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BCryptGenRandom
関数CNGを使い暗号学的に安全な乱数バイト列を生成する。
シグネチャ
// bcrypt.dll
#include <windows.h>
NTSTATUS BCryptGenRandom(
BCRYPT_ALG_HANDLE hAlgorithm, // optional
BYTE* pbBuffer,
DWORD cbBuffer,
BCRYPTGENRANDOM_FLAGS dwFlags
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hAlgorithm | BCRYPT_ALG_HANDLE | inoptional |
| pbBuffer | BYTE* | out |
| cbBuffer | DWORD | in |
| dwFlags | BCRYPTGENRANDOM_FLAGS | in |
戻り値の型: NTSTATUS
各言語での呼び出し定義
// bcrypt.dll
#include <windows.h>
NTSTATUS BCryptGenRandom(
BCRYPT_ALG_HANDLE hAlgorithm, // optional
BYTE* pbBuffer,
DWORD cbBuffer,
BCRYPTGENRANDOM_FLAGS dwFlags
);[DllImport("bcrypt.dll", ExactSpelling = true)]
static extern int BCryptGenRandom(
IntPtr hAlgorithm, // BCRYPT_ALG_HANDLE optional
IntPtr pbBuffer, // BYTE* out
uint cbBuffer, // DWORD
uint dwFlags // BCRYPTGENRANDOM_FLAGS
);<DllImport("bcrypt.dll", ExactSpelling:=True)>
Public Shared Function BCryptGenRandom(
hAlgorithm As IntPtr, ' BCRYPT_ALG_HANDLE optional
pbBuffer As IntPtr, ' BYTE* out
cbBuffer As UInteger, ' DWORD
dwFlags As UInteger ' BCRYPTGENRANDOM_FLAGS
) As Integer
End Function' hAlgorithm : BCRYPT_ALG_HANDLE optional
' pbBuffer : BYTE* out
' cbBuffer : DWORD
' dwFlags : BCRYPTGENRANDOM_FLAGS
Declare PtrSafe Function BCryptGenRandom Lib "bcrypt" ( _
ByVal hAlgorithm As LongPtr, _
ByVal pbBuffer As LongPtr, _
ByVal cbBuffer As Long, _
ByVal dwFlags As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
BCryptGenRandom = ctypes.windll.bcrypt.BCryptGenRandom
BCryptGenRandom.restype = ctypes.c_int
BCryptGenRandom.argtypes = [
wintypes.HANDLE, # hAlgorithm : BCRYPT_ALG_HANDLE optional
ctypes.POINTER(ctypes.c_ubyte), # pbBuffer : BYTE* out
wintypes.DWORD, # cbBuffer : DWORD
wintypes.DWORD, # dwFlags : BCRYPTGENRANDOM_FLAGS
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('bcrypt.dll')
BCryptGenRandom = Fiddle::Function.new(
lib['BCryptGenRandom'],
[
Fiddle::TYPE_VOIDP, # hAlgorithm : BCRYPT_ALG_HANDLE optional
Fiddle::TYPE_VOIDP, # pbBuffer : BYTE* out
-Fiddle::TYPE_INT, # cbBuffer : DWORD
-Fiddle::TYPE_INT, # dwFlags : BCRYPTGENRANDOM_FLAGS
],
Fiddle::TYPE_INT)#[link(name = "bcrypt")]
extern "system" {
fn BCryptGenRandom(
hAlgorithm: *mut core::ffi::c_void, // BCRYPT_ALG_HANDLE optional
pbBuffer: *mut u8, // BYTE* out
cbBuffer: u32, // DWORD
dwFlags: u32 // BCRYPTGENRANDOM_FLAGS
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("bcrypt.dll")]
public static extern int BCryptGenRandom(IntPtr hAlgorithm, IntPtr pbBuffer, uint cbBuffer, uint dwFlags);
"@
$api = Add-Type -MemberDefinition $sig -Name 'bcrypt_BCryptGenRandom' -Namespace Win32 -PassThru
# $api::BCryptGenRandom(hAlgorithm, pbBuffer, cbBuffer, dwFlags)#uselib "bcrypt.dll"
#func global BCryptGenRandom "BCryptGenRandom" sptr, sptr, sptr, sptr
; BCryptGenRandom hAlgorithm, varptr(pbBuffer), cbBuffer, dwFlags ; 戻り値は stat
; hAlgorithm : BCRYPT_ALG_HANDLE optional -> "sptr"
; pbBuffer : BYTE* out -> "sptr"
; cbBuffer : DWORD -> "sptr"
; dwFlags : BCRYPTGENRANDOM_FLAGS -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "bcrypt.dll" #cfunc global BCryptGenRandom "BCryptGenRandom" sptr, var, int, int ; res = BCryptGenRandom(hAlgorithm, pbBuffer, cbBuffer, dwFlags) ; hAlgorithm : BCRYPT_ALG_HANDLE optional -> "sptr" ; pbBuffer : BYTE* out -> "var" ; cbBuffer : DWORD -> "int" ; dwFlags : BCRYPTGENRANDOM_FLAGS -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "bcrypt.dll" #cfunc global BCryptGenRandom "BCryptGenRandom" sptr, sptr, int, int ; res = BCryptGenRandom(hAlgorithm, varptr(pbBuffer), cbBuffer, dwFlags) ; hAlgorithm : BCRYPT_ALG_HANDLE optional -> "sptr" ; pbBuffer : BYTE* out -> "sptr" ; cbBuffer : DWORD -> "int" ; dwFlags : BCRYPTGENRANDOM_FLAGS -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; NTSTATUS BCryptGenRandom(BCRYPT_ALG_HANDLE hAlgorithm, BYTE* pbBuffer, DWORD cbBuffer, BCRYPTGENRANDOM_FLAGS dwFlags) #uselib "bcrypt.dll" #cfunc global BCryptGenRandom "BCryptGenRandom" intptr, var, int, int ; res = BCryptGenRandom(hAlgorithm, pbBuffer, cbBuffer, dwFlags) ; hAlgorithm : BCRYPT_ALG_HANDLE optional -> "intptr" ; pbBuffer : BYTE* out -> "var" ; cbBuffer : DWORD -> "int" ; dwFlags : BCRYPTGENRANDOM_FLAGS -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; NTSTATUS BCryptGenRandom(BCRYPT_ALG_HANDLE hAlgorithm, BYTE* pbBuffer, DWORD cbBuffer, BCRYPTGENRANDOM_FLAGS dwFlags) #uselib "bcrypt.dll" #cfunc global BCryptGenRandom "BCryptGenRandom" intptr, intptr, int, int ; res = BCryptGenRandom(hAlgorithm, varptr(pbBuffer), cbBuffer, dwFlags) ; hAlgorithm : BCRYPT_ALG_HANDLE optional -> "intptr" ; pbBuffer : BYTE* out -> "intptr" ; cbBuffer : DWORD -> "int" ; dwFlags : BCRYPTGENRANDOM_FLAGS -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
bcrypt = windows.NewLazySystemDLL("bcrypt.dll")
procBCryptGenRandom = bcrypt.NewProc("BCryptGenRandom")
)
// hAlgorithm (BCRYPT_ALG_HANDLE optional), pbBuffer (BYTE* out), cbBuffer (DWORD), dwFlags (BCRYPTGENRANDOM_FLAGS)
r1, _, err := procBCryptGenRandom.Call(
uintptr(hAlgorithm),
uintptr(pbBuffer),
uintptr(cbBuffer),
uintptr(dwFlags),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // NTSTATUSfunction BCryptGenRandom(
hAlgorithm: THandle; // BCRYPT_ALG_HANDLE optional
pbBuffer: Pointer; // BYTE* out
cbBuffer: DWORD; // DWORD
dwFlags: DWORD // BCRYPTGENRANDOM_FLAGS
): Integer; stdcall;
external 'bcrypt.dll' name 'BCryptGenRandom';result := DllCall("bcrypt\BCryptGenRandom"
, "Ptr", hAlgorithm ; BCRYPT_ALG_HANDLE optional
, "Ptr", pbBuffer ; BYTE* out
, "UInt", cbBuffer ; DWORD
, "UInt", dwFlags ; BCRYPTGENRANDOM_FLAGS
, "Int") ; return: NTSTATUS●BCryptGenRandom(hAlgorithm, pbBuffer, cbBuffer, dwFlags) = DLL("bcrypt.dll", "int BCryptGenRandom(void*, void*, dword, dword)")
# 呼び出し: BCryptGenRandom(hAlgorithm, pbBuffer, cbBuffer, dwFlags)
# hAlgorithm : BCRYPT_ALG_HANDLE optional -> "void*"
# pbBuffer : BYTE* out -> "void*"
# cbBuffer : DWORD -> "dword"
# dwFlags : BCRYPTGENRANDOM_FLAGS -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。