrincipal : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "NTDSAPI.dll"
#cfunc global DsInheritSecurityIdentityA "DsInheritSecurityIdentityA" sptr, int, str, str
; res = DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal)
; hDS : HANDLE -> "sptr"
; Flags : DWORD optional -> "int"
; SrcPrincipal : LPCSTR -> "str"
; DstPrincipal : LPCSTR -> "str"; DWORD DsInheritSecurityIdentityA(HANDLE hDS, DWORD Flags, LPCSTR SrcPrincipal, LPCSTR DstPrincipal)
#uselib "NTDSAPI.dll"
#cfunc global DsInheritSecurityIdentityA "DsInheritSecurityIdentityA" intptr, int, str, str
; res = DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal)
; hDS : HANDLE -> "intptr"
; Flags : DWORD optional -> "int"
; SrcPrincipal : LPCSTR -> "str"
; DstPrincipal : LPCSTR -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ntdsapi = windows.NewLazySystemDLL("NTDSAPI.dll")
procDsInheritSecurityIdentityA = ntdsapi.NewProc("DsInheritSecurityIdentityA")
)
// hDS (HANDLE), Flags (DWORD optional), SrcPrincipal (LPCSTR), DstPrincipal (LPCSTR)
r1, _, err := procDsInheritSecurityIdentityA.Call(
uintptr(hDS),
uintptr(Flags),
uintptr(unsafe.Pointer(windows.BytePtrFromString(SrcPrincipal))),
uintptr(unsafe.Pointer(windows.BytePtrFromString(DstPrincipal))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction DsInheritSecurityIdentityA(
hDS: THandle; // HANDLE
Flags: DWORD; // DWORD optional
SrcPrincipal: PAnsiChar; // LPCSTR
DstPrincipal: PAnsiChar // LPCSTR
): DWORD; stdcall;
external 'NTDSAPI.dll' name 'DsInheritSecurityIdentityA';result := DllCall("NTDSAPI\DsInheritSecurityIdentityA"
, "Ptr", hDS ; HANDLE
, "UInt", Flags ; DWORD optional
, "AStr", SrcPrincipal ; LPCSTR
, "AStr", DstPrincipal ; LPCSTR
, "UInt") ; return: DWORD●DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal) = DLL("NTDSAPI.dll", "dword DsInheritSecurityIdentityA(void*, dword, char*, char*)")
# 呼び出し: DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal)
# hDS : HANDLE -> "void*"
# Flags : DWORD optional -> "dword"
# SrcPrincipal : LPCSTR -> "char*"
# DstPrincipal : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "ntdsapi" fn DsInheritSecurityIdentityA(
hDS: ?*anyopaque, // HANDLE
Flags: u32, // DWORD optional
SrcPrincipal: [*c]const u8, // LPCSTR
DstPrincipal: [*c]const u8 // LPCSTR
) callconv(std.os.windows.WINAPI) u32;proc DsInheritSecurityIdentityA(
hDS: pointer, # HANDLE
Flags: uint32, # DWORD optional
SrcPrincipal: cstring, # LPCSTR
DstPrincipal: cstring # LPCSTR
): uint32 {.importc: "DsInheritSecurityIdentityA", stdcall, dynlib: "NTDSAPI.dll".}pragma(lib, "ntdsapi");
extern(Windows)
uint DsInheritSecurityIdentityA(
void* hDS, // HANDLE
uint Flags, // DWORD optional
const(char)* SrcPrincipal, // LPCSTR
const(char)* DstPrincipal // LPCSTR
);ccall((:DsInheritSecurityIdentityA, "NTDSAPI.dll"), stdcall, UInt32,
(Ptr{Cvoid}, UInt32, Cstring, Cstring),
hDS, Flags, SrcPrincipal, DstPrincipal)
# hDS : HANDLE -> Ptr{Cvoid}
# Flags : DWORD optional -> UInt32
# SrcPrincipal : LPCSTR -> Cstring
# DstPrincipal : LPCSTR -> Cstring
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
uint32_t DsInheritSecurityIdentityA(
void* hDS,
uint32_t Flags,
const char* SrcPrincipal,
const char* DstPrincipal);
]]
local ntdsapi = ffi.load("ntdsapi")
-- ntdsapi.DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal)
-- hDS : HANDLE
-- Flags : DWORD optional
-- SrcPrincipal : LPCSTR
-- DstPrincipal : LPCSTR
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('NTDSAPI.dll');
const DsInheritSecurityIdentityA = lib.func('__stdcall', 'DsInheritSecurityIdentityA', 'uint32_t', ['void *', 'uint32_t', 'str', 'str']);
// DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal)
// hDS : HANDLE -> 'void *'
// Flags : DWORD optional -> 'uint32_t'
// SrcPrincipal : LPCSTR -> 'str'
// DstPrincipal : LPCSTR -> 'str'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("NTDSAPI.dll", {
DsInheritSecurityIdentityA: { parameters: ["pointer", "u32", "buffer", "buffer"], result: "u32" },
});
// lib.symbols.DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal)
// hDS : HANDLE -> "pointer"
// Flags : DWORD optional -> "u32"
// SrcPrincipal : LPCSTR -> "buffer"
// DstPrincipal : LPCSTR -> "buffer"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
uint32_t DsInheritSecurityIdentityA(
void* hDS,
uint32_t Flags,
const char* SrcPrincipal,
const char* DstPrincipal);
C, "NTDSAPI.dll");
// $ffi->DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal);
// hDS : HANDLE
// Flags : DWORD optional
// SrcPrincipal : LPCSTR
// DstPrincipal : LPCSTR
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Ntdsapi extends StdCallLibrary {
Ntdsapi INSTANCE = Native.load("ntdsapi", Ntdsapi.class, W32APIOptions.ASCII_OPTIONS);
int DsInheritSecurityIdentityA(
Pointer hDS, // HANDLE
int Flags, // DWORD optional
String SrcPrincipal, // LPCSTR
String DstPrincipal // LPCSTR
);
}@[Link("ntdsapi")]
lib LibNTDSAPI
fun DsInheritSecurityIdentityA = DsInheritSecurityIdentityA(
hDS : Void*, # HANDLE
Flags : UInt32, # DWORD optional
SrcPrincipal : UInt8*, # LPCSTR
DstPrincipal : UInt8* # LPCSTR
) : UInt32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef DsInheritSecurityIdentityANative = Uint32 Function(Pointer<Void>, Uint32, Pointer<Utf8>, Pointer<Utf8>);
typedef DsInheritSecurityIdentityADart = int Function(Pointer<Void>, int, Pointer<Utf8>, Pointer<Utf8>);
final DsInheritSecurityIdentityA = DynamicLibrary.open('NTDSAPI.dll')
.lookupFunction<DsInheritSecurityIdentityANative, DsInheritSecurityIdentityADart>('DsInheritSecurityIdentityA');
// hDS : HANDLE -> Pointer<Void>
// Flags : DWORD optional -> Uint32
// SrcPrincipal : LPCSTR -> Pointer<Utf8>
// DstPrincipal : LPCSTR -> Pointer<Utf8>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function DsInheritSecurityIdentityA(
hDS: THandle; // HANDLE
Flags: DWORD; // DWORD optional
SrcPrincipal: PAnsiChar; // LPCSTR
DstPrincipal: PAnsiChar // LPCSTR
): DWORD; stdcall;
external 'NTDSAPI.dll' name 'DsInheritSecurityIdentityA';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "DsInheritSecurityIdentityA"
c_DsInheritSecurityIdentityA :: Ptr () -> Word32 -> CString -> CString -> IO Word32
-- hDS : HANDLE -> Ptr ()
-- Flags : DWORD optional -> Word32
-- SrcPrincipal : LPCSTR -> CString
-- DstPrincipal : LPCSTR -> CString
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let dsinheritsecurityidentitya =
foreign "DsInheritSecurityIdentityA"
((ptr void) @-> uint32_t @-> string @-> string @-> returning uint32_t)
(* hDS : HANDLE -> (ptr void) *)
(* Flags : DWORD optional -> uint32_t *)
(* SrcPrincipal : LPCSTR -> string *)
(* DstPrincipal : LPCSTR -> string *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library ntdsapi (t "NTDSAPI.dll"))
(cffi:use-foreign-library ntdsapi)
(cffi:defcfun ("DsInheritSecurityIdentityA" ds-inherit-security-identity-a :convention :stdcall) :uint32
(h-ds :pointer) ; HANDLE
(flags :uint32) ; DWORD optional
(src-principal :string) ; LPCSTR
(dst-principal :string)) ; LPCSTR
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $DsInheritSecurityIdentityA = Win32::API::More->new('NTDSAPI',
'DWORD DsInheritSecurityIdentityA(HANDLE hDS, DWORD Flags, LPCSTR SrcPrincipal, LPCSTR DstPrincipal)');
# my $ret = $DsInheritSecurityIdentityA->Call($hDS, $Flags, $SrcPrincipal, $DstPrincipal);
# hDS : HANDLE -> HANDLE
# Flags : DWORD optional -> DWORD
# SrcPrincipal : LPCSTR -> LPCSTR
# DstPrincipal : LPCSTR -> LPCSTR
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
文字セット違い
- f DsInheritSecurityIdentityW (Unicode版) — 移行元のSIDを移行先プリンシパルに継承させ移行元を削除する。