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WinHttpProtocolSend
関数昇格したプロトコル接続でデータを送信する。
シグネチャ
// WINHTTP.dll
#include <windows.h>
DWORD WinHttpProtocolSend(
void* ProtocolHandle,
ULONGLONG Flags,
void* pvBuffer, // optional
DWORD dwBufferLength
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| ProtocolHandle | void* | in | CompleteUpgradeで取得した汎用プロトコルハンドル。送信対象。 |
| Flags | ULONGLONG | in | 送信動作を制御する64ビットフラグ。 |
| pvBuffer | void* | inoptional | 送信するデータを格納したバッファへのポインタ。 |
| dwBufferLength | DWORD | in | pvBufferが指す送信データのバイト数。 |
戻り値の型: DWORD
各言語での呼び出し定義
// WINHTTP.dll
#include <windows.h>
DWORD WinHttpProtocolSend(
void* ProtocolHandle,
ULONGLONG Flags,
void* pvBuffer, // optional
DWORD dwBufferLength
);[DllImport("WINHTTP.dll", ExactSpelling = true)]
static extern uint WinHttpProtocolSend(
IntPtr ProtocolHandle, // void*
ulong Flags, // ULONGLONG
IntPtr pvBuffer, // void* optional
uint dwBufferLength // DWORD
);<DllImport("WINHTTP.dll", ExactSpelling:=True)>
Public Shared Function WinHttpProtocolSend(
ProtocolHandle As IntPtr, ' void*
Flags As ULong, ' ULONGLONG
pvBuffer As IntPtr, ' void* optional
dwBufferLength As UInteger ' DWORD
) As UInteger
End Function' ProtocolHandle : void*
' Flags : ULONGLONG
' pvBuffer : void* optional
' dwBufferLength : DWORD
Declare PtrSafe Function WinHttpProtocolSend Lib "winhttp" ( _
ByVal ProtocolHandle As LongPtr, _
ByVal Flags As LongLong, _
ByVal pvBuffer As LongPtr, _
ByVal dwBufferLength As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WinHttpProtocolSend = ctypes.windll.winhttp.WinHttpProtocolSend
WinHttpProtocolSend.restype = wintypes.DWORD
WinHttpProtocolSend.argtypes = [
ctypes.POINTER(None), # ProtocolHandle : void*
ctypes.c_ulonglong, # Flags : ULONGLONG
ctypes.POINTER(None), # pvBuffer : void* optional
wintypes.DWORD, # dwBufferLength : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WINHTTP.dll')
WinHttpProtocolSend = Fiddle::Function.new(
lib['WinHttpProtocolSend'],
[
Fiddle::TYPE_VOIDP, # ProtocolHandle : void*
-Fiddle::TYPE_LONG_LONG, # Flags : ULONGLONG
Fiddle::TYPE_VOIDP, # pvBuffer : void* optional
-Fiddle::TYPE_INT, # dwBufferLength : DWORD
],
-Fiddle::TYPE_INT)#[link(name = "winhttp")]
extern "system" {
fn WinHttpProtocolSend(
ProtocolHandle: *mut (), // void*
Flags: u64, // ULONGLONG
pvBuffer: *mut (), // void* optional
dwBufferLength: u32 // DWORD
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WINHTTP.dll")]
public static extern uint WinHttpProtocolSend(IntPtr ProtocolHandle, ulong Flags, IntPtr pvBuffer, uint dwBufferLength);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WINHTTP_WinHttpProtocolSend' -Namespace Win32 -PassThru
# $api::WinHttpProtocolSend(ProtocolHandle, Flags, pvBuffer, dwBufferLength)#uselib "WINHTTP.dll"
#func global WinHttpProtocolSend "WinHttpProtocolSend" sptr, sptr, sptr, sptr
; WinHttpProtocolSend ProtocolHandle, Flags, pvBuffer, dwBufferLength ; 戻り値は stat
; ProtocolHandle : void* -> "sptr"
; Flags : ULONGLONG -> "sptr"
; pvBuffer : void* optional -> "sptr"
; dwBufferLength : DWORD -> "sptr"
; ※HSP3.7は int64 引数(64bit値渡し)に非対応です。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "WINHTTP.dll"
#cfunc global WinHttpProtocolSend "WinHttpProtocolSend" sptr, int64, sptr, int
; res = WinHttpProtocolSend(ProtocolHandle, Flags, pvBuffer, dwBufferLength)
; ProtocolHandle : void* -> "sptr"
; Flags : ULONGLONG -> "int64"
; pvBuffer : void* optional -> "sptr"
; dwBufferLength : DWORD -> "int"
; ※int64 引数の DLL 値渡しは x64 ランタイム(hsp3_64)のみ対応(x86 は未対応)。; DWORD WinHttpProtocolSend(void* ProtocolHandle, ULONGLONG Flags, void* pvBuffer, DWORD dwBufferLength)
#uselib "WINHTTP.dll"
#cfunc global WinHttpProtocolSend "WinHttpProtocolSend" intptr, int64, intptr, int
; res = WinHttpProtocolSend(ProtocolHandle, Flags, pvBuffer, dwBufferLength)
; ProtocolHandle : void* -> "intptr"
; Flags : ULONGLONG -> "int64"
; pvBuffer : void* optional -> "intptr"
; dwBufferLength : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
winhttp = windows.NewLazySystemDLL("WINHTTP.dll")
procWinHttpProtocolSend = winhttp.NewProc("WinHttpProtocolSend")
)
// ProtocolHandle (void*), Flags (ULONGLONG), pvBuffer (void* optional), dwBufferLength (DWORD)
r1, _, err := procWinHttpProtocolSend.Call(
uintptr(ProtocolHandle),
uintptr(Flags),
uintptr(pvBuffer),
uintptr(dwBufferLength),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction WinHttpProtocolSend(
ProtocolHandle: Pointer; // void*
Flags: UInt64; // ULONGLONG
pvBuffer: Pointer; // void* optional
dwBufferLength: DWORD // DWORD
): DWORD; stdcall;
external 'WINHTTP.dll' name 'WinHttpProtocolSend';result := DllCall("WINHTTP\WinHttpProtocolSend"
, "Ptr", ProtocolHandle ; void*
, "Int64", Flags ; ULONGLONG
, "Ptr", pvBuffer ; void* optional
, "UInt", dwBufferLength ; DWORD
, "UInt") ; return: DWORD●WinHttpProtocolSend(ProtocolHandle, Flags, pvBuffer, dwBufferLength) = DLL("WINHTTP.dll", "dword WinHttpProtocolSend(void*, qword, void*, dword)")
# 呼び出し: WinHttpProtocolSend(ProtocolHandle, Flags, pvBuffer, dwBufferLength)
# ProtocolHandle : void* -> "void*"
# Flags : ULONGLONG -> "qword"
# pvBuffer : void* optional -> "void*"
# dwBufferLength : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "winhttp" fn WinHttpProtocolSend(
ProtocolHandle: ?*anyopaque, // void*
Flags: u64, // ULONGLONG
pvBuffer: ?*anyopaque, // void* optional
dwBufferLength: u32 // DWORD
) callconv(std.os.windows.WINAPI) u32;proc WinHttpProtocolSend(
ProtocolHandle: pointer, # void*
Flags: uint64, # ULONGLONG
pvBuffer: pointer, # void* optional
dwBufferLength: uint32 # DWORD
): uint32 {.importc: "WinHttpProtocolSend", stdcall, dynlib: "WINHTTP.dll".}pragma(lib, "winhttp");
extern(Windows)
uint WinHttpProtocolSend(
void* ProtocolHandle, // void*
ulong Flags, // ULONGLONG
void* pvBuffer, // void* optional
uint dwBufferLength // DWORD
);ccall((:WinHttpProtocolSend, "WINHTTP.dll"), stdcall, UInt32,
(Ptr{Cvoid}, UInt64, Ptr{Cvoid}, UInt32),
ProtocolHandle, Flags, pvBuffer, dwBufferLength)
# ProtocolHandle : void* -> Ptr{Cvoid}
# Flags : ULONGLONG -> UInt64
# pvBuffer : void* optional -> Ptr{Cvoid}
# dwBufferLength : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
uint32_t WinHttpProtocolSend(
void* ProtocolHandle,
uint64_t Flags,
void* pvBuffer,
uint32_t dwBufferLength);
]]
local winhttp = ffi.load("winhttp")
-- winhttp.WinHttpProtocolSend(ProtocolHandle, Flags, pvBuffer, dwBufferLength)
-- ProtocolHandle : void*
-- Flags : ULONGLONG
-- pvBuffer : void* optional
-- dwBufferLength : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('WINHTTP.dll');
const WinHttpProtocolSend = lib.func('__stdcall', 'WinHttpProtocolSend', 'uint32_t', ['void *', 'uint64_t', 'void *', 'uint32_t']);
// WinHttpProtocolSend(ProtocolHandle, Flags, pvBuffer, dwBufferLength)
// ProtocolHandle : void* -> 'void *'
// Flags : ULONGLONG -> 'uint64_t'
// pvBuffer : void* optional -> 'void *'
// dwBufferLength : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("WINHTTP.dll", {
WinHttpProtocolSend: { parameters: ["pointer", "u64", "pointer", "u32"], result: "u32" },
});
// lib.symbols.WinHttpProtocolSend(ProtocolHandle, Flags, pvBuffer, dwBufferLength)
// ProtocolHandle : void* -> "pointer"
// Flags : ULONGLONG -> "u64"
// pvBuffer : void* optional -> "pointer"
// dwBufferLength : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
uint32_t WinHttpProtocolSend(
void* ProtocolHandle,
uint64_t Flags,
void* pvBuffer,
uint32_t dwBufferLength);
C, "WINHTTP.dll");
// $ffi->WinHttpProtocolSend(ProtocolHandle, Flags, pvBuffer, dwBufferLength);
// ProtocolHandle : void*
// Flags : ULONGLONG
// pvBuffer : void* optional
// dwBufferLength : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Winhttp extends StdCallLibrary {
Winhttp INSTANCE = Native.load("winhttp", Winhttp.class);
int WinHttpProtocolSend(
Pointer ProtocolHandle, // void*
long Flags, // ULONGLONG
Pointer pvBuffer, // void* optional
int dwBufferLength // DWORD
);
}@[Link("winhttp")]
lib LibWINHTTP
fun WinHttpProtocolSend = WinHttpProtocolSend(
ProtocolHandle : Void*, # void*
Flags : UInt64, # ULONGLONG
pvBuffer : Void*, # void* optional
dwBufferLength : UInt32 # DWORD
) : UInt32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef WinHttpProtocolSendNative = Uint32 Function(Pointer<Void>, Uint64, Pointer<Void>, Uint32);
typedef WinHttpProtocolSendDart = int Function(Pointer<Void>, int, Pointer<Void>, int);
final WinHttpProtocolSend = DynamicLibrary.open('WINHTTP.dll')
.lookupFunction<WinHttpProtocolSendNative, WinHttpProtocolSendDart>('WinHttpProtocolSend');
// ProtocolHandle : void* -> Pointer<Void>
// Flags : ULONGLONG -> Uint64
// pvBuffer : void* optional -> Pointer<Void>
// dwBufferLength : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function WinHttpProtocolSend(
ProtocolHandle: Pointer; // void*
Flags: UInt64; // ULONGLONG
pvBuffer: Pointer; // void* optional
dwBufferLength: DWORD // DWORD
): DWORD; stdcall;
external 'WINHTTP.dll' name 'WinHttpProtocolSend';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "WinHttpProtocolSend"
c_WinHttpProtocolSend :: Ptr () -> Word64 -> Ptr () -> Word32 -> IO Word32
-- ProtocolHandle : void* -> Ptr ()
-- Flags : ULONGLONG -> Word64
-- pvBuffer : void* optional -> Ptr ()
-- dwBufferLength : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let winhttpprotocolsend =
foreign "WinHttpProtocolSend"
((ptr void) @-> uint64_t @-> (ptr void) @-> uint32_t @-> returning uint32_t)
(* ProtocolHandle : void* -> (ptr void) *)
(* Flags : ULONGLONG -> uint64_t *)
(* pvBuffer : void* optional -> (ptr void) *)
(* dwBufferLength : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library winhttp (t "WINHTTP.dll"))
(cffi:use-foreign-library winhttp)
(cffi:defcfun ("WinHttpProtocolSend" win-http-protocol-send :convention :stdcall) :uint32
(protocol-handle :pointer) ; void*
(flags :uint64) ; ULONGLONG
(pv-buffer :pointer) ; void* optional
(dw-buffer-length :uint32)) ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $WinHttpProtocolSend = Win32::API::More->new('WINHTTP',
'DWORD WinHttpProtocolSend(LPVOID ProtocolHandle, UINT64 Flags, LPVOID pvBuffer, DWORD dwBufferLength)');
# my $ret = $WinHttpProtocolSend->Call($ProtocolHandle, $Flags, $pvBuffer, $dwBufferLength);
# ProtocolHandle : void* -> LPVOID
# Flags : ULONGLONG -> UINT64
# pvBuffer : void* optional -> LPVOID
# dwBufferLength : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。