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ProcessPrng
関数プロセス用の疑似乱数生成器からランダムなバイト列を生成する。
シグネチャ
// BCryptPrimitives.dll
#include <windows.h>
BOOL ProcessPrng(
BYTE* pbData,
UINT_PTR cbData
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pbData | BYTE* | out |
| cbData | UINT_PTR | in |
戻り値の型: BOOL
各言語での呼び出し定義
// BCryptPrimitives.dll
#include <windows.h>
BOOL ProcessPrng(
BYTE* pbData,
UINT_PTR cbData
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("BCryptPrimitives.dll", ExactSpelling = true)]
static extern bool ProcessPrng(
IntPtr pbData, // BYTE* out
UIntPtr cbData // UINT_PTR
);<DllImport("BCryptPrimitives.dll", ExactSpelling:=True)>
Public Shared Function ProcessPrng(
pbData As IntPtr, ' BYTE* out
cbData As UIntPtr ' UINT_PTR
) As Boolean
End Function' pbData : BYTE* out
' cbData : UINT_PTR
Declare PtrSafe Function ProcessPrng Lib "bcryptprimitives" ( _
ByVal pbData As LongPtr, _
ByVal cbData As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ProcessPrng = ctypes.windll.bcryptprimitives.ProcessPrng
ProcessPrng.restype = wintypes.BOOL
ProcessPrng.argtypes = [
ctypes.POINTER(ctypes.c_ubyte), # pbData : BYTE* out
ctypes.c_size_t, # cbData : UINT_PTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('BCryptPrimitives.dll')
ProcessPrng = Fiddle::Function.new(
lib['ProcessPrng'],
[
Fiddle::TYPE_VOIDP, # pbData : BYTE* out
Fiddle::TYPE_UINTPTR_T, # cbData : UINT_PTR
],
Fiddle::TYPE_INT)#[link(name = "bcryptprimitives")]
extern "system" {
fn ProcessPrng(
pbData: *mut u8, // BYTE* out
cbData: usize // UINT_PTR
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("BCryptPrimitives.dll")]
public static extern bool ProcessPrng(IntPtr pbData, UIntPtr cbData);
"@
$api = Add-Type -MemberDefinition $sig -Name 'BCryptPrimitives_ProcessPrng' -Namespace Win32 -PassThru
# $api::ProcessPrng(pbData, cbData)#uselib "BCryptPrimitives.dll"
#func global ProcessPrng "ProcessPrng" sptr, sptr
; ProcessPrng varptr(pbData), cbData ; 戻り値は stat
; pbData : BYTE* out -> "sptr"
; cbData : UINT_PTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "BCryptPrimitives.dll" #cfunc global ProcessPrng "ProcessPrng" var, sptr ; res = ProcessPrng(pbData, cbData) ; pbData : BYTE* out -> "var" ; cbData : UINT_PTR -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "BCryptPrimitives.dll" #cfunc global ProcessPrng "ProcessPrng" sptr, sptr ; res = ProcessPrng(varptr(pbData), cbData) ; pbData : BYTE* out -> "sptr" ; cbData : UINT_PTR -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL ProcessPrng(BYTE* pbData, UINT_PTR cbData) #uselib "BCryptPrimitives.dll" #cfunc global ProcessPrng "ProcessPrng" var, intptr ; res = ProcessPrng(pbData, cbData) ; pbData : BYTE* out -> "var" ; cbData : UINT_PTR -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL ProcessPrng(BYTE* pbData, UINT_PTR cbData) #uselib "BCryptPrimitives.dll" #cfunc global ProcessPrng "ProcessPrng" intptr, intptr ; res = ProcessPrng(varptr(pbData), cbData) ; pbData : BYTE* out -> "intptr" ; cbData : UINT_PTR -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
bcryptprimitives = windows.NewLazySystemDLL("BCryptPrimitives.dll")
procProcessPrng = bcryptprimitives.NewProc("ProcessPrng")
)
// pbData (BYTE* out), cbData (UINT_PTR)
r1, _, err := procProcessPrng.Call(
uintptr(pbData),
uintptr(cbData),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction ProcessPrng(
pbData: Pointer; // BYTE* out
cbData: NativeUInt // UINT_PTR
): BOOL; stdcall;
external 'BCryptPrimitives.dll' name 'ProcessPrng';result := DllCall("BCryptPrimitives\ProcessPrng"
, "Ptr", pbData ; BYTE* out
, "UPtr", cbData ; UINT_PTR
, "Int") ; return: BOOL●ProcessPrng(pbData, cbData) = DLL("BCryptPrimitives.dll", "bool ProcessPrng(void*, int)")
# 呼び出し: ProcessPrng(pbData, cbData)
# pbData : BYTE* out -> "void*"
# cbData : UINT_PTR -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。