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DsInheritSecurityIdentityA

関数
移行元のSIDを移行先プリンシパルに継承させ移行元を削除する。
DLLNTDSAPI.dll文字セットANSI (-A)呼出規約winapi対応OSWindows Vista 以降

シグネチャ

// NTDSAPI.dll  (ANSI / -A)
#include <windows.h>

DWORD DsInheritSecurityIdentityA(
    HANDLE hDS,
    DWORD Flags,   // optional
    LPCSTR SrcPrincipal,
    LPCSTR DstPrincipal
);

パラメーター

名前方向説明
hDSHANDLEinDsBindで取得したドメインDCへのバインドハンドル。
FlagsDWORDoptional操作の挙動を制御するフラグ。現状は予約で通常0を指定する。
SrcPrincipalLPCSTRinSIDHistoryの継承元プリンシパル名を指すANSI文字列。処理後この元アカウントは削除される。
DstPrincipalLPCSTRin継承先プリンシパル名を指すANSI文字列。元のSIDHistoryを引き継ぐ対象。

戻り値の型: DWORD

各言語での呼び出し定義

// NTDSAPI.dll  (ANSI / -A)
#include <windows.h>

DWORD DsInheritSecurityIdentityA(
    HANDLE hDS,
    DWORD Flags,   // optional
    LPCSTR SrcPrincipal,
    LPCSTR DstPrincipal
);
[DllImport("NTDSAPI.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern uint DsInheritSecurityIdentityA(
    IntPtr hDS,   // HANDLE
    uint Flags,   // DWORD optional
    [MarshalAs(UnmanagedType.LPStr)] string SrcPrincipal,   // LPCSTR
    [MarshalAs(UnmanagedType.LPStr)] string DstPrincipal   // LPCSTR
);
<DllImport("NTDSAPI.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function DsInheritSecurityIdentityA(
    hDS As IntPtr,   ' HANDLE
    Flags As UInteger,   ' DWORD optional
    <MarshalAs(UnmanagedType.LPStr)> SrcPrincipal As String,   ' LPCSTR
    <MarshalAs(UnmanagedType.LPStr)> DstPrincipal As String   ' LPCSTR
) As UInteger
End Function
' hDS : HANDLE
' Flags : DWORD optional
' SrcPrincipal : LPCSTR
' DstPrincipal : LPCSTR
Declare PtrSafe Function DsInheritSecurityIdentityA Lib "ntdsapi" ( _
    ByVal hDS As LongPtr, _
    ByVal Flags As Long, _
    ByVal SrcPrincipal As String, _
    ByVal DstPrincipal As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

DsInheritSecurityIdentityA = ctypes.windll.ntdsapi.DsInheritSecurityIdentityA
DsInheritSecurityIdentityA.restype = wintypes.DWORD
DsInheritSecurityIdentityA.argtypes = [
    wintypes.HANDLE,  # hDS : HANDLE
    wintypes.DWORD,  # Flags : DWORD optional
    wintypes.LPCSTR,  # SrcPrincipal : LPCSTR
    wintypes.LPCSTR,  # DstPrincipal : LPCSTR
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('NTDSAPI.dll')
DsInheritSecurityIdentityA = Fiddle::Function.new(
  lib['DsInheritSecurityIdentityA'],
  [
    Fiddle::TYPE_VOIDP,  # hDS : HANDLE
    -Fiddle::TYPE_INT,  # Flags : DWORD optional
    Fiddle::TYPE_VOIDP,  # SrcPrincipal : LPCSTR
    Fiddle::TYPE_VOIDP,  # DstPrincipal : LPCSTR
  ],
  -Fiddle::TYPE_INT)
#[link(name = "ntdsapi")]
extern "system" {
    fn DsInheritSecurityIdentityA(
        hDS: *mut core::ffi::c_void,  // HANDLE
        Flags: u32,  // DWORD optional
        SrcPrincipal: *const u8,  // LPCSTR
        DstPrincipal: *const u8  // LPCSTR
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("NTDSAPI.dll", CharSet = CharSet.Ansi)]
public static extern uint DsInheritSecurityIdentityA(IntPtr hDS, uint Flags, [MarshalAs(UnmanagedType.LPStr)] string SrcPrincipal, [MarshalAs(UnmanagedType.LPStr)] string DstPrincipal);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NTDSAPI_DsInheritSecurityIdentityA' -Namespace Win32 -PassThru
# $api::DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal)
#uselib "NTDSAPI.dll"
#func global DsInheritSecurityIdentityA "DsInheritSecurityIdentityA" sptr, sptr, sptr, sptr
; DsInheritSecurityIdentityA hDS, Flags, SrcPrincipal, DstPrincipal   ; 戻り値は stat
; hDS : HANDLE -> "sptr"
; Flags : DWORD optional -> "sptr"
; SrcPrincipal : LPCSTR -> "sptr"
; DstPrincipal : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "NTDSAPI.dll"
#cfunc global DsInheritSecurityIdentityA "DsInheritSecurityIdentityA" sptr, int, str, str
; res = DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal)
; hDS : HANDLE -> "sptr"
; Flags : DWORD optional -> "int"
; SrcPrincipal : LPCSTR -> "str"
; DstPrincipal : LPCSTR -> "str"
; DWORD DsInheritSecurityIdentityA(HANDLE hDS, DWORD Flags, LPCSTR SrcPrincipal, LPCSTR DstPrincipal)
#uselib "NTDSAPI.dll"
#cfunc global DsInheritSecurityIdentityA "DsInheritSecurityIdentityA" intptr, int, str, str
; res = DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal)
; hDS : HANDLE -> "intptr"
; Flags : DWORD optional -> "int"
; SrcPrincipal : LPCSTR -> "str"
; DstPrincipal : LPCSTR -> "str"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	ntdsapi = windows.NewLazySystemDLL("NTDSAPI.dll")
	procDsInheritSecurityIdentityA = ntdsapi.NewProc("DsInheritSecurityIdentityA")
)

// hDS (HANDLE), Flags (DWORD optional), SrcPrincipal (LPCSTR), DstPrincipal (LPCSTR)
r1, _, err := procDsInheritSecurityIdentityA.Call(
	uintptr(hDS),
	uintptr(Flags),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(SrcPrincipal))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(DstPrincipal))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function DsInheritSecurityIdentityA(
  hDS: THandle;   // HANDLE
  Flags: DWORD;   // DWORD optional
  SrcPrincipal: PAnsiChar;   // LPCSTR
  DstPrincipal: PAnsiChar   // LPCSTR
): DWORD; stdcall;
  external 'NTDSAPI.dll' name 'DsInheritSecurityIdentityA';
result := DllCall("NTDSAPI\DsInheritSecurityIdentityA"
    , "Ptr", hDS   ; HANDLE
    , "UInt", Flags   ; DWORD optional
    , "AStr", SrcPrincipal   ; LPCSTR
    , "AStr", DstPrincipal   ; LPCSTR
    , "UInt")   ; return: DWORD
●DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal) = DLL("NTDSAPI.dll", "dword DsInheritSecurityIdentityA(void*, dword, char*, char*)")
# 呼び出し: DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal)
# hDS : HANDLE -> "void*"
# Flags : DWORD optional -> "dword"
# SrcPrincipal : LPCSTR -> "char*"
# DstPrincipal : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "ntdsapi" fn DsInheritSecurityIdentityA(
    hDS: ?*anyopaque, // HANDLE
    Flags: u32, // DWORD optional
    SrcPrincipal: [*c]const u8, // LPCSTR
    DstPrincipal: [*c]const u8 // LPCSTR
) callconv(std.os.windows.WINAPI) u32;
proc DsInheritSecurityIdentityA(
    hDS: pointer,  # HANDLE
    Flags: uint32,  # DWORD optional
    SrcPrincipal: cstring,  # LPCSTR
    DstPrincipal: cstring  # LPCSTR
): uint32 {.importc: "DsInheritSecurityIdentityA", stdcall, dynlib: "NTDSAPI.dll".}
pragma(lib, "ntdsapi");
extern(Windows)
uint DsInheritSecurityIdentityA(
    void* hDS,   // HANDLE
    uint Flags,   // DWORD optional
    const(char)* SrcPrincipal,   // LPCSTR
    const(char)* DstPrincipal   // LPCSTR
);
ccall((:DsInheritSecurityIdentityA, "NTDSAPI.dll"), stdcall, UInt32,
      (Ptr{Cvoid}, UInt32, Cstring, Cstring),
      hDS, Flags, SrcPrincipal, DstPrincipal)
# hDS : HANDLE -> Ptr{Cvoid}
# Flags : DWORD optional -> UInt32
# SrcPrincipal : LPCSTR -> Cstring
# DstPrincipal : LPCSTR -> Cstring
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
uint32_t DsInheritSecurityIdentityA(
    void* hDS,
    uint32_t Flags,
    const char* SrcPrincipal,
    const char* DstPrincipal);
]]
local ntdsapi = ffi.load("ntdsapi")
-- ntdsapi.DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal)
-- hDS : HANDLE
-- Flags : DWORD optional
-- SrcPrincipal : LPCSTR
-- DstPrincipal : LPCSTR
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('NTDSAPI.dll');
const DsInheritSecurityIdentityA = lib.func('__stdcall', 'DsInheritSecurityIdentityA', 'uint32_t', ['void *', 'uint32_t', 'str', 'str']);
// DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal)
// hDS : HANDLE -> 'void *'
// Flags : DWORD optional -> 'uint32_t'
// SrcPrincipal : LPCSTR -> 'str'
// DstPrincipal : LPCSTR -> 'str'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("NTDSAPI.dll", {
  DsInheritSecurityIdentityA: { parameters: ["pointer", "u32", "buffer", "buffer"], result: "u32" },
});
// lib.symbols.DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal)
// hDS : HANDLE -> "pointer"
// Flags : DWORD optional -> "u32"
// SrcPrincipal : LPCSTR -> "buffer"
// DstPrincipal : LPCSTR -> "buffer"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
uint32_t DsInheritSecurityIdentityA(
    void* hDS,
    uint32_t Flags,
    const char* SrcPrincipal,
    const char* DstPrincipal);
C, "NTDSAPI.dll");
// $ffi->DsInheritSecurityIdentityA(hDS, Flags, SrcPrincipal, DstPrincipal);
// hDS : HANDLE
// Flags : DWORD optional
// SrcPrincipal : LPCSTR
// DstPrincipal : LPCSTR
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Ntdsapi extends StdCallLibrary {
    Ntdsapi INSTANCE = Native.load("ntdsapi", Ntdsapi.class, W32APIOptions.ASCII_OPTIONS);
    int DsInheritSecurityIdentityA(
        Pointer hDS,   // HANDLE
        int Flags,   // DWORD optional
        String SrcPrincipal,   // LPCSTR
        String DstPrincipal   // LPCSTR
    );
}
@[Link("ntdsapi")]
lib LibNTDSAPI
  fun DsInheritSecurityIdentityA = DsInheritSecurityIdentityA(
    hDS : Void*,   # HANDLE
    Flags : UInt32,   # DWORD optional
    SrcPrincipal : UInt8*,   # LPCSTR
    DstPrincipal : UInt8*   # LPCSTR
  ) : UInt32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef DsInheritSecurityIdentityANative = Uint32 Function(Pointer<Void>, Uint32, Pointer<Utf8>, Pointer<Utf8>);
typedef DsInheritSecurityIdentityADart = int Function(Pointer<Void>, int, Pointer<Utf8>, Pointer<Utf8>);
final DsInheritSecurityIdentityA = DynamicLibrary.open('NTDSAPI.dll')
    .lookupFunction<DsInheritSecurityIdentityANative, DsInheritSecurityIdentityADart>('DsInheritSecurityIdentityA');
// hDS : HANDLE -> Pointer<Void>
// Flags : DWORD optional -> Uint32
// SrcPrincipal : LPCSTR -> Pointer<Utf8>
// DstPrincipal : LPCSTR -> Pointer<Utf8>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function DsInheritSecurityIdentityA(
  hDS: THandle;   // HANDLE
  Flags: DWORD;   // DWORD optional
  SrcPrincipal: PAnsiChar;   // LPCSTR
  DstPrincipal: PAnsiChar   // LPCSTR
): DWORD; stdcall;
  external 'NTDSAPI.dll' name 'DsInheritSecurityIdentityA';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "DsInheritSecurityIdentityA"
  c_DsInheritSecurityIdentityA :: Ptr () -> Word32 -> CString -> CString -> IO Word32
-- hDS : HANDLE -> Ptr ()
-- Flags : DWORD optional -> Word32
-- SrcPrincipal : LPCSTR -> CString
-- DstPrincipal : LPCSTR -> CString
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let dsinheritsecurityidentitya =
  foreign "DsInheritSecurityIdentityA"
    ((ptr void) @-> uint32_t @-> string @-> string @-> returning uint32_t)
(* hDS : HANDLE -> (ptr void) *)
(* Flags : DWORD optional -> uint32_t *)
(* SrcPrincipal : LPCSTR -> string *)
(* DstPrincipal : LPCSTR -> string *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library ntdsapi (t "NTDSAPI.dll"))
(cffi:use-foreign-library ntdsapi)

(cffi:defcfun ("DsInheritSecurityIdentityA" ds-inherit-security-identity-a :convention :stdcall) :uint32
  (h-ds :pointer)   ; HANDLE
  (flags :uint32)   ; DWORD optional
  (src-principal :string)   ; LPCSTR
  (dst-principal :string))   ; LPCSTR
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $DsInheritSecurityIdentityA = Win32::API::More->new('NTDSAPI',
    'DWORD DsInheritSecurityIdentityA(HANDLE hDS, DWORD Flags, LPCSTR SrcPrincipal, LPCSTR DstPrincipal)');
# my $ret = $DsInheritSecurityIdentityA->Call($hDS, $Flags, $SrcPrincipal, $DstPrincipal);
# hDS : HANDLE -> HANDLE
# Flags : DWORD optional -> DWORD
# SrcPrincipal : LPCSTR -> LPCSTR
# DstPrincipal : LPCSTR -> LPCSTR
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

関連項目

文字セット違い