Win32 API 日本語リファレンス
ホームNetworking.Clustering › ResUtilGroupsEqual

ResUtilGroupsEqual

関数
二つのクラスタグループが同一かを判定する。
DLLRESUTILS.dll呼出規約winapi

シグネチャ

// RESUTILS.dll
#include <windows.h>

DWORD ResUtilGroupsEqual(
    HGROUP hSelf,
    HGROUP hGroup,
    BOOL* pEqual
);

パラメーター

名前方向
hSelfHGROUPin
hGroupHGROUPin
pEqualBOOL*inout

戻り値の型: DWORD

各言語での呼び出し定義

// RESUTILS.dll
#include <windows.h>

DWORD ResUtilGroupsEqual(
    HGROUP hSelf,
    HGROUP hGroup,
    BOOL* pEqual
);
[DllImport("RESUTILS.dll", ExactSpelling = true)]
static extern uint ResUtilGroupsEqual(
    IntPtr hSelf,   // HGROUP
    IntPtr hGroup,   // HGROUP
    ref int pEqual   // BOOL* in/out
);
<DllImport("RESUTILS.dll", ExactSpelling:=True)>
Public Shared Function ResUtilGroupsEqual(
    hSelf As IntPtr,   ' HGROUP
    hGroup As IntPtr,   ' HGROUP
    ByRef pEqual As Integer   ' BOOL* in/out
) As UInteger
End Function
' hSelf : HGROUP
' hGroup : HGROUP
' pEqual : BOOL* in/out
Declare PtrSafe Function ResUtilGroupsEqual Lib "resutils" ( _
    ByVal hSelf As LongPtr, _
    ByVal hGroup As LongPtr, _
    ByRef pEqual As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ResUtilGroupsEqual = ctypes.windll.resutils.ResUtilGroupsEqual
ResUtilGroupsEqual.restype = wintypes.DWORD
ResUtilGroupsEqual.argtypes = [
    ctypes.c_ssize_t,  # hSelf : HGROUP
    ctypes.c_ssize_t,  # hGroup : HGROUP
    ctypes.c_void_p,  # pEqual : BOOL* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('RESUTILS.dll')
ResUtilGroupsEqual = Fiddle::Function.new(
  lib['ResUtilGroupsEqual'],
  [
    Fiddle::TYPE_INTPTR_T,  # hSelf : HGROUP
    Fiddle::TYPE_INTPTR_T,  # hGroup : HGROUP
    Fiddle::TYPE_VOIDP,  # pEqual : BOOL* in/out
  ],
  -Fiddle::TYPE_INT)
#[link(name = "resutils")]
extern "system" {
    fn ResUtilGroupsEqual(
        hSelf: isize,  // HGROUP
        hGroup: isize,  // HGROUP
        pEqual: *mut i32  // BOOL* in/out
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("RESUTILS.dll")]
public static extern uint ResUtilGroupsEqual(IntPtr hSelf, IntPtr hGroup, ref int pEqual);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RESUTILS_ResUtilGroupsEqual' -Namespace Win32 -PassThru
# $api::ResUtilGroupsEqual(hSelf, hGroup, pEqual)
#uselib "RESUTILS.dll"
#func global ResUtilGroupsEqual "ResUtilGroupsEqual" sptr, sptr, sptr
; ResUtilGroupsEqual hSelf, hGroup, pEqual   ; 戻り値は stat
; hSelf : HGROUP -> "sptr"
; hGroup : HGROUP -> "sptr"
; pEqual : BOOL* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "RESUTILS.dll"
#cfunc global ResUtilGroupsEqual "ResUtilGroupsEqual" sptr, sptr, int
; res = ResUtilGroupsEqual(hSelf, hGroup, pEqual)
; hSelf : HGROUP -> "sptr"
; hGroup : HGROUP -> "sptr"
; pEqual : BOOL* in/out -> "int"
; DWORD ResUtilGroupsEqual(HGROUP hSelf, HGROUP hGroup, BOOL* pEqual)
#uselib "RESUTILS.dll"
#cfunc global ResUtilGroupsEqual "ResUtilGroupsEqual" intptr, intptr, int
; res = ResUtilGroupsEqual(hSelf, hGroup, pEqual)
; hSelf : HGROUP -> "intptr"
; hGroup : HGROUP -> "intptr"
; pEqual : BOOL* in/out -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	resutils = windows.NewLazySystemDLL("RESUTILS.dll")
	procResUtilGroupsEqual = resutils.NewProc("ResUtilGroupsEqual")
)

// hSelf (HGROUP), hGroup (HGROUP), pEqual (BOOL* in/out)
r1, _, err := procResUtilGroupsEqual.Call(
	uintptr(hSelf),
	uintptr(hGroup),
	uintptr(pEqual),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function ResUtilGroupsEqual(
  hSelf: NativeInt;   // HGROUP
  hGroup: NativeInt;   // HGROUP
  pEqual: Pointer   // BOOL* in/out
): DWORD; stdcall;
  external 'RESUTILS.dll' name 'ResUtilGroupsEqual';
result := DllCall("RESUTILS\ResUtilGroupsEqual"
    , "Ptr", hSelf   ; HGROUP
    , "Ptr", hGroup   ; HGROUP
    , "Ptr", pEqual   ; BOOL* in/out
    , "UInt")   ; return: DWORD
●ResUtilGroupsEqual(hSelf, hGroup, pEqual) = DLL("RESUTILS.dll", "dword ResUtilGroupsEqual(int, int, void*)")
# 呼び出し: ResUtilGroupsEqual(hSelf, hGroup, pEqual)
# hSelf : HGROUP -> "int"
# hGroup : HGROUP -> "int"
# pEqual : BOOL* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。