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SetSocketMediaStreamingMode
関数ソケットのメディアストリーミングモードの有効/無効を設定する。
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// Windows.Networking.dll
#include <windows.h>
HRESULT SetSocketMediaStreamingMode(
BOOL value
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| value | BOOL | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// Windows.Networking.dll
#include <windows.h>
HRESULT SetSocketMediaStreamingMode(
BOOL value
);[DllImport("Windows.Networking.dll", ExactSpelling = true)]
static extern int SetSocketMediaStreamingMode(
bool value // BOOL
);<DllImport("Windows.Networking.dll", ExactSpelling:=True)>
Public Shared Function SetSocketMediaStreamingMode(
value As Boolean ' BOOL
) As Integer
End Function' value : BOOL
Declare PtrSafe Function SetSocketMediaStreamingMode Lib "windows.networking" ( _
ByVal value As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetSocketMediaStreamingMode = ctypes.windll.LoadLibrary("Windows.Networking.dll").SetSocketMediaStreamingMode
SetSocketMediaStreamingMode.restype = ctypes.c_int
SetSocketMediaStreamingMode.argtypes = [
wintypes.BOOL, # value : BOOL
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('Windows.Networking.dll')
SetSocketMediaStreamingMode = Fiddle::Function.new(
lib['SetSocketMediaStreamingMode'],
[
Fiddle::TYPE_INT, # value : BOOL
],
Fiddle::TYPE_INT)#[link(name = "windows.networking")]
extern "system" {
fn SetSocketMediaStreamingMode(
value: i32 // BOOL
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("Windows.Networking.dll")]
public static extern int SetSocketMediaStreamingMode(bool value);
"@
$api = Add-Type -MemberDefinition $sig -Name 'Windows.Networking_SetSocketMediaStreamingMode' -Namespace Win32 -PassThru
# $api::SetSocketMediaStreamingMode(value)#uselib "Windows.Networking.dll"
#func global SetSocketMediaStreamingMode "SetSocketMediaStreamingMode" sptr
; SetSocketMediaStreamingMode value ; 戻り値は stat
; value : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "Windows.Networking.dll"
#cfunc global SetSocketMediaStreamingMode "SetSocketMediaStreamingMode" int
; res = SetSocketMediaStreamingMode(value)
; value : BOOL -> "int"; HRESULT SetSocketMediaStreamingMode(BOOL value)
#uselib "Windows.Networking.dll"
#cfunc global SetSocketMediaStreamingMode "SetSocketMediaStreamingMode" int
; res = SetSocketMediaStreamingMode(value)
; value : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
windows_networking = windows.NewLazySystemDLL("Windows.Networking.dll")
procSetSocketMediaStreamingMode = windows_networking.NewProc("SetSocketMediaStreamingMode")
)
// value (BOOL)
r1, _, err := procSetSocketMediaStreamingMode.Call(
uintptr(value),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction SetSocketMediaStreamingMode(
value: BOOL // BOOL
): Integer; stdcall;
external 'Windows.Networking.dll' name 'SetSocketMediaStreamingMode';result := DllCall("Windows.Networking\SetSocketMediaStreamingMode"
, "Int", value ; BOOL
, "Int") ; return: HRESULT●SetSocketMediaStreamingMode(value) = DLL("Windows.Networking.dll", "int SetSocketMediaStreamingMode(bool)")
# 呼び出し: SetSocketMediaStreamingMode(value)
# value : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。