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ResUtilResourcesEqual
関数二つのリソースが同一かを判定する。
シグネチャ
// RESUTILS.dll
#include <windows.h>
BOOL ResUtilResourcesEqual(
HRESOURCE hSelf,
HRESOURCE hResource
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hSelf | HRESOURCE | in | 比較元となるクラスターリソースのハンドル。 |
| hResource | HRESOURCE | in | 比較先となるクラスターリソースのハンドル。同一なら真を返す。 |
戻り値の型: BOOL
各言語での呼び出し定義
// RESUTILS.dll
#include <windows.h>
BOOL ResUtilResourcesEqual(
HRESOURCE hSelf,
HRESOURCE hResource
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("RESUTILS.dll", ExactSpelling = true)]
static extern bool ResUtilResourcesEqual(
IntPtr hSelf, // HRESOURCE
IntPtr hResource // HRESOURCE
);<DllImport("RESUTILS.dll", ExactSpelling:=True)>
Public Shared Function ResUtilResourcesEqual(
hSelf As IntPtr, ' HRESOURCE
hResource As IntPtr ' HRESOURCE
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' hSelf : HRESOURCE
' hResource : HRESOURCE
Declare PtrSafe Function ResUtilResourcesEqual Lib "resutils" ( _
ByVal hSelf As LongPtr, _
ByVal hResource As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ResUtilResourcesEqual = ctypes.windll.resutils.ResUtilResourcesEqual
ResUtilResourcesEqual.restype = wintypes.BOOL
ResUtilResourcesEqual.argtypes = [
ctypes.c_ssize_t, # hSelf : HRESOURCE
ctypes.c_ssize_t, # hResource : HRESOURCE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RESUTILS.dll')
ResUtilResourcesEqual = Fiddle::Function.new(
lib['ResUtilResourcesEqual'],
[
Fiddle::TYPE_INTPTR_T, # hSelf : HRESOURCE
Fiddle::TYPE_INTPTR_T, # hResource : HRESOURCE
],
Fiddle::TYPE_INT)#[link(name = "resutils")]
extern "system" {
fn ResUtilResourcesEqual(
hSelf: isize, // HRESOURCE
hResource: isize // HRESOURCE
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("RESUTILS.dll")]
public static extern bool ResUtilResourcesEqual(IntPtr hSelf, IntPtr hResource);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RESUTILS_ResUtilResourcesEqual' -Namespace Win32 -PassThru
# $api::ResUtilResourcesEqual(hSelf, hResource)#uselib "RESUTILS.dll"
#func global ResUtilResourcesEqual "ResUtilResourcesEqual" sptr, sptr
; ResUtilResourcesEqual hSelf, hResource ; 戻り値は stat
; hSelf : HRESOURCE -> "sptr"
; hResource : HRESOURCE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "RESUTILS.dll"
#cfunc global ResUtilResourcesEqual "ResUtilResourcesEqual" sptr, sptr
; res = ResUtilResourcesEqual(hSelf, hResource)
; hSelf : HRESOURCE -> "sptr"
; hResource : HRESOURCE -> "sptr"; BOOL ResUtilResourcesEqual(HRESOURCE hSelf, HRESOURCE hResource)
#uselib "RESUTILS.dll"
#cfunc global ResUtilResourcesEqual "ResUtilResourcesEqual" intptr, intptr
; res = ResUtilResourcesEqual(hSelf, hResource)
; hSelf : HRESOURCE -> "intptr"
; hResource : HRESOURCE -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
resutils = windows.NewLazySystemDLL("RESUTILS.dll")
procResUtilResourcesEqual = resutils.NewProc("ResUtilResourcesEqual")
)
// hSelf (HRESOURCE), hResource (HRESOURCE)
r1, _, err := procResUtilResourcesEqual.Call(
uintptr(hSelf),
uintptr(hResource),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction ResUtilResourcesEqual(
hSelf: NativeInt; // HRESOURCE
hResource: NativeInt // HRESOURCE
): BOOL; stdcall;
external 'RESUTILS.dll' name 'ResUtilResourcesEqual';result := DllCall("RESUTILS\ResUtilResourcesEqual"
, "Ptr", hSelf ; HRESOURCE
, "Ptr", hResource ; HRESOURCE
, "Int") ; return: BOOL●ResUtilResourcesEqual(hSelf, hResource) = DLL("RESUTILS.dll", "bool ResUtilResourcesEqual(int, int)")
# 呼び出し: ResUtilResourcesEqual(hSelf, hResource)
# hSelf : HRESOURCE -> "int"
# hResource : HRESOURCE -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "resutils" fn ResUtilResourcesEqual(
hSelf: isize, // HRESOURCE
hResource: isize // HRESOURCE
) callconv(std.os.windows.WINAPI) i32;proc ResUtilResourcesEqual(
hSelf: int, # HRESOURCE
hResource: int # HRESOURCE
): int32 {.importc: "ResUtilResourcesEqual", stdcall, dynlib: "RESUTILS.dll".}pragma(lib, "resutils");
extern(Windows)
int ResUtilResourcesEqual(
ptrdiff_t hSelf, // HRESOURCE
ptrdiff_t hResource // HRESOURCE
);ccall((:ResUtilResourcesEqual, "RESUTILS.dll"), stdcall, Int32,
(Int, Int),
hSelf, hResource)
# hSelf : HRESOURCE -> Int
# hResource : HRESOURCE -> Int
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t ResUtilResourcesEqual(
intptr_t hSelf,
intptr_t hResource);
]]
local resutils = ffi.load("resutils")
-- resutils.ResUtilResourcesEqual(hSelf, hResource)
-- hSelf : HRESOURCE
-- hResource : HRESOURCE
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('RESUTILS.dll');
const ResUtilResourcesEqual = lib.func('__stdcall', 'ResUtilResourcesEqual', 'int32_t', ['intptr_t', 'intptr_t']);
// ResUtilResourcesEqual(hSelf, hResource)
// hSelf : HRESOURCE -> 'intptr_t'
// hResource : HRESOURCE -> 'intptr_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("RESUTILS.dll", {
ResUtilResourcesEqual: { parameters: ["isize", "isize"], result: "i32" },
});
// lib.symbols.ResUtilResourcesEqual(hSelf, hResource)
// hSelf : HRESOURCE -> "isize"
// hResource : HRESOURCE -> "isize"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t ResUtilResourcesEqual(
intptr_t hSelf,
intptr_t hResource);
C, "RESUTILS.dll");
// $ffi->ResUtilResourcesEqual(hSelf, hResource);
// hSelf : HRESOURCE
// hResource : HRESOURCE
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Resutils extends StdCallLibrary {
Resutils INSTANCE = Native.load("resutils", Resutils.class);
boolean ResUtilResourcesEqual(
long hSelf, // HRESOURCE
long hResource // HRESOURCE
);
}@[Link("resutils")]
lib LibRESUTILS
fun ResUtilResourcesEqual = ResUtilResourcesEqual(
hSelf : LibC::SSizeT, # HRESOURCE
hResource : LibC::SSizeT # HRESOURCE
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef ResUtilResourcesEqualNative = Int32 Function(IntPtr, IntPtr);
typedef ResUtilResourcesEqualDart = int Function(int, int);
final ResUtilResourcesEqual = DynamicLibrary.open('RESUTILS.dll')
.lookupFunction<ResUtilResourcesEqualNative, ResUtilResourcesEqualDart>('ResUtilResourcesEqual');
// hSelf : HRESOURCE -> IntPtr
// hResource : HRESOURCE -> IntPtr
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function ResUtilResourcesEqual(
hSelf: NativeInt; // HRESOURCE
hResource: NativeInt // HRESOURCE
): BOOL; stdcall;
external 'RESUTILS.dll' name 'ResUtilResourcesEqual';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "ResUtilResourcesEqual"
c_ResUtilResourcesEqual :: CIntPtr -> CIntPtr -> IO CInt
-- hSelf : HRESOURCE -> CIntPtr
-- hResource : HRESOURCE -> CIntPtr
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let resutilresourcesequal =
foreign "ResUtilResourcesEqual"
(intptr_t @-> intptr_t @-> returning int32_t)
(* hSelf : HRESOURCE -> intptr_t *)
(* hResource : HRESOURCE -> intptr_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library resutils (t "RESUTILS.dll"))
(cffi:use-foreign-library resutils)
(cffi:defcfun ("ResUtilResourcesEqual" res-util-resources-equal :convention :stdcall) :int32
(h-self :int64) ; HRESOURCE
(h-resource :int64)) ; HRESOURCE
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $ResUtilResourcesEqual = Win32::API::More->new('RESUTILS',
'BOOL ResUtilResourcesEqual(LPARAM hSelf, LPARAM hResource)');
# my $ret = $ResUtilResourcesEqual->Call($hSelf, $hResource);
# hSelf : HRESOURCE -> LPARAM
# hResource : HRESOURCE -> LPARAM
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。