Win32 API 日本語リファレンス
ホームSecurity.Authentication.Identity › SLGetLicenseFileId

SLGetLicenseFileId

関数
ライセンスBlobに対応するライセンスファイルIDを取得する。
DLLSLC.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// SLC.dll
#include <windows.h>

HRESULT SLGetLicenseFileId(
    void* hSLC,
    DWORD cbLicenseBlob,
    const BYTE* pbLicenseBlob,
    GUID* pLicenseFileId
);

パラメーター

名前方向
hSLCvoid*in
cbLicenseBlobDWORDin
pbLicenseBlobBYTE*in
pLicenseFileIdGUID*out

戻り値の型: HRESULT

各言語での呼び出し定義

// SLC.dll
#include <windows.h>

HRESULT SLGetLicenseFileId(
    void* hSLC,
    DWORD cbLicenseBlob,
    const BYTE* pbLicenseBlob,
    GUID* pLicenseFileId
);
[DllImport("SLC.dll", ExactSpelling = true)]
static extern int SLGetLicenseFileId(
    IntPtr hSLC,   // void*
    uint cbLicenseBlob,   // DWORD
    IntPtr pbLicenseBlob,   // BYTE*
    out Guid pLicenseFileId   // GUID* out
);
<DllImport("SLC.dll", ExactSpelling:=True)>
Public Shared Function SLGetLicenseFileId(
    hSLC As IntPtr,   ' void*
    cbLicenseBlob As UInteger,   ' DWORD
    pbLicenseBlob As IntPtr,   ' BYTE*
    <Out> ByRef pLicenseFileId As Guid   ' GUID* out
) As Integer
End Function
' hSLC : void*
' cbLicenseBlob : DWORD
' pbLicenseBlob : BYTE*
' pLicenseFileId : GUID* out
Declare PtrSafe Function SLGetLicenseFileId Lib "slc" ( _
    ByVal hSLC As LongPtr, _
    ByVal cbLicenseBlob As Long, _
    ByVal pbLicenseBlob As LongPtr, _
    ByVal pLicenseFileId As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SLGetLicenseFileId = ctypes.windll.slc.SLGetLicenseFileId
SLGetLicenseFileId.restype = ctypes.c_int
SLGetLicenseFileId.argtypes = [
    ctypes.POINTER(None),  # hSLC : void*
    wintypes.DWORD,  # cbLicenseBlob : DWORD
    ctypes.POINTER(ctypes.c_ubyte),  # pbLicenseBlob : BYTE*
    ctypes.c_void_p,  # pLicenseFileId : GUID* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('SLC.dll')
SLGetLicenseFileId = Fiddle::Function.new(
  lib['SLGetLicenseFileId'],
  [
    Fiddle::TYPE_VOIDP,  # hSLC : void*
    -Fiddle::TYPE_INT,  # cbLicenseBlob : DWORD
    Fiddle::TYPE_VOIDP,  # pbLicenseBlob : BYTE*
    Fiddle::TYPE_VOIDP,  # pLicenseFileId : GUID* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "slc")]
extern "system" {
    fn SLGetLicenseFileId(
        hSLC: *mut (),  // void*
        cbLicenseBlob: u32,  // DWORD
        pbLicenseBlob: *const u8,  // BYTE*
        pLicenseFileId: *mut GUID  // GUID* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("SLC.dll")]
public static extern int SLGetLicenseFileId(IntPtr hSLC, uint cbLicenseBlob, IntPtr pbLicenseBlob, out Guid pLicenseFileId);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SLC_SLGetLicenseFileId' -Namespace Win32 -PassThru
# $api::SLGetLicenseFileId(hSLC, cbLicenseBlob, pbLicenseBlob, pLicenseFileId)
#uselib "SLC.dll"
#func global SLGetLicenseFileId "SLGetLicenseFileId" sptr, sptr, sptr, sptr
; SLGetLicenseFileId hSLC, cbLicenseBlob, varptr(pbLicenseBlob), varptr(pLicenseFileId)   ; 戻り値は stat
; hSLC : void* -> "sptr"
; cbLicenseBlob : DWORD -> "sptr"
; pbLicenseBlob : BYTE* -> "sptr"
; pLicenseFileId : GUID* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "SLC.dll"
#cfunc global SLGetLicenseFileId "SLGetLicenseFileId" sptr, int, var, var
; res = SLGetLicenseFileId(hSLC, cbLicenseBlob, pbLicenseBlob, pLicenseFileId)
; hSLC : void* -> "sptr"
; cbLicenseBlob : DWORD -> "int"
; pbLicenseBlob : BYTE* -> "var"
; pLicenseFileId : GUID* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT SLGetLicenseFileId(void* hSLC, DWORD cbLicenseBlob, BYTE* pbLicenseBlob, GUID* pLicenseFileId)
#uselib "SLC.dll"
#cfunc global SLGetLicenseFileId "SLGetLicenseFileId" intptr, int, var, var
; res = SLGetLicenseFileId(hSLC, cbLicenseBlob, pbLicenseBlob, pLicenseFileId)
; hSLC : void* -> "intptr"
; cbLicenseBlob : DWORD -> "int"
; pbLicenseBlob : BYTE* -> "var"
; pLicenseFileId : GUID* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	slc = windows.NewLazySystemDLL("SLC.dll")
	procSLGetLicenseFileId = slc.NewProc("SLGetLicenseFileId")
)

// hSLC (void*), cbLicenseBlob (DWORD), pbLicenseBlob (BYTE*), pLicenseFileId (GUID* out)
r1, _, err := procSLGetLicenseFileId.Call(
	uintptr(hSLC),
	uintptr(cbLicenseBlob),
	uintptr(pbLicenseBlob),
	uintptr(pLicenseFileId),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function SLGetLicenseFileId(
  hSLC: Pointer;   // void*
  cbLicenseBlob: DWORD;   // DWORD
  pbLicenseBlob: Pointer;   // BYTE*
  pLicenseFileId: PGUID   // GUID* out
): Integer; stdcall;
  external 'SLC.dll' name 'SLGetLicenseFileId';
result := DllCall("SLC\SLGetLicenseFileId"
    , "Ptr", hSLC   ; void*
    , "UInt", cbLicenseBlob   ; DWORD
    , "Ptr", pbLicenseBlob   ; BYTE*
    , "Ptr", pLicenseFileId   ; GUID* out
    , "Int")   ; return: HRESULT
●SLGetLicenseFileId(hSLC, cbLicenseBlob, pbLicenseBlob, pLicenseFileId) = DLL("SLC.dll", "int SLGetLicenseFileId(void*, dword, void*, void*)")
# 呼び出し: SLGetLicenseFileId(hSLC, cbLicenseBlob, pbLicenseBlob, pLicenseFileId)
# hSLC : void* -> "void*"
# cbLicenseBlob : DWORD -> "dword"
# pbLicenseBlob : BYTE* -> "void*"
# pLicenseFileId : GUID* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。