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ResUtilFreeEnvironment

関数
確保された環境ブロックを解放する。
DLLRESUTILS.dll呼出規約winapi対応OSwindowsserver2008

シグネチャ

// RESUTILS.dll
#include <windows.h>

DWORD ResUtilFreeEnvironment(
    void* lpEnvironment
);

パラメーター

名前方向説明
lpEnvironmentvoid*inoutResUtilGetEnvironmentWithNetNameで割り当てた環境ブロックへのポインター。解放対象。

戻り値の型: DWORD

各言語での呼び出し定義

// RESUTILS.dll
#include <windows.h>

DWORD ResUtilFreeEnvironment(
    void* lpEnvironment
);
[DllImport("RESUTILS.dll", ExactSpelling = true)]
static extern uint ResUtilFreeEnvironment(
    IntPtr lpEnvironment   // void* in/out
);
<DllImport("RESUTILS.dll", ExactSpelling:=True)>
Public Shared Function ResUtilFreeEnvironment(
    lpEnvironment As IntPtr   ' void* in/out
) As UInteger
End Function
' lpEnvironment : void* in/out
Declare PtrSafe Function ResUtilFreeEnvironment Lib "resutils" ( _
    ByVal lpEnvironment As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ResUtilFreeEnvironment = ctypes.windll.resutils.ResUtilFreeEnvironment
ResUtilFreeEnvironment.restype = wintypes.DWORD
ResUtilFreeEnvironment.argtypes = [
    ctypes.POINTER(None),  # lpEnvironment : void* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('RESUTILS.dll')
ResUtilFreeEnvironment = Fiddle::Function.new(
  lib['ResUtilFreeEnvironment'],
  [
    Fiddle::TYPE_VOIDP,  # lpEnvironment : void* in/out
  ],
  -Fiddle::TYPE_INT)
#[link(name = "resutils")]
extern "system" {
    fn ResUtilFreeEnvironment(
        lpEnvironment: *mut ()  // void* in/out
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("RESUTILS.dll")]
public static extern uint ResUtilFreeEnvironment(IntPtr lpEnvironment);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RESUTILS_ResUtilFreeEnvironment' -Namespace Win32 -PassThru
# $api::ResUtilFreeEnvironment(lpEnvironment)
#uselib "RESUTILS.dll"
#func global ResUtilFreeEnvironment "ResUtilFreeEnvironment" sptr
; ResUtilFreeEnvironment lpEnvironment   ; 戻り値は stat
; lpEnvironment : void* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "RESUTILS.dll"
#cfunc global ResUtilFreeEnvironment "ResUtilFreeEnvironment" sptr
; res = ResUtilFreeEnvironment(lpEnvironment)
; lpEnvironment : void* in/out -> "sptr"
; DWORD ResUtilFreeEnvironment(void* lpEnvironment)
#uselib "RESUTILS.dll"
#cfunc global ResUtilFreeEnvironment "ResUtilFreeEnvironment" intptr
; res = ResUtilFreeEnvironment(lpEnvironment)
; lpEnvironment : void* in/out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	resutils = windows.NewLazySystemDLL("RESUTILS.dll")
	procResUtilFreeEnvironment = resutils.NewProc("ResUtilFreeEnvironment")
)

// lpEnvironment (void* in/out)
r1, _, err := procResUtilFreeEnvironment.Call(
	uintptr(lpEnvironment),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function ResUtilFreeEnvironment(
  lpEnvironment: Pointer   // void* in/out
): DWORD; stdcall;
  external 'RESUTILS.dll' name 'ResUtilFreeEnvironment';
result := DllCall("RESUTILS\ResUtilFreeEnvironment"
    , "Ptr", lpEnvironment   ; void* in/out
    , "UInt")   ; return: DWORD
●ResUtilFreeEnvironment(lpEnvironment) = DLL("RESUTILS.dll", "dword ResUtilFreeEnvironment(void*)")
# 呼び出し: ResUtilFreeEnvironment(lpEnvironment)
# lpEnvironment : void* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "resutils" fn ResUtilFreeEnvironment(
    lpEnvironment: ?*anyopaque // void* in/out
) callconv(std.os.windows.WINAPI) u32;
proc ResUtilFreeEnvironment(
    lpEnvironment: pointer  # void* in/out
): uint32 {.importc: "ResUtilFreeEnvironment", stdcall, dynlib: "RESUTILS.dll".}
pragma(lib, "resutils");
extern(Windows)
uint ResUtilFreeEnvironment(
    void* lpEnvironment   // void* in/out
);
ccall((:ResUtilFreeEnvironment, "RESUTILS.dll"), stdcall, UInt32,
      (Ptr{Cvoid},),
      lpEnvironment)
# lpEnvironment : void* in/out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
uint32_t ResUtilFreeEnvironment(
    void* lpEnvironment);
]]
local resutils = ffi.load("resutils")
-- resutils.ResUtilFreeEnvironment(lpEnvironment)
-- lpEnvironment : void* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('RESUTILS.dll');
const ResUtilFreeEnvironment = lib.func('__stdcall', 'ResUtilFreeEnvironment', 'uint32_t', ['void *']);
// ResUtilFreeEnvironment(lpEnvironment)
// lpEnvironment : void* in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("RESUTILS.dll", {
  ResUtilFreeEnvironment: { parameters: ["pointer"], result: "u32" },
});
// lib.symbols.ResUtilFreeEnvironment(lpEnvironment)
// lpEnvironment : void* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
uint32_t ResUtilFreeEnvironment(
    void* lpEnvironment);
C, "RESUTILS.dll");
// $ffi->ResUtilFreeEnvironment(lpEnvironment);
// lpEnvironment : void* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Resutils extends StdCallLibrary {
    Resutils INSTANCE = Native.load("resutils", Resutils.class);
    int ResUtilFreeEnvironment(
        Pointer lpEnvironment   // void* in/out
    );
}
@[Link("resutils")]
lib LibRESUTILS
  fun ResUtilFreeEnvironment = ResUtilFreeEnvironment(
    lpEnvironment : Void*   # void* in/out
  ) : UInt32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef ResUtilFreeEnvironmentNative = Uint32 Function(Pointer<Void>);
typedef ResUtilFreeEnvironmentDart = int Function(Pointer<Void>);
final ResUtilFreeEnvironment = DynamicLibrary.open('RESUTILS.dll')
    .lookupFunction<ResUtilFreeEnvironmentNative, ResUtilFreeEnvironmentDart>('ResUtilFreeEnvironment');
// lpEnvironment : void* in/out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function ResUtilFreeEnvironment(
  lpEnvironment: Pointer   // void* in/out
): DWORD; stdcall;
  external 'RESUTILS.dll' name 'ResUtilFreeEnvironment';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "ResUtilFreeEnvironment"
  c_ResUtilFreeEnvironment :: Ptr () -> IO Word32
-- lpEnvironment : void* in/out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let resutilfreeenvironment =
  foreign "ResUtilFreeEnvironment"
    ((ptr void) @-> returning uint32_t)
(* lpEnvironment : void* in/out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library resutils (t "RESUTILS.dll"))
(cffi:use-foreign-library resutils)

(cffi:defcfun ("ResUtilFreeEnvironment" res-util-free-environment :convention :stdcall) :uint32
  (lp-environment :pointer))   ; void* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $ResUtilFreeEnvironment = Win32::API::More->new('RESUTILS',
    'DWORD ResUtilFreeEnvironment(LPVOID lpEnvironment)');
# my $ret = $ResUtilFreeEnvironment->Call($lpEnvironment);
# lpEnvironment : void* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。