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ResUtilGroupsEqual
関数二つのクラスタグループが同一かを判定する。
シグネチャ
// RESUTILS.dll
#include <windows.h>
DWORD ResUtilGroupsEqual(
HGROUP hSelf,
HGROUP hGroup,
BOOL* pEqual
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hSelf | HGROUP | in | 比較元となるクラスターグループのハンドル。 |
| hGroup | HGROUP | in | 比較先となるクラスターグループのハンドル。 |
| pEqual | BOOL* | inout | 両グループが同一かどうかの判定結果を受け取る変数へのポインター。 |
戻り値の型: DWORD
各言語での呼び出し定義
// RESUTILS.dll
#include <windows.h>
DWORD ResUtilGroupsEqual(
HGROUP hSelf,
HGROUP hGroup,
BOOL* pEqual
);[DllImport("RESUTILS.dll", ExactSpelling = true)]
static extern uint ResUtilGroupsEqual(
IntPtr hSelf, // HGROUP
IntPtr hGroup, // HGROUP
ref bool pEqual // BOOL* in/out
);<DllImport("RESUTILS.dll", ExactSpelling:=True)>
Public Shared Function ResUtilGroupsEqual(
hSelf As IntPtr, ' HGROUP
hGroup As IntPtr, ' HGROUP
ByRef pEqual As Boolean ' BOOL* in/out
) As UInteger
End Function' hSelf : HGROUP
' hGroup : HGROUP
' pEqual : BOOL* in/out
Declare PtrSafe Function ResUtilGroupsEqual Lib "resutils" ( _
ByVal hSelf As LongPtr, _
ByVal hGroup As LongPtr, _
ByRef pEqual As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ResUtilGroupsEqual = ctypes.windll.resutils.ResUtilGroupsEqual
ResUtilGroupsEqual.restype = wintypes.DWORD
ResUtilGroupsEqual.argtypes = [
ctypes.c_ssize_t, # hSelf : HGROUP
ctypes.c_ssize_t, # hGroup : HGROUP
ctypes.c_void_p, # pEqual : BOOL* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RESUTILS.dll')
ResUtilGroupsEqual = Fiddle::Function.new(
lib['ResUtilGroupsEqual'],
[
Fiddle::TYPE_INTPTR_T, # hSelf : HGROUP
Fiddle::TYPE_INTPTR_T, # hGroup : HGROUP
Fiddle::TYPE_VOIDP, # pEqual : BOOL* in/out
],
-Fiddle::TYPE_INT)#[link(name = "resutils")]
extern "system" {
fn ResUtilGroupsEqual(
hSelf: isize, // HGROUP
hGroup: isize, // HGROUP
pEqual: *mut i32 // BOOL* in/out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("RESUTILS.dll")]
public static extern uint ResUtilGroupsEqual(IntPtr hSelf, IntPtr hGroup, ref bool pEqual);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RESUTILS_ResUtilGroupsEqual' -Namespace Win32 -PassThru
# $api::ResUtilGroupsEqual(hSelf, hGroup, pEqual)#uselib "RESUTILS.dll"
#func global ResUtilGroupsEqual "ResUtilGroupsEqual" sptr, sptr, sptr
; ResUtilGroupsEqual hSelf, hGroup, varptr(pEqual) ; 戻り値は stat
; hSelf : HGROUP -> "sptr"
; hGroup : HGROUP -> "sptr"
; pEqual : BOOL* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "RESUTILS.dll" #cfunc global ResUtilGroupsEqual "ResUtilGroupsEqual" sptr, sptr, var ; res = ResUtilGroupsEqual(hSelf, hGroup, pEqual) ; hSelf : HGROUP -> "sptr" ; hGroup : HGROUP -> "sptr" ; pEqual : BOOL* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "RESUTILS.dll" #cfunc global ResUtilGroupsEqual "ResUtilGroupsEqual" sptr, sptr, sptr ; res = ResUtilGroupsEqual(hSelf, hGroup, varptr(pEqual)) ; hSelf : HGROUP -> "sptr" ; hGroup : HGROUP -> "sptr" ; pEqual : BOOL* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD ResUtilGroupsEqual(HGROUP hSelf, HGROUP hGroup, BOOL* pEqual) #uselib "RESUTILS.dll" #cfunc global ResUtilGroupsEqual "ResUtilGroupsEqual" intptr, intptr, var ; res = ResUtilGroupsEqual(hSelf, hGroup, pEqual) ; hSelf : HGROUP -> "intptr" ; hGroup : HGROUP -> "intptr" ; pEqual : BOOL* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD ResUtilGroupsEqual(HGROUP hSelf, HGROUP hGroup, BOOL* pEqual) #uselib "RESUTILS.dll" #cfunc global ResUtilGroupsEqual "ResUtilGroupsEqual" intptr, intptr, intptr ; res = ResUtilGroupsEqual(hSelf, hGroup, varptr(pEqual)) ; hSelf : HGROUP -> "intptr" ; hGroup : HGROUP -> "intptr" ; pEqual : BOOL* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
resutils = windows.NewLazySystemDLL("RESUTILS.dll")
procResUtilGroupsEqual = resutils.NewProc("ResUtilGroupsEqual")
)
// hSelf (HGROUP), hGroup (HGROUP), pEqual (BOOL* in/out)
r1, _, err := procResUtilGroupsEqual.Call(
uintptr(hSelf),
uintptr(hGroup),
uintptr(pEqual),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction ResUtilGroupsEqual(
hSelf: NativeInt; // HGROUP
hGroup: NativeInt; // HGROUP
pEqual: Pointer // BOOL* in/out
): DWORD; stdcall;
external 'RESUTILS.dll' name 'ResUtilGroupsEqual';result := DllCall("RESUTILS\ResUtilGroupsEqual"
, "Ptr", hSelf ; HGROUP
, "Ptr", hGroup ; HGROUP
, "Ptr", pEqual ; BOOL* in/out
, "UInt") ; return: DWORD●ResUtilGroupsEqual(hSelf, hGroup, pEqual) = DLL("RESUTILS.dll", "dword ResUtilGroupsEqual(int, int, void*)")
# 呼び出し: ResUtilGroupsEqual(hSelf, hGroup, pEqual)
# hSelf : HGROUP -> "int"
# hGroup : HGROUP -> "int"
# pEqual : BOOL* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "resutils" fn ResUtilGroupsEqual(
hSelf: isize, // HGROUP
hGroup: isize, // HGROUP
pEqual: [*c]i32 // BOOL* in/out
) callconv(std.os.windows.WINAPI) u32;proc ResUtilGroupsEqual(
hSelf: int, # HGROUP
hGroup: int, # HGROUP
pEqual: ptr int32 # BOOL* in/out
): uint32 {.importc: "ResUtilGroupsEqual", stdcall, dynlib: "RESUTILS.dll".}pragma(lib, "resutils");
extern(Windows)
uint ResUtilGroupsEqual(
ptrdiff_t hSelf, // HGROUP
ptrdiff_t hGroup, // HGROUP
int* pEqual // BOOL* in/out
);ccall((:ResUtilGroupsEqual, "RESUTILS.dll"), stdcall, UInt32,
(Int, Int, Ptr{Int32}),
hSelf, hGroup, pEqual)
# hSelf : HGROUP -> Int
# hGroup : HGROUP -> Int
# pEqual : BOOL* in/out -> Ptr{Int32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
uint32_t ResUtilGroupsEqual(
intptr_t hSelf,
intptr_t hGroup,
int32_t* pEqual);
]]
local resutils = ffi.load("resutils")
-- resutils.ResUtilGroupsEqual(hSelf, hGroup, pEqual)
-- hSelf : HGROUP
-- hGroup : HGROUP
-- pEqual : BOOL* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('RESUTILS.dll');
const ResUtilGroupsEqual = lib.func('__stdcall', 'ResUtilGroupsEqual', 'uint32_t', ['intptr_t', 'intptr_t', 'int32_t *']);
// ResUtilGroupsEqual(hSelf, hGroup, pEqual)
// hSelf : HGROUP -> 'intptr_t'
// hGroup : HGROUP -> 'intptr_t'
// pEqual : BOOL* in/out -> 'int32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("RESUTILS.dll", {
ResUtilGroupsEqual: { parameters: ["isize", "isize", "pointer"], result: "u32" },
});
// lib.symbols.ResUtilGroupsEqual(hSelf, hGroup, pEqual)
// hSelf : HGROUP -> "isize"
// hGroup : HGROUP -> "isize"
// pEqual : BOOL* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
uint32_t ResUtilGroupsEqual(
intptr_t hSelf,
intptr_t hGroup,
int32_t* pEqual);
C, "RESUTILS.dll");
// $ffi->ResUtilGroupsEqual(hSelf, hGroup, pEqual);
// hSelf : HGROUP
// hGroup : HGROUP
// pEqual : BOOL* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Resutils extends StdCallLibrary {
Resutils INSTANCE = Native.load("resutils", Resutils.class);
int ResUtilGroupsEqual(
long hSelf, // HGROUP
long hGroup, // HGROUP
IntByReference pEqual // BOOL* in/out
);
}@[Link("resutils")]
lib LibRESUTILS
fun ResUtilGroupsEqual = ResUtilGroupsEqual(
hSelf : LibC::SSizeT, # HGROUP
hGroup : LibC::SSizeT, # HGROUP
pEqual : Int32* # BOOL* in/out
) : UInt32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef ResUtilGroupsEqualNative = Uint32 Function(IntPtr, IntPtr, Pointer<Int32>);
typedef ResUtilGroupsEqualDart = int Function(int, int, Pointer<Int32>);
final ResUtilGroupsEqual = DynamicLibrary.open('RESUTILS.dll')
.lookupFunction<ResUtilGroupsEqualNative, ResUtilGroupsEqualDart>('ResUtilGroupsEqual');
// hSelf : HGROUP -> IntPtr
// hGroup : HGROUP -> IntPtr
// pEqual : BOOL* in/out -> Pointer<Int32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function ResUtilGroupsEqual(
hSelf: NativeInt; // HGROUP
hGroup: NativeInt; // HGROUP
pEqual: Pointer // BOOL* in/out
): DWORD; stdcall;
external 'RESUTILS.dll' name 'ResUtilGroupsEqual';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "ResUtilGroupsEqual"
c_ResUtilGroupsEqual :: CIntPtr -> CIntPtr -> Ptr CInt -> IO Word32
-- hSelf : HGROUP -> CIntPtr
-- hGroup : HGROUP -> CIntPtr
-- pEqual : BOOL* in/out -> Ptr CInt
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let resutilgroupsequal =
foreign "ResUtilGroupsEqual"
(intptr_t @-> intptr_t @-> (ptr int32_t) @-> returning uint32_t)
(* hSelf : HGROUP -> intptr_t *)
(* hGroup : HGROUP -> intptr_t *)
(* pEqual : BOOL* in/out -> (ptr int32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library resutils (t "RESUTILS.dll"))
(cffi:use-foreign-library resutils)
(cffi:defcfun ("ResUtilGroupsEqual" res-util-groups-equal :convention :stdcall) :uint32
(h-self :int64) ; HGROUP
(h-group :int64) ; HGROUP
(p-equal :pointer)) ; BOOL* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $ResUtilGroupsEqual = Win32::API::More->new('RESUTILS',
'DWORD ResUtilGroupsEqual(LPARAM hSelf, LPARAM hGroup, LPVOID pEqual)');
# my $ret = $ResUtilGroupsEqual->Call($hSelf, $hGroup, $pEqual);
# hSelf : HGROUP -> LPARAM
# hGroup : HGROUP -> LPARAM
# pEqual : BOOL* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。