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SetFileShortNameW
関数開いているファイルの短い名前(8.3名)を設定する(Unicode版)。
シグネチャ
// KERNEL32.dll (Unicode / -W)
#include <windows.h>
BOOL SetFileShortNameW(
HANDLE hFile,
LPCWSTR lpShortName
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hFile | HANDLE | in |
| lpShortName | LPCWSTR | in |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll (Unicode / -W)
#include <windows.h>
BOOL SetFileShortNameW(
HANDLE hFile,
LPCWSTR lpShortName
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool SetFileShortNameW(
IntPtr hFile, // HANDLE
[MarshalAs(UnmanagedType.LPWStr)] string lpShortName // LPCWSTR
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetFileShortNameW(
hFile As IntPtr, ' HANDLE
<MarshalAs(UnmanagedType.LPWStr)> lpShortName As String ' LPCWSTR
) As Boolean
End Function' hFile : HANDLE
' lpShortName : LPCWSTR
Declare PtrSafe Function SetFileShortNameW Lib "kernel32" ( _
ByVal hFile As LongPtr, _
ByVal lpShortName As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetFileShortNameW = ctypes.windll.kernel32.SetFileShortNameW
SetFileShortNameW.restype = wintypes.BOOL
SetFileShortNameW.argtypes = [
wintypes.HANDLE, # hFile : HANDLE
wintypes.LPCWSTR, # lpShortName : LPCWSTR
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
SetFileShortNameW = Fiddle::Function.new(
lib['SetFileShortNameW'],
[
Fiddle::TYPE_VOIDP, # hFile : HANDLE
Fiddle::TYPE_VOIDP, # lpShortName : LPCWSTR
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "kernel32")]
extern "system" {
fn SetFileShortNameW(
hFile: *mut core::ffi::c_void, // HANDLE
lpShortName: *const u16 // LPCWSTR
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool SetFileShortNameW(IntPtr hFile, [MarshalAs(UnmanagedType.LPWStr)] string lpShortName);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetFileShortNameW' -Namespace Win32 -PassThru
# $api::SetFileShortNameW(hFile, lpShortName)#uselib "KERNEL32.dll"
#func global SetFileShortNameW "SetFileShortNameW" wptr, wptr
; SetFileShortNameW hFile, lpShortName ; 戻り値は stat
; hFile : HANDLE -> "wptr"
; lpShortName : LPCWSTR -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global SetFileShortNameW "SetFileShortNameW" sptr, wstr
; res = SetFileShortNameW(hFile, lpShortName)
; hFile : HANDLE -> "sptr"
; lpShortName : LPCWSTR -> "wstr"; BOOL SetFileShortNameW(HANDLE hFile, LPCWSTR lpShortName)
#uselib "KERNEL32.dll"
#cfunc global SetFileShortNameW "SetFileShortNameW" intptr, wstr
; res = SetFileShortNameW(hFile, lpShortName)
; hFile : HANDLE -> "intptr"
; lpShortName : LPCWSTR -> "wstr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procSetFileShortNameW = kernel32.NewProc("SetFileShortNameW")
)
// hFile (HANDLE), lpShortName (LPCWSTR)
r1, _, err := procSetFileShortNameW.Call(
uintptr(hFile),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(lpShortName))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetFileShortNameW(
hFile: THandle; // HANDLE
lpShortName: PWideChar // LPCWSTR
): BOOL; stdcall;
external 'KERNEL32.dll' name 'SetFileShortNameW';result := DllCall("KERNEL32\SetFileShortNameW"
, "Ptr", hFile ; HANDLE
, "WStr", lpShortName ; LPCWSTR
, "Int") ; return: BOOL●SetFileShortNameW(hFile, lpShortName) = DLL("KERNEL32.dll", "bool SetFileShortNameW(void*, char*)")
# 呼び出し: SetFileShortNameW(hFile, lpShortName)
# hFile : HANDLE -> "void*"
# lpShortName : LPCWSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。