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SCardReleaseContext
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// WinSCard.dll
#include <windows.h>
INT SCardReleaseContext(
UINT_PTR hContext
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hContext | UINT_PTR | in |
戻り値の型: INT
各言語での呼び出し定義
// WinSCard.dll
#include <windows.h>
INT SCardReleaseContext(
UINT_PTR hContext
);[DllImport("WinSCard.dll", ExactSpelling = true)]
static extern int SCardReleaseContext(
UIntPtr hContext // UINT_PTR
);<DllImport("WinSCard.dll", ExactSpelling:=True)>
Public Shared Function SCardReleaseContext(
hContext As UIntPtr ' UINT_PTR
) As Integer
End Function' hContext : UINT_PTR
Declare PtrSafe Function SCardReleaseContext Lib "winscard" ( _
ByVal hContext As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SCardReleaseContext = ctypes.windll.winscard.SCardReleaseContext
SCardReleaseContext.restype = ctypes.c_int
SCardReleaseContext.argtypes = [
ctypes.c_size_t, # hContext : UINT_PTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WinSCard.dll')
SCardReleaseContext = Fiddle::Function.new(
lib['SCardReleaseContext'],
[
Fiddle::TYPE_UINTPTR_T, # hContext : UINT_PTR
],
Fiddle::TYPE_INT)#[link(name = "winscard")]
extern "system" {
fn SCardReleaseContext(
hContext: usize // UINT_PTR
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WinSCard.dll")]
public static extern int SCardReleaseContext(UIntPtr hContext);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WinSCard_SCardReleaseContext' -Namespace Win32 -PassThru
# $api::SCardReleaseContext(hContext)#uselib "WinSCard.dll"
#func global SCardReleaseContext "SCardReleaseContext" sptr
; SCardReleaseContext hContext ; 戻り値は stat
; hContext : UINT_PTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "WinSCard.dll"
#cfunc global SCardReleaseContext "SCardReleaseContext" sptr
; res = SCardReleaseContext(hContext)
; hContext : UINT_PTR -> "sptr"; INT SCardReleaseContext(UINT_PTR hContext)
#uselib "WinSCard.dll"
#cfunc global SCardReleaseContext "SCardReleaseContext" intptr
; res = SCardReleaseContext(hContext)
; hContext : UINT_PTR -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
winscard = windows.NewLazySystemDLL("WinSCard.dll")
procSCardReleaseContext = winscard.NewProc("SCardReleaseContext")
)
// hContext (UINT_PTR)
r1, _, err := procSCardReleaseContext.Call(
uintptr(hContext),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction SCardReleaseContext(
hContext: NativeUInt // UINT_PTR
): Integer; stdcall;
external 'WinSCard.dll' name 'SCardReleaseContext';result := DllCall("WinSCard\SCardReleaseContext"
, "UPtr", hContext ; UINT_PTR
, "Int") ; return: INT●SCardReleaseContext(hContext) = DLL("WinSCard.dll", "int SCardReleaseContext(int)")
# 呼び出し: SCardReleaseContext(hContext)
# hContext : UINT_PTR -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。