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ResUtilResourcesEqual
関数二つのリソースが同一かを判定する。
シグネチャ
// RESUTILS.dll
#include <windows.h>
BOOL ResUtilResourcesEqual(
HRESOURCE hSelf,
HRESOURCE hResource
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hSelf | HRESOURCE | in |
| hResource | HRESOURCE | in |
戻り値の型: BOOL
各言語での呼び出し定義
// RESUTILS.dll
#include <windows.h>
BOOL ResUtilResourcesEqual(
HRESOURCE hSelf,
HRESOURCE hResource
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("RESUTILS.dll", ExactSpelling = true)]
static extern bool ResUtilResourcesEqual(
IntPtr hSelf, // HRESOURCE
IntPtr hResource // HRESOURCE
);<DllImport("RESUTILS.dll", ExactSpelling:=True)>
Public Shared Function ResUtilResourcesEqual(
hSelf As IntPtr, ' HRESOURCE
hResource As IntPtr ' HRESOURCE
) As Boolean
End Function' hSelf : HRESOURCE
' hResource : HRESOURCE
Declare PtrSafe Function ResUtilResourcesEqual Lib "resutils" ( _
ByVal hSelf As LongPtr, _
ByVal hResource As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ResUtilResourcesEqual = ctypes.windll.resutils.ResUtilResourcesEqual
ResUtilResourcesEqual.restype = wintypes.BOOL
ResUtilResourcesEqual.argtypes = [
ctypes.c_ssize_t, # hSelf : HRESOURCE
ctypes.c_ssize_t, # hResource : HRESOURCE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RESUTILS.dll')
ResUtilResourcesEqual = Fiddle::Function.new(
lib['ResUtilResourcesEqual'],
[
Fiddle::TYPE_INTPTR_T, # hSelf : HRESOURCE
Fiddle::TYPE_INTPTR_T, # hResource : HRESOURCE
],
Fiddle::TYPE_INT)#[link(name = "resutils")]
extern "system" {
fn ResUtilResourcesEqual(
hSelf: isize, // HRESOURCE
hResource: isize // HRESOURCE
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("RESUTILS.dll")]
public static extern bool ResUtilResourcesEqual(IntPtr hSelf, IntPtr hResource);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RESUTILS_ResUtilResourcesEqual' -Namespace Win32 -PassThru
# $api::ResUtilResourcesEqual(hSelf, hResource)#uselib "RESUTILS.dll"
#func global ResUtilResourcesEqual "ResUtilResourcesEqual" sptr, sptr
; ResUtilResourcesEqual hSelf, hResource ; 戻り値は stat
; hSelf : HRESOURCE -> "sptr"
; hResource : HRESOURCE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "RESUTILS.dll"
#cfunc global ResUtilResourcesEqual "ResUtilResourcesEqual" sptr, sptr
; res = ResUtilResourcesEqual(hSelf, hResource)
; hSelf : HRESOURCE -> "sptr"
; hResource : HRESOURCE -> "sptr"; BOOL ResUtilResourcesEqual(HRESOURCE hSelf, HRESOURCE hResource)
#uselib "RESUTILS.dll"
#cfunc global ResUtilResourcesEqual "ResUtilResourcesEqual" intptr, intptr
; res = ResUtilResourcesEqual(hSelf, hResource)
; hSelf : HRESOURCE -> "intptr"
; hResource : HRESOURCE -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
resutils = windows.NewLazySystemDLL("RESUTILS.dll")
procResUtilResourcesEqual = resutils.NewProc("ResUtilResourcesEqual")
)
// hSelf (HRESOURCE), hResource (HRESOURCE)
r1, _, err := procResUtilResourcesEqual.Call(
uintptr(hSelf),
uintptr(hResource),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction ResUtilResourcesEqual(
hSelf: NativeInt; // HRESOURCE
hResource: NativeInt // HRESOURCE
): BOOL; stdcall;
external 'RESUTILS.dll' name 'ResUtilResourcesEqual';result := DllCall("RESUTILS\ResUtilResourcesEqual"
, "Ptr", hSelf ; HRESOURCE
, "Ptr", hResource ; HRESOURCE
, "Int") ; return: BOOL●ResUtilResourcesEqual(hSelf, hResource) = DLL("RESUTILS.dll", "bool ResUtilResourcesEqual(int, int)")
# 呼び出し: ResUtilResourcesEqual(hSelf, hResource)
# hSelf : HRESOURCE -> "int"
# hResource : HRESOURCE -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。