Win32 API 日本語リファレンス
ホームNetworking.WinSock › getprotobyname

getprotobyname

関数
プロトコル名に対応するプロトコル情報を取得する。
DLLWS2_32.dll呼出規約winapiSetLastErrorあり対応OSWindows 8.1 以降

シグネチャ

// WS2_32.dll
#include <windows.h>

PROTOENT* getprotobyname(
    LPCSTR name
);

パラメーター

名前方向
nameLPCSTRin

戻り値の型: PROTOENT*

各言語での呼び出し定義

// WS2_32.dll
#include <windows.h>

PROTOENT* getprotobyname(
    LPCSTR name
);
[DllImport("WS2_32.dll", SetLastError = true, ExactSpelling = true)]
static extern IntPtr getprotobyname(
    [MarshalAs(UnmanagedType.LPStr)] string name   // LPCSTR
);
<DllImport("WS2_32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function getprotobyname(
    <MarshalAs(UnmanagedType.LPStr)> name As String   ' LPCSTR
) As IntPtr
End Function
' name : LPCSTR
Declare PtrSafe Function getprotobyname Lib "ws2_32" ( _
    ByVal name As String) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

getprotobyname = ctypes.windll.ws2_32.getprotobyname
getprotobyname.restype = ctypes.c_void_p
getprotobyname.argtypes = [
    wintypes.LPCSTR,  # name : LPCSTR
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('WS2_32.dll')
getprotobyname = Fiddle::Function.new(
  lib['getprotobyname'],
  [
    Fiddle::TYPE_VOIDP,  # name : LPCSTR
  ],
  Fiddle::TYPE_VOIDP)
#[link(name = "ws2_32")]
extern "system" {
    fn getprotobyname(
        name: *const u8  // LPCSTR
    ) -> *mut PROTOENT;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("WS2_32.dll", SetLastError = true)]
public static extern IntPtr getprotobyname([MarshalAs(UnmanagedType.LPStr)] string name);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WS2_32_getprotobyname' -Namespace Win32 -PassThru
# $api::getprotobyname(name)
#uselib "WS2_32.dll"
#func global getprotobyname "getprotobyname" sptr
; getprotobyname name   ; 戻り値は stat
; name : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "WS2_32.dll"
#cfunc global getprotobyname "getprotobyname" str
; res = getprotobyname(name)
; name : LPCSTR -> "str"
; PROTOENT* getprotobyname(LPCSTR name)
#uselib "WS2_32.dll"
#cfunc global getprotobyname "getprotobyname" str
; res = getprotobyname(name)
; name : LPCSTR -> "str"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	ws2_32 = windows.NewLazySystemDLL("WS2_32.dll")
	procgetprotobyname = ws2_32.NewProc("getprotobyname")
)

// name (LPCSTR)
r1, _, err := procgetprotobyname.Call(
	uintptr(unsafe.Pointer(windows.BytePtrFromString(name))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // PROTOENT*
function getprotobyname(
  name: PAnsiChar   // LPCSTR
): Pointer; stdcall;
  external 'WS2_32.dll' name 'getprotobyname';
result := DllCall("WS2_32\getprotobyname"
    , "AStr", name   ; LPCSTR
    , "Ptr")   ; return: PROTOENT*
●getprotobyname(name) = DLL("WS2_32.dll", "void* getprotobyname(char*)")
# 呼び出し: getprotobyname(name)
# name : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。