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ResUtilFreeEnvironment
関数確保された環境ブロックを解放する。
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// RESUTILS.dll
#include <windows.h>
DWORD ResUtilFreeEnvironment(
void* lpEnvironment
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| lpEnvironment | void* | inout | ResUtilGetEnvironmentWithNetNameで割り当てた環境ブロックへのポインター。解放対象。 |
戻り値の型: DWORD
各言語での呼び出し定義
// RESUTILS.dll
#include <windows.h>
DWORD ResUtilFreeEnvironment(
void* lpEnvironment
);[DllImport("RESUTILS.dll", ExactSpelling = true)]
static extern uint ResUtilFreeEnvironment(
IntPtr lpEnvironment // void* in/out
);<DllImport("RESUTILS.dll", ExactSpelling:=True)>
Public Shared Function ResUtilFreeEnvironment(
lpEnvironment As IntPtr ' void* in/out
) As UInteger
End Function' lpEnvironment : void* in/out
Declare PtrSafe Function ResUtilFreeEnvironment Lib "resutils" ( _
ByVal lpEnvironment As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ResUtilFreeEnvironment = ctypes.windll.resutils.ResUtilFreeEnvironment
ResUtilFreeEnvironment.restype = wintypes.DWORD
ResUtilFreeEnvironment.argtypes = [
ctypes.POINTER(None), # lpEnvironment : void* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RESUTILS.dll')
ResUtilFreeEnvironment = Fiddle::Function.new(
lib['ResUtilFreeEnvironment'],
[
Fiddle::TYPE_VOIDP, # lpEnvironment : void* in/out
],
-Fiddle::TYPE_INT)#[link(name = "resutils")]
extern "system" {
fn ResUtilFreeEnvironment(
lpEnvironment: *mut () // void* in/out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("RESUTILS.dll")]
public static extern uint ResUtilFreeEnvironment(IntPtr lpEnvironment);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RESUTILS_ResUtilFreeEnvironment' -Namespace Win32 -PassThru
# $api::ResUtilFreeEnvironment(lpEnvironment)#uselib "RESUTILS.dll"
#func global ResUtilFreeEnvironment "ResUtilFreeEnvironment" sptr
; ResUtilFreeEnvironment lpEnvironment ; 戻り値は stat
; lpEnvironment : void* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "RESUTILS.dll"
#cfunc global ResUtilFreeEnvironment "ResUtilFreeEnvironment" sptr
; res = ResUtilFreeEnvironment(lpEnvironment)
; lpEnvironment : void* in/out -> "sptr"; DWORD ResUtilFreeEnvironment(void* lpEnvironment)
#uselib "RESUTILS.dll"
#cfunc global ResUtilFreeEnvironment "ResUtilFreeEnvironment" intptr
; res = ResUtilFreeEnvironment(lpEnvironment)
; lpEnvironment : void* in/out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
resutils = windows.NewLazySystemDLL("RESUTILS.dll")
procResUtilFreeEnvironment = resutils.NewProc("ResUtilFreeEnvironment")
)
// lpEnvironment (void* in/out)
r1, _, err := procResUtilFreeEnvironment.Call(
uintptr(lpEnvironment),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction ResUtilFreeEnvironment(
lpEnvironment: Pointer // void* in/out
): DWORD; stdcall;
external 'RESUTILS.dll' name 'ResUtilFreeEnvironment';result := DllCall("RESUTILS\ResUtilFreeEnvironment"
, "Ptr", lpEnvironment ; void* in/out
, "UInt") ; return: DWORD●ResUtilFreeEnvironment(lpEnvironment) = DLL("RESUTILS.dll", "dword ResUtilFreeEnvironment(void*)")
# 呼び出し: ResUtilFreeEnvironment(lpEnvironment)
# lpEnvironment : void* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "resutils" fn ResUtilFreeEnvironment(
lpEnvironment: ?*anyopaque // void* in/out
) callconv(std.os.windows.WINAPI) u32;proc ResUtilFreeEnvironment(
lpEnvironment: pointer # void* in/out
): uint32 {.importc: "ResUtilFreeEnvironment", stdcall, dynlib: "RESUTILS.dll".}pragma(lib, "resutils");
extern(Windows)
uint ResUtilFreeEnvironment(
void* lpEnvironment // void* in/out
);ccall((:ResUtilFreeEnvironment, "RESUTILS.dll"), stdcall, UInt32,
(Ptr{Cvoid},),
lpEnvironment)
# lpEnvironment : void* in/out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
uint32_t ResUtilFreeEnvironment(
void* lpEnvironment);
]]
local resutils = ffi.load("resutils")
-- resutils.ResUtilFreeEnvironment(lpEnvironment)
-- lpEnvironment : void* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('RESUTILS.dll');
const ResUtilFreeEnvironment = lib.func('__stdcall', 'ResUtilFreeEnvironment', 'uint32_t', ['void *']);
// ResUtilFreeEnvironment(lpEnvironment)
// lpEnvironment : void* in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("RESUTILS.dll", {
ResUtilFreeEnvironment: { parameters: ["pointer"], result: "u32" },
});
// lib.symbols.ResUtilFreeEnvironment(lpEnvironment)
// lpEnvironment : void* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
uint32_t ResUtilFreeEnvironment(
void* lpEnvironment);
C, "RESUTILS.dll");
// $ffi->ResUtilFreeEnvironment(lpEnvironment);
// lpEnvironment : void* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Resutils extends StdCallLibrary {
Resutils INSTANCE = Native.load("resutils", Resutils.class);
int ResUtilFreeEnvironment(
Pointer lpEnvironment // void* in/out
);
}@[Link("resutils")]
lib LibRESUTILS
fun ResUtilFreeEnvironment = ResUtilFreeEnvironment(
lpEnvironment : Void* # void* in/out
) : UInt32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef ResUtilFreeEnvironmentNative = Uint32 Function(Pointer<Void>);
typedef ResUtilFreeEnvironmentDart = int Function(Pointer<Void>);
final ResUtilFreeEnvironment = DynamicLibrary.open('RESUTILS.dll')
.lookupFunction<ResUtilFreeEnvironmentNative, ResUtilFreeEnvironmentDart>('ResUtilFreeEnvironment');
// lpEnvironment : void* in/out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function ResUtilFreeEnvironment(
lpEnvironment: Pointer // void* in/out
): DWORD; stdcall;
external 'RESUTILS.dll' name 'ResUtilFreeEnvironment';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "ResUtilFreeEnvironment"
c_ResUtilFreeEnvironment :: Ptr () -> IO Word32
-- lpEnvironment : void* in/out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let resutilfreeenvironment =
foreign "ResUtilFreeEnvironment"
((ptr void) @-> returning uint32_t)
(* lpEnvironment : void* in/out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library resutils (t "RESUTILS.dll"))
(cffi:use-foreign-library resutils)
(cffi:defcfun ("ResUtilFreeEnvironment" res-util-free-environment :convention :stdcall) :uint32
(lp-environment :pointer)) ; void* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $ResUtilFreeEnvironment = Win32::API::More->new('RESUTILS',
'DWORD ResUtilFreeEnvironment(LPVOID lpEnvironment)');
# my $ret = $ResUtilFreeEnvironment->Call($lpEnvironment);
# lpEnvironment : void* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。