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SetContextAttributesW
関数セキュリティコンテキストの属性を設定する(Unicode版)。
シグネチャ
// SECUR32.dll (Unicode / -W)
#include <windows.h>
HRESULT SetContextAttributesW(
SecHandle* phContext,
SECPKG_ATTR ulAttribute,
void* pBuffer,
DWORD cbBuffer
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| phContext | SecHandle* | in |
| ulAttribute | SECPKG_ATTR | in |
| pBuffer | void* | in |
| cbBuffer | DWORD | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// SECUR32.dll (Unicode / -W)
#include <windows.h>
HRESULT SetContextAttributesW(
SecHandle* phContext,
SECPKG_ATTR ulAttribute,
void* pBuffer,
DWORD cbBuffer
);[DllImport("SECUR32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern int SetContextAttributesW(
IntPtr phContext, // SecHandle*
uint ulAttribute, // SECPKG_ATTR
IntPtr pBuffer, // void*
uint cbBuffer // DWORD
);<DllImport("SECUR32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function SetContextAttributesW(
phContext As IntPtr, ' SecHandle*
ulAttribute As UInteger, ' SECPKG_ATTR
pBuffer As IntPtr, ' void*
cbBuffer As UInteger ' DWORD
) As Integer
End Function' phContext : SecHandle*
' ulAttribute : SECPKG_ATTR
' pBuffer : void*
' cbBuffer : DWORD
Declare PtrSafe Function SetContextAttributesW Lib "secur32" ( _
ByVal phContext As LongPtr, _
ByVal ulAttribute As Long, _
ByVal pBuffer As LongPtr, _
ByVal cbBuffer As Long) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetContextAttributesW = ctypes.windll.secur32.SetContextAttributesW
SetContextAttributesW.restype = ctypes.c_int
SetContextAttributesW.argtypes = [
ctypes.c_void_p, # phContext : SecHandle*
wintypes.DWORD, # ulAttribute : SECPKG_ATTR
ctypes.POINTER(None), # pBuffer : void*
wintypes.DWORD, # cbBuffer : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SECUR32.dll')
SetContextAttributesW = Fiddle::Function.new(
lib['SetContextAttributesW'],
[
Fiddle::TYPE_VOIDP, # phContext : SecHandle*
-Fiddle::TYPE_INT, # ulAttribute : SECPKG_ATTR
Fiddle::TYPE_VOIDP, # pBuffer : void*
-Fiddle::TYPE_INT, # cbBuffer : DWORD
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "secur32")]
extern "system" {
fn SetContextAttributesW(
phContext: *mut SecHandle, // SecHandle*
ulAttribute: u32, // SECPKG_ATTR
pBuffer: *mut (), // void*
cbBuffer: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("SECUR32.dll", CharSet = CharSet.Unicode)]
public static extern int SetContextAttributesW(IntPtr phContext, uint ulAttribute, IntPtr pBuffer, uint cbBuffer);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SECUR32_SetContextAttributesW' -Namespace Win32 -PassThru
# $api::SetContextAttributesW(phContext, ulAttribute, pBuffer, cbBuffer)#uselib "SECUR32.dll"
#func global SetContextAttributesW "SetContextAttributesW" wptr, wptr, wptr, wptr
; SetContextAttributesW varptr(phContext), ulAttribute, pBuffer, cbBuffer ; 戻り値は stat
; phContext : SecHandle* -> "wptr"
; ulAttribute : SECPKG_ATTR -> "wptr"
; pBuffer : void* -> "wptr"
; cbBuffer : DWORD -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "SECUR32.dll" #cfunc global SetContextAttributesW "SetContextAttributesW" var, int, sptr, int ; res = SetContextAttributesW(phContext, ulAttribute, pBuffer, cbBuffer) ; phContext : SecHandle* -> "var" ; ulAttribute : SECPKG_ATTR -> "int" ; pBuffer : void* -> "sptr" ; cbBuffer : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "SECUR32.dll" #cfunc global SetContextAttributesW "SetContextAttributesW" sptr, int, sptr, int ; res = SetContextAttributesW(varptr(phContext), ulAttribute, pBuffer, cbBuffer) ; phContext : SecHandle* -> "sptr" ; ulAttribute : SECPKG_ATTR -> "int" ; pBuffer : void* -> "sptr" ; cbBuffer : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT SetContextAttributesW(SecHandle* phContext, SECPKG_ATTR ulAttribute, void* pBuffer, DWORD cbBuffer) #uselib "SECUR32.dll" #cfunc global SetContextAttributesW "SetContextAttributesW" var, int, intptr, int ; res = SetContextAttributesW(phContext, ulAttribute, pBuffer, cbBuffer) ; phContext : SecHandle* -> "var" ; ulAttribute : SECPKG_ATTR -> "int" ; pBuffer : void* -> "intptr" ; cbBuffer : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT SetContextAttributesW(SecHandle* phContext, SECPKG_ATTR ulAttribute, void* pBuffer, DWORD cbBuffer) #uselib "SECUR32.dll" #cfunc global SetContextAttributesW "SetContextAttributesW" intptr, int, intptr, int ; res = SetContextAttributesW(varptr(phContext), ulAttribute, pBuffer, cbBuffer) ; phContext : SecHandle* -> "intptr" ; ulAttribute : SECPKG_ATTR -> "int" ; pBuffer : void* -> "intptr" ; cbBuffer : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
secur32 = windows.NewLazySystemDLL("SECUR32.dll")
procSetContextAttributesW = secur32.NewProc("SetContextAttributesW")
)
// phContext (SecHandle*), ulAttribute (SECPKG_ATTR), pBuffer (void*), cbBuffer (DWORD)
r1, _, err := procSetContextAttributesW.Call(
uintptr(phContext),
uintptr(ulAttribute),
uintptr(pBuffer),
uintptr(cbBuffer),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction SetContextAttributesW(
phContext: Pointer; // SecHandle*
ulAttribute: DWORD; // SECPKG_ATTR
pBuffer: Pointer; // void*
cbBuffer: DWORD // DWORD
): Integer; stdcall;
external 'SECUR32.dll' name 'SetContextAttributesW';result := DllCall("SECUR32\SetContextAttributesW"
, "Ptr", phContext ; SecHandle*
, "UInt", ulAttribute ; SECPKG_ATTR
, "Ptr", pBuffer ; void*
, "UInt", cbBuffer ; DWORD
, "Int") ; return: HRESULT●SetContextAttributesW(phContext, ulAttribute, pBuffer, cbBuffer) = DLL("SECUR32.dll", "int SetContextAttributesW(void*, dword, void*, dword)")
# 呼び出し: SetContextAttributesW(phContext, ulAttribute, pBuffer, cbBuffer)
# phContext : SecHandle* -> "void*"
# ulAttribute : SECPKG_ATTR -> "dword"
# pBuffer : void* -> "void*"
# cbBuffer : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。