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ホームNetworking.Clustering › ResUtilGetResourceName

ResUtilGetResourceName

関数
リソースハンドルからリソース名を取得する。
DLLRESUTILS.dll呼出規約winapi対応OSwindowsserver2008

シグネチャ

// RESUTILS.dll
#include <windows.h>

DWORD ResUtilGetResourceName(
    HRESOURCE hResource,
    LPWSTR pszResourceName,
    DWORD* pcchResourceNameInOut
);

パラメーター

名前方向
hResourceHRESOURCEin
pszResourceNameLPWSTRout
pcchResourceNameInOutDWORD*inout

戻り値の型: DWORD

各言語での呼び出し定義

// RESUTILS.dll
#include <windows.h>

DWORD ResUtilGetResourceName(
    HRESOURCE hResource,
    LPWSTR pszResourceName,
    DWORD* pcchResourceNameInOut
);
[DllImport("RESUTILS.dll", ExactSpelling = true)]
static extern uint ResUtilGetResourceName(
    IntPtr hResource,   // HRESOURCE
    [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pszResourceName,   // LPWSTR out
    ref uint pcchResourceNameInOut   // DWORD* in/out
);
<DllImport("RESUTILS.dll", ExactSpelling:=True)>
Public Shared Function ResUtilGetResourceName(
    hResource As IntPtr,   ' HRESOURCE
    <MarshalAs(UnmanagedType.LPWStr)> pszResourceName As System.Text.StringBuilder,   ' LPWSTR out
    ByRef pcchResourceNameInOut As UInteger   ' DWORD* in/out
) As UInteger
End Function
' hResource : HRESOURCE
' pszResourceName : LPWSTR out
' pcchResourceNameInOut : DWORD* in/out
Declare PtrSafe Function ResUtilGetResourceName Lib "resutils" ( _
    ByVal hResource As LongPtr, _
    ByVal pszResourceName As LongPtr, _
    ByRef pcchResourceNameInOut As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ResUtilGetResourceName = ctypes.windll.resutils.ResUtilGetResourceName
ResUtilGetResourceName.restype = wintypes.DWORD
ResUtilGetResourceName.argtypes = [
    ctypes.c_ssize_t,  # hResource : HRESOURCE
    wintypes.LPWSTR,  # pszResourceName : LPWSTR out
    ctypes.POINTER(wintypes.DWORD),  # pcchResourceNameInOut : DWORD* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('RESUTILS.dll')
ResUtilGetResourceName = Fiddle::Function.new(
  lib['ResUtilGetResourceName'],
  [
    Fiddle::TYPE_INTPTR_T,  # hResource : HRESOURCE
    Fiddle::TYPE_VOIDP,  # pszResourceName : LPWSTR out
    Fiddle::TYPE_VOIDP,  # pcchResourceNameInOut : DWORD* in/out
  ],
  -Fiddle::TYPE_INT)
#[link(name = "resutils")]
extern "system" {
    fn ResUtilGetResourceName(
        hResource: isize,  // HRESOURCE
        pszResourceName: *mut u16,  // LPWSTR out
        pcchResourceNameInOut: *mut u32  // DWORD* in/out
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("RESUTILS.dll")]
public static extern uint ResUtilGetResourceName(IntPtr hResource, [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pszResourceName, ref uint pcchResourceNameInOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RESUTILS_ResUtilGetResourceName' -Namespace Win32 -PassThru
# $api::ResUtilGetResourceName(hResource, pszResourceName, pcchResourceNameInOut)
#uselib "RESUTILS.dll"
#func global ResUtilGetResourceName "ResUtilGetResourceName" sptr, sptr, sptr
; ResUtilGetResourceName hResource, varptr(pszResourceName), varptr(pcchResourceNameInOut)   ; 戻り値は stat
; hResource : HRESOURCE -> "sptr"
; pszResourceName : LPWSTR out -> "sptr"
; pcchResourceNameInOut : DWORD* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "RESUTILS.dll"
#cfunc global ResUtilGetResourceName "ResUtilGetResourceName" sptr, var, var
; res = ResUtilGetResourceName(hResource, pszResourceName, pcchResourceNameInOut)
; hResource : HRESOURCE -> "sptr"
; pszResourceName : LPWSTR out -> "var"
; pcchResourceNameInOut : DWORD* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; DWORD ResUtilGetResourceName(HRESOURCE hResource, LPWSTR pszResourceName, DWORD* pcchResourceNameInOut)
#uselib "RESUTILS.dll"
#cfunc global ResUtilGetResourceName "ResUtilGetResourceName" intptr, var, var
; res = ResUtilGetResourceName(hResource, pszResourceName, pcchResourceNameInOut)
; hResource : HRESOURCE -> "intptr"
; pszResourceName : LPWSTR out -> "var"
; pcchResourceNameInOut : DWORD* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	resutils = windows.NewLazySystemDLL("RESUTILS.dll")
	procResUtilGetResourceName = resutils.NewProc("ResUtilGetResourceName")
)

// hResource (HRESOURCE), pszResourceName (LPWSTR out), pcchResourceNameInOut (DWORD* in/out)
r1, _, err := procResUtilGetResourceName.Call(
	uintptr(hResource),
	uintptr(pszResourceName),
	uintptr(pcchResourceNameInOut),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function ResUtilGetResourceName(
  hResource: NativeInt;   // HRESOURCE
  pszResourceName: PWideChar;   // LPWSTR out
  pcchResourceNameInOut: Pointer   // DWORD* in/out
): DWORD; stdcall;
  external 'RESUTILS.dll' name 'ResUtilGetResourceName';
result := DllCall("RESUTILS\ResUtilGetResourceName"
    , "Ptr", hResource   ; HRESOURCE
    , "Ptr", pszResourceName   ; LPWSTR out
    , "Ptr", pcchResourceNameInOut   ; DWORD* in/out
    , "UInt")   ; return: DWORD
●ResUtilGetResourceName(hResource, pszResourceName, pcchResourceNameInOut) = DLL("RESUTILS.dll", "dword ResUtilGetResourceName(int, char*, void*)")
# 呼び出し: ResUtilGetResourceName(hResource, pszResourceName, pcchResourceNameInOut)
# hResource : HRESOURCE -> "int"
# pszResourceName : LPWSTR out -> "char*"
# pcchResourceNameInOut : DWORD* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。