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ResUtilGetResourceName

関数
リソースハンドルからリソース名を取得する。
DLLRESUTILS.dll呼出規約winapi対応OSwindowsserver2008

シグネチャ

// RESUTILS.dll
#include <windows.h>

DWORD ResUtilGetResourceName(
    HRESOURCE hResource,
    LPWSTR pszResourceName,
    DWORD* pcchResourceNameInOut
);

パラメーター

名前方向説明
hResourceHRESOURCEin名前を取得する対象クラスターリソースのハンドル。
pszResourceNameLPWSTRout取得したリソース名を受け取るバッファー。NULLでサイズ問い合わせ。
pcchResourceNameInOutDWORD*inoutバッファーの文字数を入力し、必要文字数を出力する変数へのポインター。

戻り値の型: DWORD

各言語での呼び出し定義

// RESUTILS.dll
#include <windows.h>

DWORD ResUtilGetResourceName(
    HRESOURCE hResource,
    LPWSTR pszResourceName,
    DWORD* pcchResourceNameInOut
);
[DllImport("RESUTILS.dll", ExactSpelling = true)]
static extern uint ResUtilGetResourceName(
    IntPtr hResource,   // HRESOURCE
    [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pszResourceName,   // LPWSTR out
    ref uint pcchResourceNameInOut   // DWORD* in/out
);
<DllImport("RESUTILS.dll", ExactSpelling:=True)>
Public Shared Function ResUtilGetResourceName(
    hResource As IntPtr,   ' HRESOURCE
    <MarshalAs(UnmanagedType.LPWStr)> pszResourceName As System.Text.StringBuilder,   ' LPWSTR out
    ByRef pcchResourceNameInOut As UInteger   ' DWORD* in/out
) As UInteger
End Function
' hResource : HRESOURCE
' pszResourceName : LPWSTR out
' pcchResourceNameInOut : DWORD* in/out
Declare PtrSafe Function ResUtilGetResourceName Lib "resutils" ( _
    ByVal hResource As LongPtr, _
    ByVal pszResourceName As LongPtr, _
    ByRef pcchResourceNameInOut As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ResUtilGetResourceName = ctypes.windll.resutils.ResUtilGetResourceName
ResUtilGetResourceName.restype = wintypes.DWORD
ResUtilGetResourceName.argtypes = [
    ctypes.c_ssize_t,  # hResource : HRESOURCE
    wintypes.LPWSTR,  # pszResourceName : LPWSTR out
    ctypes.POINTER(wintypes.DWORD),  # pcchResourceNameInOut : DWORD* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('RESUTILS.dll')
ResUtilGetResourceName = Fiddle::Function.new(
  lib['ResUtilGetResourceName'],
  [
    Fiddle::TYPE_INTPTR_T,  # hResource : HRESOURCE
    Fiddle::TYPE_VOIDP,  # pszResourceName : LPWSTR out
    Fiddle::TYPE_VOIDP,  # pcchResourceNameInOut : DWORD* in/out
  ],
  -Fiddle::TYPE_INT)
#[link(name = "resutils")]
extern "system" {
    fn ResUtilGetResourceName(
        hResource: isize,  // HRESOURCE
        pszResourceName: *mut u16,  // LPWSTR out
        pcchResourceNameInOut: *mut u32  // DWORD* in/out
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("RESUTILS.dll")]
public static extern uint ResUtilGetResourceName(IntPtr hResource, [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pszResourceName, ref uint pcchResourceNameInOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RESUTILS_ResUtilGetResourceName' -Namespace Win32 -PassThru
# $api::ResUtilGetResourceName(hResource, pszResourceName, pcchResourceNameInOut)
#uselib "RESUTILS.dll"
#func global ResUtilGetResourceName "ResUtilGetResourceName" sptr, sptr, sptr
; ResUtilGetResourceName hResource, varptr(pszResourceName), varptr(pcchResourceNameInOut)   ; 戻り値は stat
; hResource : HRESOURCE -> "sptr"
; pszResourceName : LPWSTR out -> "sptr"
; pcchResourceNameInOut : DWORD* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "RESUTILS.dll"
#cfunc global ResUtilGetResourceName "ResUtilGetResourceName" sptr, var, var
; res = ResUtilGetResourceName(hResource, pszResourceName, pcchResourceNameInOut)
; hResource : HRESOURCE -> "sptr"
; pszResourceName : LPWSTR out -> "var"
; pcchResourceNameInOut : DWORD* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; DWORD ResUtilGetResourceName(HRESOURCE hResource, LPWSTR pszResourceName, DWORD* pcchResourceNameInOut)
#uselib "RESUTILS.dll"
#cfunc global ResUtilGetResourceName "ResUtilGetResourceName" intptr, var, var
; res = ResUtilGetResourceName(hResource, pszResourceName, pcchResourceNameInOut)
; hResource : HRESOURCE -> "intptr"
; pszResourceName : LPWSTR out -> "var"
; pcchResourceNameInOut : DWORD* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	resutils = windows.NewLazySystemDLL("RESUTILS.dll")
	procResUtilGetResourceName = resutils.NewProc("ResUtilGetResourceName")
)

// hResource (HRESOURCE), pszResourceName (LPWSTR out), pcchResourceNameInOut (DWORD* in/out)
r1, _, err := procResUtilGetResourceName.Call(
	uintptr(hResource),
	uintptr(pszResourceName),
	uintptr(pcchResourceNameInOut),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function ResUtilGetResourceName(
  hResource: NativeInt;   // HRESOURCE
  pszResourceName: PWideChar;   // LPWSTR out
  pcchResourceNameInOut: Pointer   // DWORD* in/out
): DWORD; stdcall;
  external 'RESUTILS.dll' name 'ResUtilGetResourceName';
result := DllCall("RESUTILS\ResUtilGetResourceName"
    , "Ptr", hResource   ; HRESOURCE
    , "Ptr", pszResourceName   ; LPWSTR out
    , "Ptr", pcchResourceNameInOut   ; DWORD* in/out
    , "UInt")   ; return: DWORD
●ResUtilGetResourceName(hResource, pszResourceName, pcchResourceNameInOut) = DLL("RESUTILS.dll", "dword ResUtilGetResourceName(int, char*, void*)")
# 呼び出し: ResUtilGetResourceName(hResource, pszResourceName, pcchResourceNameInOut)
# hResource : HRESOURCE -> "int"
# pszResourceName : LPWSTR out -> "char*"
# pcchResourceNameInOut : DWORD* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "resutils" fn ResUtilGetResourceName(
    hResource: isize, // HRESOURCE
    pszResourceName: [*c]u16, // LPWSTR out
    pcchResourceNameInOut: [*c]u32 // DWORD* in/out
) callconv(std.os.windows.WINAPI) u32;
proc ResUtilGetResourceName(
    hResource: int,  # HRESOURCE
    pszResourceName: ptr uint16,  # LPWSTR out
    pcchResourceNameInOut: ptr uint32  # DWORD* in/out
): uint32 {.importc: "ResUtilGetResourceName", stdcall, dynlib: "RESUTILS.dll".}
pragma(lib, "resutils");
extern(Windows)
uint ResUtilGetResourceName(
    ptrdiff_t hResource,   // HRESOURCE
    wchar* pszResourceName,   // LPWSTR out
    uint* pcchResourceNameInOut   // DWORD* in/out
);
ccall((:ResUtilGetResourceName, "RESUTILS.dll"), stdcall, UInt32,
      (Int, Ptr{UInt16}, Ptr{UInt32}),
      hResource, pszResourceName, pcchResourceNameInOut)
# hResource : HRESOURCE -> Int
# pszResourceName : LPWSTR out -> Ptr{UInt16}
# pcchResourceNameInOut : DWORD* in/out -> Ptr{UInt32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
uint32_t ResUtilGetResourceName(
    intptr_t hResource,
    uint16_t* pszResourceName,
    uint32_t* pcchResourceNameInOut);
]]
local resutils = ffi.load("resutils")
-- resutils.ResUtilGetResourceName(hResource, pszResourceName, pcchResourceNameInOut)
-- hResource : HRESOURCE
-- pszResourceName : LPWSTR out
-- pcchResourceNameInOut : DWORD* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('RESUTILS.dll');
const ResUtilGetResourceName = lib.func('__stdcall', 'ResUtilGetResourceName', 'uint32_t', ['intptr_t', 'uint16_t *', 'uint32_t *']);
// ResUtilGetResourceName(hResource, pszResourceName, pcchResourceNameInOut)
// hResource : HRESOURCE -> 'intptr_t'
// pszResourceName : LPWSTR out -> 'uint16_t *'
// pcchResourceNameInOut : DWORD* in/out -> 'uint32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("RESUTILS.dll", {
  ResUtilGetResourceName: { parameters: ["isize", "buffer", "pointer"], result: "u32" },
});
// lib.symbols.ResUtilGetResourceName(hResource, pszResourceName, pcchResourceNameInOut)
// hResource : HRESOURCE -> "isize"
// pszResourceName : LPWSTR out -> "buffer"
// pcchResourceNameInOut : DWORD* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
uint32_t ResUtilGetResourceName(
    intptr_t hResource,
    uint16_t* pszResourceName,
    uint32_t* pcchResourceNameInOut);
C, "RESUTILS.dll");
// $ffi->ResUtilGetResourceName(hResource, pszResourceName, pcchResourceNameInOut);
// hResource : HRESOURCE
// pszResourceName : LPWSTR out
// pcchResourceNameInOut : DWORD* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Resutils extends StdCallLibrary {
    Resutils INSTANCE = Native.load("resutils", Resutils.class);
    int ResUtilGetResourceName(
        long hResource,   // HRESOURCE
        char[] pszResourceName,   // LPWSTR out
        IntByReference pcchResourceNameInOut   // DWORD* in/out
    );
}
@[Link("resutils")]
lib LibRESUTILS
  fun ResUtilGetResourceName = ResUtilGetResourceName(
    hResource : LibC::SSizeT,   # HRESOURCE
    pszResourceName : UInt16*,   # LPWSTR out
    pcchResourceNameInOut : UInt32*   # DWORD* in/out
  ) : UInt32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef ResUtilGetResourceNameNative = Uint32 Function(IntPtr, Pointer<Utf16>, Pointer<Uint32>);
typedef ResUtilGetResourceNameDart = int Function(int, Pointer<Utf16>, Pointer<Uint32>);
final ResUtilGetResourceName = DynamicLibrary.open('RESUTILS.dll')
    .lookupFunction<ResUtilGetResourceNameNative, ResUtilGetResourceNameDart>('ResUtilGetResourceName');
// hResource : HRESOURCE -> IntPtr
// pszResourceName : LPWSTR out -> Pointer<Utf16>
// pcchResourceNameInOut : DWORD* in/out -> Pointer<Uint32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function ResUtilGetResourceName(
  hResource: NativeInt;   // HRESOURCE
  pszResourceName: PWideChar;   // LPWSTR out
  pcchResourceNameInOut: Pointer   // DWORD* in/out
): DWORD; stdcall;
  external 'RESUTILS.dll' name 'ResUtilGetResourceName';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "ResUtilGetResourceName"
  c_ResUtilGetResourceName :: CIntPtr -> CWString -> Ptr Word32 -> IO Word32
-- hResource : HRESOURCE -> CIntPtr
-- pszResourceName : LPWSTR out -> CWString
-- pcchResourceNameInOut : DWORD* in/out -> Ptr Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let resutilgetresourcename =
  foreign "ResUtilGetResourceName"
    (intptr_t @-> (ptr uint16_t) @-> (ptr uint32_t) @-> returning uint32_t)
(* hResource : HRESOURCE -> intptr_t *)
(* pszResourceName : LPWSTR out -> (ptr uint16_t) *)
(* pcchResourceNameInOut : DWORD* in/out -> (ptr uint32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library resutils (t "RESUTILS.dll"))
(cffi:use-foreign-library resutils)

(cffi:defcfun ("ResUtilGetResourceName" res-util-get-resource-name :convention :stdcall) :uint32
  (h-resource :int64)   ; HRESOURCE
  (psz-resource-name :pointer)   ; LPWSTR out
  (pcch-resource-name-in-out :pointer))   ; DWORD* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $ResUtilGetResourceName = Win32::API::More->new('RESUTILS',
    'DWORD ResUtilGetResourceName(LPARAM hResource, LPWSTR pszResourceName, LPVOID pcchResourceNameInOut)');
# my $ret = $ResUtilGetResourceName->Call($hResource, $pszResourceName, $pcchResourceNameInOut);
# hResource : HRESOURCE -> LPARAM
# pszResourceName : LPWSTR out -> LPWSTR
# pcchResourceNameInOut : DWORD* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。