Win32 API 日本語リファレンス
ホームSecurity.Authentication.Identity › SspiValidateAuthIdentity

SspiValidateAuthIdentity

関数
認証情報構造体の整合性を検証する。
DLLSECUR32.dll呼出規約winapi対応OSWindows 7 以降

シグネチャ

// SECUR32.dll
#include <windows.h>

HRESULT SspiValidateAuthIdentity(
    void* AuthData
);

パラメーター

名前方向
AuthDatavoid*in

戻り値の型: HRESULT

各言語での呼び出し定義

// SECUR32.dll
#include <windows.h>

HRESULT SspiValidateAuthIdentity(
    void* AuthData
);
[DllImport("SECUR32.dll", ExactSpelling = true)]
static extern int SspiValidateAuthIdentity(
    IntPtr AuthData   // void*
);
<DllImport("SECUR32.dll", ExactSpelling:=True)>
Public Shared Function SspiValidateAuthIdentity(
    AuthData As IntPtr   ' void*
) As Integer
End Function
' AuthData : void*
Declare PtrSafe Function SspiValidateAuthIdentity Lib "secur32" ( _
    ByVal AuthData As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SspiValidateAuthIdentity = ctypes.windll.secur32.SspiValidateAuthIdentity
SspiValidateAuthIdentity.restype = ctypes.c_int
SspiValidateAuthIdentity.argtypes = [
    ctypes.POINTER(None),  # AuthData : void*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('SECUR32.dll')
SspiValidateAuthIdentity = Fiddle::Function.new(
  lib['SspiValidateAuthIdentity'],
  [
    Fiddle::TYPE_VOIDP,  # AuthData : void*
  ],
  Fiddle::TYPE_INT)
#[link(name = "secur32")]
extern "system" {
    fn SspiValidateAuthIdentity(
        AuthData: *mut ()  // void*
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("SECUR32.dll")]
public static extern int SspiValidateAuthIdentity(IntPtr AuthData);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SECUR32_SspiValidateAuthIdentity' -Namespace Win32 -PassThru
# $api::SspiValidateAuthIdentity(AuthData)
#uselib "SECUR32.dll"
#func global SspiValidateAuthIdentity "SspiValidateAuthIdentity" sptr
; SspiValidateAuthIdentity AuthData   ; 戻り値は stat
; AuthData : void* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "SECUR32.dll"
#cfunc global SspiValidateAuthIdentity "SspiValidateAuthIdentity" sptr
; res = SspiValidateAuthIdentity(AuthData)
; AuthData : void* -> "sptr"
; HRESULT SspiValidateAuthIdentity(void* AuthData)
#uselib "SECUR32.dll"
#cfunc global SspiValidateAuthIdentity "SspiValidateAuthIdentity" intptr
; res = SspiValidateAuthIdentity(AuthData)
; AuthData : void* -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	secur32 = windows.NewLazySystemDLL("SECUR32.dll")
	procSspiValidateAuthIdentity = secur32.NewProc("SspiValidateAuthIdentity")
)

// AuthData (void*)
r1, _, err := procSspiValidateAuthIdentity.Call(
	uintptr(AuthData),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function SspiValidateAuthIdentity(
  AuthData: Pointer   // void*
): Integer; stdcall;
  external 'SECUR32.dll' name 'SspiValidateAuthIdentity';
result := DllCall("SECUR32\SspiValidateAuthIdentity"
    , "Ptr", AuthData   ; void*
    , "Int")   ; return: HRESULT
●SspiValidateAuthIdentity(AuthData) = DLL("SECUR32.dll", "int SspiValidateAuthIdentity(void*)")
# 呼び出し: SspiValidateAuthIdentity(AuthData)
# AuthData : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。