ホーム › Networking.Clustering › SetClusterResourceName
SetClusterResourceName
関数クラスターリソースの名前を設定する。
シグネチャ
// CLUSAPI.dll
#include <windows.h>
DWORD SetClusterResourceName(
HRESOURCE hResource,
LPCWSTR lpszResourceName
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hResource | HRESOURCE | in |
| lpszResourceName | LPCWSTR | in |
戻り値の型: DWORD
各言語での呼び出し定義
// CLUSAPI.dll
#include <windows.h>
DWORD SetClusterResourceName(
HRESOURCE hResource,
LPCWSTR lpszResourceName
);[DllImport("CLUSAPI.dll", ExactSpelling = true)]
static extern uint SetClusterResourceName(
IntPtr hResource, // HRESOURCE
[MarshalAs(UnmanagedType.LPWStr)] string lpszResourceName // LPCWSTR
);<DllImport("CLUSAPI.dll", ExactSpelling:=True)>
Public Shared Function SetClusterResourceName(
hResource As IntPtr, ' HRESOURCE
<MarshalAs(UnmanagedType.LPWStr)> lpszResourceName As String ' LPCWSTR
) As UInteger
End Function' hResource : HRESOURCE
' lpszResourceName : LPCWSTR
Declare PtrSafe Function SetClusterResourceName Lib "clusapi" ( _
ByVal hResource As LongPtr, _
ByVal lpszResourceName As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetClusterResourceName = ctypes.windll.clusapi.SetClusterResourceName
SetClusterResourceName.restype = wintypes.DWORD
SetClusterResourceName.argtypes = [
ctypes.c_ssize_t, # hResource : HRESOURCE
wintypes.LPCWSTR, # lpszResourceName : LPCWSTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('CLUSAPI.dll')
SetClusterResourceName = Fiddle::Function.new(
lib['SetClusterResourceName'],
[
Fiddle::TYPE_INTPTR_T, # hResource : HRESOURCE
Fiddle::TYPE_VOIDP, # lpszResourceName : LPCWSTR
],
-Fiddle::TYPE_INT)#[link(name = "clusapi")]
extern "system" {
fn SetClusterResourceName(
hResource: isize, // HRESOURCE
lpszResourceName: *const u16 // LPCWSTR
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("CLUSAPI.dll")]
public static extern uint SetClusterResourceName(IntPtr hResource, [MarshalAs(UnmanagedType.LPWStr)] string lpszResourceName);
"@
$api = Add-Type -MemberDefinition $sig -Name 'CLUSAPI_SetClusterResourceName' -Namespace Win32 -PassThru
# $api::SetClusterResourceName(hResource, lpszResourceName)#uselib "CLUSAPI.dll"
#func global SetClusterResourceName "SetClusterResourceName" sptr, sptr
; SetClusterResourceName hResource, lpszResourceName ; 戻り値は stat
; hResource : HRESOURCE -> "sptr"
; lpszResourceName : LPCWSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "CLUSAPI.dll"
#cfunc global SetClusterResourceName "SetClusterResourceName" sptr, wstr
; res = SetClusterResourceName(hResource, lpszResourceName)
; hResource : HRESOURCE -> "sptr"
; lpszResourceName : LPCWSTR -> "wstr"; DWORD SetClusterResourceName(HRESOURCE hResource, LPCWSTR lpszResourceName)
#uselib "CLUSAPI.dll"
#cfunc global SetClusterResourceName "SetClusterResourceName" intptr, wstr
; res = SetClusterResourceName(hResource, lpszResourceName)
; hResource : HRESOURCE -> "intptr"
; lpszResourceName : LPCWSTR -> "wstr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
clusapi = windows.NewLazySystemDLL("CLUSAPI.dll")
procSetClusterResourceName = clusapi.NewProc("SetClusterResourceName")
)
// hResource (HRESOURCE), lpszResourceName (LPCWSTR)
r1, _, err := procSetClusterResourceName.Call(
uintptr(hResource),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(lpszResourceName))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction SetClusterResourceName(
hResource: NativeInt; // HRESOURCE
lpszResourceName: PWideChar // LPCWSTR
): DWORD; stdcall;
external 'CLUSAPI.dll' name 'SetClusterResourceName';result := DllCall("CLUSAPI\SetClusterResourceName"
, "Ptr", hResource ; HRESOURCE
, "WStr", lpszResourceName ; LPCWSTR
, "UInt") ; return: DWORD●SetClusterResourceName(hResource, lpszResourceName) = DLL("CLUSAPI.dll", "dword SetClusterResourceName(int, char*)")
# 呼び出し: SetClusterResourceName(hResource, lpszResourceName)
# hResource : HRESOURCE -> "int"
# lpszResourceName : LPCWSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。