AllocateLocallyUniqueId
関数ローカルで一意なLUIDを割り当てる。
シグネチャ
// ADVAPI32.dll
#include <windows.h>
BOOL AllocateLocallyUniqueId(
LUID* Luid
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| Luid | LUID* | out |
戻り値の型: BOOL
各言語での呼び出し定義
// ADVAPI32.dll
#include <windows.h>
BOOL AllocateLocallyUniqueId(
LUID* Luid
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("ADVAPI32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool AllocateLocallyUniqueId(
IntPtr Luid // LUID* out
);<DllImport("ADVAPI32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function AllocateLocallyUniqueId(
Luid As IntPtr ' LUID* out
) As Boolean
End Function' Luid : LUID* out
Declare PtrSafe Function AllocateLocallyUniqueId Lib "advapi32" ( _
ByVal Luid As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
AllocateLocallyUniqueId = ctypes.windll.advapi32.AllocateLocallyUniqueId
AllocateLocallyUniqueId.restype = wintypes.BOOL
AllocateLocallyUniqueId.argtypes = [
ctypes.c_void_p, # Luid : LUID* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ADVAPI32.dll')
AllocateLocallyUniqueId = Fiddle::Function.new(
lib['AllocateLocallyUniqueId'],
[
Fiddle::TYPE_VOIDP, # Luid : LUID* out
],
Fiddle::TYPE_INT)#[link(name = "advapi32")]
extern "system" {
fn AllocateLocallyUniqueId(
Luid: *mut LUID // LUID* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("ADVAPI32.dll", SetLastError = true)]
public static extern bool AllocateLocallyUniqueId(IntPtr Luid);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_AllocateLocallyUniqueId' -Namespace Win32 -PassThru
# $api::AllocateLocallyUniqueId(Luid)#uselib "ADVAPI32.dll"
#func global AllocateLocallyUniqueId "AllocateLocallyUniqueId" sptr
; AllocateLocallyUniqueId varptr(Luid) ; 戻り値は stat
; Luid : LUID* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "ADVAPI32.dll" #cfunc global AllocateLocallyUniqueId "AllocateLocallyUniqueId" var ; res = AllocateLocallyUniqueId(Luid) ; Luid : LUID* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "ADVAPI32.dll" #cfunc global AllocateLocallyUniqueId "AllocateLocallyUniqueId" sptr ; res = AllocateLocallyUniqueId(varptr(Luid)) ; Luid : LUID* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL AllocateLocallyUniqueId(LUID* Luid) #uselib "ADVAPI32.dll" #cfunc global AllocateLocallyUniqueId "AllocateLocallyUniqueId" var ; res = AllocateLocallyUniqueId(Luid) ; Luid : LUID* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL AllocateLocallyUniqueId(LUID* Luid) #uselib "ADVAPI32.dll" #cfunc global AllocateLocallyUniqueId "AllocateLocallyUniqueId" intptr ; res = AllocateLocallyUniqueId(varptr(Luid)) ; Luid : LUID* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
procAllocateLocallyUniqueId = advapi32.NewProc("AllocateLocallyUniqueId")
)
// Luid (LUID* out)
r1, _, err := procAllocateLocallyUniqueId.Call(
uintptr(Luid),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction AllocateLocallyUniqueId(
Luid: Pointer // LUID* out
): BOOL; stdcall;
external 'ADVAPI32.dll' name 'AllocateLocallyUniqueId';result := DllCall("ADVAPI32\AllocateLocallyUniqueId"
, "Ptr", Luid ; LUID* out
, "Int") ; return: BOOL●AllocateLocallyUniqueId(Luid) = DLL("ADVAPI32.dll", "bool AllocateLocallyUniqueId(void*)")
# 呼び出し: AllocateLocallyUniqueId(Luid)
# Luid : LUID* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。