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WSCEnumNameSpaceProviders32
関数32ビットカタログの名前空間プロバイダを列挙する。
シグネチャ
// WS2_32.dll
#include <windows.h>
INT WSCEnumNameSpaceProviders32(
DWORD* lpdwBufferLength,
WSANAMESPACE_INFOW* lpnspBuffer
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpdwBufferLength | DWORD* | inout |
| lpnspBuffer | WSANAMESPACE_INFOW* | out |
戻り値の型: INT
各言語での呼び出し定義
// WS2_32.dll
#include <windows.h>
INT WSCEnumNameSpaceProviders32(
DWORD* lpdwBufferLength,
WSANAMESPACE_INFOW* lpnspBuffer
);[DllImport("WS2_32.dll", ExactSpelling = true)]
static extern int WSCEnumNameSpaceProviders32(
ref uint lpdwBufferLength, // DWORD* in/out
IntPtr lpnspBuffer // WSANAMESPACE_INFOW* out
);<DllImport("WS2_32.dll", ExactSpelling:=True)>
Public Shared Function WSCEnumNameSpaceProviders32(
ByRef lpdwBufferLength As UInteger, ' DWORD* in/out
lpnspBuffer As IntPtr ' WSANAMESPACE_INFOW* out
) As Integer
End Function' lpdwBufferLength : DWORD* in/out
' lpnspBuffer : WSANAMESPACE_INFOW* out
Declare PtrSafe Function WSCEnumNameSpaceProviders32 Lib "ws2_32" ( _
ByRef lpdwBufferLength As Long, _
ByVal lpnspBuffer As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WSCEnumNameSpaceProviders32 = ctypes.windll.ws2_32.WSCEnumNameSpaceProviders32
WSCEnumNameSpaceProviders32.restype = ctypes.c_int
WSCEnumNameSpaceProviders32.argtypes = [
ctypes.POINTER(wintypes.DWORD), # lpdwBufferLength : DWORD* in/out
ctypes.c_void_p, # lpnspBuffer : WSANAMESPACE_INFOW* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WS2_32.dll')
WSCEnumNameSpaceProviders32 = Fiddle::Function.new(
lib['WSCEnumNameSpaceProviders32'],
[
Fiddle::TYPE_VOIDP, # lpdwBufferLength : DWORD* in/out
Fiddle::TYPE_VOIDP, # lpnspBuffer : WSANAMESPACE_INFOW* out
],
Fiddle::TYPE_INT)#[link(name = "ws2_32")]
extern "system" {
fn WSCEnumNameSpaceProviders32(
lpdwBufferLength: *mut u32, // DWORD* in/out
lpnspBuffer: *mut WSANAMESPACE_INFOW // WSANAMESPACE_INFOW* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WS2_32.dll")]
public static extern int WSCEnumNameSpaceProviders32(ref uint lpdwBufferLength, IntPtr lpnspBuffer);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WS2_32_WSCEnumNameSpaceProviders32' -Namespace Win32 -PassThru
# $api::WSCEnumNameSpaceProviders32(lpdwBufferLength, lpnspBuffer)#uselib "WS2_32.dll"
#func global WSCEnumNameSpaceProviders32 "WSCEnumNameSpaceProviders32" sptr, sptr
; WSCEnumNameSpaceProviders32 varptr(lpdwBufferLength), varptr(lpnspBuffer) ; 戻り値は stat
; lpdwBufferLength : DWORD* in/out -> "sptr"
; lpnspBuffer : WSANAMESPACE_INFOW* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "WS2_32.dll" #cfunc global WSCEnumNameSpaceProviders32 "WSCEnumNameSpaceProviders32" var, var ; res = WSCEnumNameSpaceProviders32(lpdwBufferLength, lpnspBuffer) ; lpdwBufferLength : DWORD* in/out -> "var" ; lpnspBuffer : WSANAMESPACE_INFOW* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WS2_32.dll" #cfunc global WSCEnumNameSpaceProviders32 "WSCEnumNameSpaceProviders32" sptr, sptr ; res = WSCEnumNameSpaceProviders32(varptr(lpdwBufferLength), varptr(lpnspBuffer)) ; lpdwBufferLength : DWORD* in/out -> "sptr" ; lpnspBuffer : WSANAMESPACE_INFOW* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT WSCEnumNameSpaceProviders32(DWORD* lpdwBufferLength, WSANAMESPACE_INFOW* lpnspBuffer) #uselib "WS2_32.dll" #cfunc global WSCEnumNameSpaceProviders32 "WSCEnumNameSpaceProviders32" var, var ; res = WSCEnumNameSpaceProviders32(lpdwBufferLength, lpnspBuffer) ; lpdwBufferLength : DWORD* in/out -> "var" ; lpnspBuffer : WSANAMESPACE_INFOW* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT WSCEnumNameSpaceProviders32(DWORD* lpdwBufferLength, WSANAMESPACE_INFOW* lpnspBuffer) #uselib "WS2_32.dll" #cfunc global WSCEnumNameSpaceProviders32 "WSCEnumNameSpaceProviders32" intptr, intptr ; res = WSCEnumNameSpaceProviders32(varptr(lpdwBufferLength), varptr(lpnspBuffer)) ; lpdwBufferLength : DWORD* in/out -> "intptr" ; lpnspBuffer : WSANAMESPACE_INFOW* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ws2_32 = windows.NewLazySystemDLL("WS2_32.dll")
procWSCEnumNameSpaceProviders32 = ws2_32.NewProc("WSCEnumNameSpaceProviders32")
)
// lpdwBufferLength (DWORD* in/out), lpnspBuffer (WSANAMESPACE_INFOW* out)
r1, _, err := procWSCEnumNameSpaceProviders32.Call(
uintptr(lpdwBufferLength),
uintptr(lpnspBuffer),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction WSCEnumNameSpaceProviders32(
lpdwBufferLength: Pointer; // DWORD* in/out
lpnspBuffer: Pointer // WSANAMESPACE_INFOW* out
): Integer; stdcall;
external 'WS2_32.dll' name 'WSCEnumNameSpaceProviders32';result := DllCall("WS2_32\WSCEnumNameSpaceProviders32"
, "Ptr", lpdwBufferLength ; DWORD* in/out
, "Ptr", lpnspBuffer ; WSANAMESPACE_INFOW* out
, "Int") ; return: INT●WSCEnumNameSpaceProviders32(lpdwBufferLength, lpnspBuffer) = DLL("WS2_32.dll", "int WSCEnumNameSpaceProviders32(void*, void*)")
# 呼び出し: WSCEnumNameSpaceProviders32(lpdwBufferLength, lpnspBuffer)
# lpdwBufferLength : DWORD* in/out -> "void*"
# lpnspBuffer : WSANAMESPACE_INFOW* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。