ホーム › Networking.WinSock › WSAEnumProtocolsW
WSAEnumProtocolsW
関数利用可能なトランスポートプロトコル情報を列挙する。
シグネチャ
// WS2_32.dll (Unicode / -W)
#include <windows.h>
INT WSAEnumProtocolsW(
INT* lpiProtocols, // optional
WSAPROTOCOL_INFOW* lpProtocolBuffer, // optional
DWORD* lpdwBufferLength
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpiProtocols | INT* | inoptional |
| lpProtocolBuffer | WSAPROTOCOL_INFOW* | outoptional |
| lpdwBufferLength | DWORD* | inout |
戻り値の型: INT
各言語での呼び出し定義
// WS2_32.dll (Unicode / -W)
#include <windows.h>
INT WSAEnumProtocolsW(
INT* lpiProtocols, // optional
WSAPROTOCOL_INFOW* lpProtocolBuffer, // optional
DWORD* lpdwBufferLength
);[DllImport("WS2_32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern int WSAEnumProtocolsW(
IntPtr lpiProtocols, // INT* optional
IntPtr lpProtocolBuffer, // WSAPROTOCOL_INFOW* optional, out
ref uint lpdwBufferLength // DWORD* in/out
);<DllImport("WS2_32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function WSAEnumProtocolsW(
lpiProtocols As IntPtr, ' INT* optional
lpProtocolBuffer As IntPtr, ' WSAPROTOCOL_INFOW* optional, out
ByRef lpdwBufferLength As UInteger ' DWORD* in/out
) As Integer
End Function' lpiProtocols : INT* optional
' lpProtocolBuffer : WSAPROTOCOL_INFOW* optional, out
' lpdwBufferLength : DWORD* in/out
Declare PtrSafe Function WSAEnumProtocolsW Lib "ws2_32" ( _
ByVal lpiProtocols As LongPtr, _
ByVal lpProtocolBuffer As LongPtr, _
ByRef lpdwBufferLength As Long) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WSAEnumProtocolsW = ctypes.windll.ws2_32.WSAEnumProtocolsW
WSAEnumProtocolsW.restype = ctypes.c_int
WSAEnumProtocolsW.argtypes = [
ctypes.POINTER(ctypes.c_int), # lpiProtocols : INT* optional
ctypes.c_void_p, # lpProtocolBuffer : WSAPROTOCOL_INFOW* optional, out
ctypes.POINTER(wintypes.DWORD), # lpdwBufferLength : DWORD* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WS2_32.dll')
WSAEnumProtocolsW = Fiddle::Function.new(
lib['WSAEnumProtocolsW'],
[
Fiddle::TYPE_VOIDP, # lpiProtocols : INT* optional
Fiddle::TYPE_VOIDP, # lpProtocolBuffer : WSAPROTOCOL_INFOW* optional, out
Fiddle::TYPE_VOIDP, # lpdwBufferLength : DWORD* in/out
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "ws2_32")]
extern "system" {
fn WSAEnumProtocolsW(
lpiProtocols: *mut i32, // INT* optional
lpProtocolBuffer: *mut WSAPROTOCOL_INFOW, // WSAPROTOCOL_INFOW* optional, out
lpdwBufferLength: *mut u32 // DWORD* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WS2_32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern int WSAEnumProtocolsW(IntPtr lpiProtocols, IntPtr lpProtocolBuffer, ref uint lpdwBufferLength);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WS2_32_WSAEnumProtocolsW' -Namespace Win32 -PassThru
# $api::WSAEnumProtocolsW(lpiProtocols, lpProtocolBuffer, lpdwBufferLength)#uselib "WS2_32.dll"
#func global WSAEnumProtocolsW "WSAEnumProtocolsW" wptr, wptr, wptr
; WSAEnumProtocolsW varptr(lpiProtocols), varptr(lpProtocolBuffer), varptr(lpdwBufferLength) ; 戻り値は stat
; lpiProtocols : INT* optional -> "wptr"
; lpProtocolBuffer : WSAPROTOCOL_INFOW* optional, out -> "wptr"
; lpdwBufferLength : DWORD* in/out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "WS2_32.dll" #cfunc global WSAEnumProtocolsW "WSAEnumProtocolsW" var, var, var ; res = WSAEnumProtocolsW(lpiProtocols, lpProtocolBuffer, lpdwBufferLength) ; lpiProtocols : INT* optional -> "var" ; lpProtocolBuffer : WSAPROTOCOL_INFOW* optional, out -> "var" ; lpdwBufferLength : DWORD* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WS2_32.dll" #cfunc global WSAEnumProtocolsW "WSAEnumProtocolsW" sptr, sptr, sptr ; res = WSAEnumProtocolsW(varptr(lpiProtocols), varptr(lpProtocolBuffer), varptr(lpdwBufferLength)) ; lpiProtocols : INT* optional -> "sptr" ; lpProtocolBuffer : WSAPROTOCOL_INFOW* optional, out -> "sptr" ; lpdwBufferLength : DWORD* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT WSAEnumProtocolsW(INT* lpiProtocols, WSAPROTOCOL_INFOW* lpProtocolBuffer, DWORD* lpdwBufferLength) #uselib "WS2_32.dll" #cfunc global WSAEnumProtocolsW "WSAEnumProtocolsW" var, var, var ; res = WSAEnumProtocolsW(lpiProtocols, lpProtocolBuffer, lpdwBufferLength) ; lpiProtocols : INT* optional -> "var" ; lpProtocolBuffer : WSAPROTOCOL_INFOW* optional, out -> "var" ; lpdwBufferLength : DWORD* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT WSAEnumProtocolsW(INT* lpiProtocols, WSAPROTOCOL_INFOW* lpProtocolBuffer, DWORD* lpdwBufferLength) #uselib "WS2_32.dll" #cfunc global WSAEnumProtocolsW "WSAEnumProtocolsW" intptr, intptr, intptr ; res = WSAEnumProtocolsW(varptr(lpiProtocols), varptr(lpProtocolBuffer), varptr(lpdwBufferLength)) ; lpiProtocols : INT* optional -> "intptr" ; lpProtocolBuffer : WSAPROTOCOL_INFOW* optional, out -> "intptr" ; lpdwBufferLength : DWORD* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ws2_32 = windows.NewLazySystemDLL("WS2_32.dll")
procWSAEnumProtocolsW = ws2_32.NewProc("WSAEnumProtocolsW")
)
// lpiProtocols (INT* optional), lpProtocolBuffer (WSAPROTOCOL_INFOW* optional, out), lpdwBufferLength (DWORD* in/out)
r1, _, err := procWSAEnumProtocolsW.Call(
uintptr(lpiProtocols),
uintptr(lpProtocolBuffer),
uintptr(lpdwBufferLength),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction WSAEnumProtocolsW(
lpiProtocols: Pointer; // INT* optional
lpProtocolBuffer: Pointer; // WSAPROTOCOL_INFOW* optional, out
lpdwBufferLength: Pointer // DWORD* in/out
): Integer; stdcall;
external 'WS2_32.dll' name 'WSAEnumProtocolsW';result := DllCall("WS2_32\WSAEnumProtocolsW"
, "Ptr", lpiProtocols ; INT* optional
, "Ptr", lpProtocolBuffer ; WSAPROTOCOL_INFOW* optional, out
, "Ptr", lpdwBufferLength ; DWORD* in/out
, "Int") ; return: INT●WSAEnumProtocolsW(lpiProtocols, lpProtocolBuffer, lpdwBufferLength) = DLL("WS2_32.dll", "int WSAEnumProtocolsW(void*, void*, void*)")
# 呼び出し: WSAEnumProtocolsW(lpiProtocols, lpProtocolBuffer, lpdwBufferLength)
# lpiProtocols : INT* optional -> "void*"
# lpProtocolBuffer : WSAPROTOCOL_INFOW* optional, out -> "void*"
# lpdwBufferLength : DWORD* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。