ホーム › Security.Authentication.Identity › SLGetLicense
SLGetLicense
関数指定ライセンスファイルIDのライセンスデータを取得する。
シグネチャ
// SLC.dll
#include <windows.h>
HRESULT SLGetLicense(
void* hSLC,
const GUID* pLicenseFileId,
DWORD* pcbLicenseFile,
BYTE** ppbLicenseFile
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hSLC | void* | in |
| pLicenseFileId | GUID* | in |
| pcbLicenseFile | DWORD* | out |
| ppbLicenseFile | BYTE** | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// SLC.dll
#include <windows.h>
HRESULT SLGetLicense(
void* hSLC,
const GUID* pLicenseFileId,
DWORD* pcbLicenseFile,
BYTE** ppbLicenseFile
);[DllImport("SLC.dll", ExactSpelling = true)]
static extern int SLGetLicense(
IntPtr hSLC, // void*
ref Guid pLicenseFileId, // GUID*
out uint pcbLicenseFile, // DWORD* out
IntPtr ppbLicenseFile // BYTE** out
);<DllImport("SLC.dll", ExactSpelling:=True)>
Public Shared Function SLGetLicense(
hSLC As IntPtr, ' void*
ByRef pLicenseFileId As Guid, ' GUID*
<Out> ByRef pcbLicenseFile As UInteger, ' DWORD* out
ppbLicenseFile As IntPtr ' BYTE** out
) As Integer
End Function' hSLC : void*
' pLicenseFileId : GUID*
' pcbLicenseFile : DWORD* out
' ppbLicenseFile : BYTE** out
Declare PtrSafe Function SLGetLicense Lib "slc" ( _
ByVal hSLC As LongPtr, _
ByVal pLicenseFileId As LongPtr, _
ByRef pcbLicenseFile As Long, _
ByVal ppbLicenseFile As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SLGetLicense = ctypes.windll.slc.SLGetLicense
SLGetLicense.restype = ctypes.c_int
SLGetLicense.argtypes = [
ctypes.POINTER(None), # hSLC : void*
ctypes.c_void_p, # pLicenseFileId : GUID*
ctypes.POINTER(wintypes.DWORD), # pcbLicenseFile : DWORD* out
ctypes.c_void_p, # ppbLicenseFile : BYTE** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SLC.dll')
SLGetLicense = Fiddle::Function.new(
lib['SLGetLicense'],
[
Fiddle::TYPE_VOIDP, # hSLC : void*
Fiddle::TYPE_VOIDP, # pLicenseFileId : GUID*
Fiddle::TYPE_VOIDP, # pcbLicenseFile : DWORD* out
Fiddle::TYPE_VOIDP, # ppbLicenseFile : BYTE** out
],
Fiddle::TYPE_INT)#[link(name = "slc")]
extern "system" {
fn SLGetLicense(
hSLC: *mut (), // void*
pLicenseFileId: *const GUID, // GUID*
pcbLicenseFile: *mut u32, // DWORD* out
ppbLicenseFile: *mut *mut u8 // BYTE** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("SLC.dll")]
public static extern int SLGetLicense(IntPtr hSLC, ref Guid pLicenseFileId, out uint pcbLicenseFile, IntPtr ppbLicenseFile);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SLC_SLGetLicense' -Namespace Win32 -PassThru
# $api::SLGetLicense(hSLC, pLicenseFileId, pcbLicenseFile, ppbLicenseFile)#uselib "SLC.dll"
#func global SLGetLicense "SLGetLicense" sptr, sptr, sptr, sptr
; SLGetLicense hSLC, varptr(pLicenseFileId), varptr(pcbLicenseFile), varptr(ppbLicenseFile) ; 戻り値は stat
; hSLC : void* -> "sptr"
; pLicenseFileId : GUID* -> "sptr"
; pcbLicenseFile : DWORD* out -> "sptr"
; ppbLicenseFile : BYTE** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "SLC.dll" #cfunc global SLGetLicense "SLGetLicense" sptr, var, var, var ; res = SLGetLicense(hSLC, pLicenseFileId, pcbLicenseFile, ppbLicenseFile) ; hSLC : void* -> "sptr" ; pLicenseFileId : GUID* -> "var" ; pcbLicenseFile : DWORD* out -> "var" ; ppbLicenseFile : BYTE** out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "SLC.dll" #cfunc global SLGetLicense "SLGetLicense" sptr, sptr, sptr, sptr ; res = SLGetLicense(hSLC, varptr(pLicenseFileId), varptr(pcbLicenseFile), varptr(ppbLicenseFile)) ; hSLC : void* -> "sptr" ; pLicenseFileId : GUID* -> "sptr" ; pcbLicenseFile : DWORD* out -> "sptr" ; ppbLicenseFile : BYTE** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT SLGetLicense(void* hSLC, GUID* pLicenseFileId, DWORD* pcbLicenseFile, BYTE** ppbLicenseFile) #uselib "SLC.dll" #cfunc global SLGetLicense "SLGetLicense" intptr, var, var, var ; res = SLGetLicense(hSLC, pLicenseFileId, pcbLicenseFile, ppbLicenseFile) ; hSLC : void* -> "intptr" ; pLicenseFileId : GUID* -> "var" ; pcbLicenseFile : DWORD* out -> "var" ; ppbLicenseFile : BYTE** out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT SLGetLicense(void* hSLC, GUID* pLicenseFileId, DWORD* pcbLicenseFile, BYTE** ppbLicenseFile) #uselib "SLC.dll" #cfunc global SLGetLicense "SLGetLicense" intptr, intptr, intptr, intptr ; res = SLGetLicense(hSLC, varptr(pLicenseFileId), varptr(pcbLicenseFile), varptr(ppbLicenseFile)) ; hSLC : void* -> "intptr" ; pLicenseFileId : GUID* -> "intptr" ; pcbLicenseFile : DWORD* out -> "intptr" ; ppbLicenseFile : BYTE** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
slc = windows.NewLazySystemDLL("SLC.dll")
procSLGetLicense = slc.NewProc("SLGetLicense")
)
// hSLC (void*), pLicenseFileId (GUID*), pcbLicenseFile (DWORD* out), ppbLicenseFile (BYTE** out)
r1, _, err := procSLGetLicense.Call(
uintptr(hSLC),
uintptr(pLicenseFileId),
uintptr(pcbLicenseFile),
uintptr(ppbLicenseFile),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction SLGetLicense(
hSLC: Pointer; // void*
pLicenseFileId: PGUID; // GUID*
pcbLicenseFile: Pointer; // DWORD* out
ppbLicenseFile: Pointer // BYTE** out
): Integer; stdcall;
external 'SLC.dll' name 'SLGetLicense';result := DllCall("SLC\SLGetLicense"
, "Ptr", hSLC ; void*
, "Ptr", pLicenseFileId ; GUID*
, "Ptr", pcbLicenseFile ; DWORD* out
, "Ptr", ppbLicenseFile ; BYTE** out
, "Int") ; return: HRESULT●SLGetLicense(hSLC, pLicenseFileId, pcbLicenseFile, ppbLicenseFile) = DLL("SLC.dll", "int SLGetLicense(void*, void*, void*, void*)")
# 呼び出し: SLGetLicense(hSLC, pLicenseFileId, pcbLicenseFile, ppbLicenseFile)
# hSLC : void* -> "void*"
# pLicenseFileId : GUID* -> "void*"
# pcbLicenseFile : DWORD* out -> "void*"
# ppbLicenseFile : BYTE** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。