Win32 API 日本語リファレンス
ホームNetworking.WinSock › SetSocketMediaStreamingMode

SetSocketMediaStreamingMode

関数
ソケットのメディアストリーミングモードの有効/無効を設定する。
DLLWindows.Networking.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// Windows.Networking.dll
#include <windows.h>

HRESULT SetSocketMediaStreamingMode(
    BOOL value
);

パラメーター

名前方向
valueBOOLin

戻り値の型: HRESULT

各言語での呼び出し定義

// Windows.Networking.dll
#include <windows.h>

HRESULT SetSocketMediaStreamingMode(
    BOOL value
);
[DllImport("Windows.Networking.dll", ExactSpelling = true)]
static extern int SetSocketMediaStreamingMode(
    bool value   // BOOL
);
<DllImport("Windows.Networking.dll", ExactSpelling:=True)>
Public Shared Function SetSocketMediaStreamingMode(
    value As Boolean   ' BOOL
) As Integer
End Function
' value : BOOL
Declare PtrSafe Function SetSocketMediaStreamingMode Lib "windows.networking" ( _
    ByVal value As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetSocketMediaStreamingMode = ctypes.windll.LoadLibrary("Windows.Networking.dll").SetSocketMediaStreamingMode
SetSocketMediaStreamingMode.restype = ctypes.c_int
SetSocketMediaStreamingMode.argtypes = [
    wintypes.BOOL,  # value : BOOL
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('Windows.Networking.dll')
SetSocketMediaStreamingMode = Fiddle::Function.new(
  lib['SetSocketMediaStreamingMode'],
  [
    Fiddle::TYPE_INT,  # value : BOOL
  ],
  Fiddle::TYPE_INT)
#[link(name = "windows.networking")]
extern "system" {
    fn SetSocketMediaStreamingMode(
        value: i32  // BOOL
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("Windows.Networking.dll")]
public static extern int SetSocketMediaStreamingMode(bool value);
"@
$api = Add-Type -MemberDefinition $sig -Name 'Windows.Networking_SetSocketMediaStreamingMode' -Namespace Win32 -PassThru
# $api::SetSocketMediaStreamingMode(value)
#uselib "Windows.Networking.dll"
#func global SetSocketMediaStreamingMode "SetSocketMediaStreamingMode" sptr
; SetSocketMediaStreamingMode value   ; 戻り値は stat
; value : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "Windows.Networking.dll"
#cfunc global SetSocketMediaStreamingMode "SetSocketMediaStreamingMode" int
; res = SetSocketMediaStreamingMode(value)
; value : BOOL -> "int"
; HRESULT SetSocketMediaStreamingMode(BOOL value)
#uselib "Windows.Networking.dll"
#cfunc global SetSocketMediaStreamingMode "SetSocketMediaStreamingMode" int
; res = SetSocketMediaStreamingMode(value)
; value : BOOL -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	windows_networking = windows.NewLazySystemDLL("Windows.Networking.dll")
	procSetSocketMediaStreamingMode = windows_networking.NewProc("SetSocketMediaStreamingMode")
)

// value (BOOL)
r1, _, err := procSetSocketMediaStreamingMode.Call(
	uintptr(value),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function SetSocketMediaStreamingMode(
  value: BOOL   // BOOL
): Integer; stdcall;
  external 'Windows.Networking.dll' name 'SetSocketMediaStreamingMode';
result := DllCall("Windows.Networking\SetSocketMediaStreamingMode"
    , "Int", value   ; BOOL
    , "Int")   ; return: HRESULT
●SetSocketMediaStreamingMode(value) = DLL("Windows.Networking.dll", "int SetSocketMediaStreamingMode(bool)")
# 呼び出し: SetSocketMediaStreamingMode(value)
# value : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。