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JetRenameColumnA
関数テーブル内の列の名前を変更する(ANSI版)。
シグネチャ
// ESENT.dll (ANSI / -A)
#include <windows.h>
INT JetRenameColumnA(
JET_SESID sesid,
JET_TABLEID tableid,
CHAR* szName,
CHAR* szNameNew,
DWORD grbit
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| sesid | JET_SESID | in |
| tableid | JET_TABLEID | in |
| szName | CHAR* | in |
| szNameNew | CHAR* | in |
| grbit | DWORD | in |
戻り値の型: INT
各言語での呼び出し定義
// ESENT.dll (ANSI / -A)
#include <windows.h>
INT JetRenameColumnA(
JET_SESID sesid,
JET_TABLEID tableid,
CHAR* szName,
CHAR* szNameNew,
DWORD grbit
);[DllImport("ESENT.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern int JetRenameColumnA(
UIntPtr sesid, // JET_SESID
UIntPtr tableid, // JET_TABLEID
IntPtr szName, // CHAR*
IntPtr szNameNew, // CHAR*
uint grbit // DWORD
);<DllImport("ESENT.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function JetRenameColumnA(
sesid As UIntPtr, ' JET_SESID
tableid As UIntPtr, ' JET_TABLEID
szName As IntPtr, ' CHAR*
szNameNew As IntPtr, ' CHAR*
grbit As UInteger ' DWORD
) As Integer
End Function' sesid : JET_SESID
' tableid : JET_TABLEID
' szName : CHAR*
' szNameNew : CHAR*
' grbit : DWORD
Declare PtrSafe Function JetRenameColumnA Lib "esent" ( _
ByVal sesid As LongPtr, _
ByVal tableid As LongPtr, _
ByVal szName As LongPtr, _
ByVal szNameNew As LongPtr, _
ByVal grbit As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
JetRenameColumnA = ctypes.windll.esent.JetRenameColumnA
JetRenameColumnA.restype = ctypes.c_int
JetRenameColumnA.argtypes = [
ctypes.c_size_t, # sesid : JET_SESID
ctypes.c_size_t, # tableid : JET_TABLEID
ctypes.POINTER(ctypes.c_byte), # szName : CHAR*
ctypes.POINTER(ctypes.c_byte), # szNameNew : CHAR*
wintypes.DWORD, # grbit : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ESENT.dll')
JetRenameColumnA = Fiddle::Function.new(
lib['JetRenameColumnA'],
[
Fiddle::TYPE_UINTPTR_T, # sesid : JET_SESID
Fiddle::TYPE_UINTPTR_T, # tableid : JET_TABLEID
Fiddle::TYPE_VOIDP, # szName : CHAR*
Fiddle::TYPE_VOIDP, # szNameNew : CHAR*
-Fiddle::TYPE_INT, # grbit : DWORD
],
Fiddle::TYPE_INT)#[link(name = "esent")]
extern "system" {
fn JetRenameColumnA(
sesid: usize, // JET_SESID
tableid: usize, // JET_TABLEID
szName: *mut i8, // CHAR*
szNameNew: *mut i8, // CHAR*
grbit: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("ESENT.dll", CharSet = CharSet.Ansi)]
public static extern int JetRenameColumnA(UIntPtr sesid, UIntPtr tableid, IntPtr szName, IntPtr szNameNew, uint grbit);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ESENT_JetRenameColumnA' -Namespace Win32 -PassThru
# $api::JetRenameColumnA(sesid, tableid, szName, szNameNew, grbit)#uselib "ESENT.dll"
#func global JetRenameColumnA "JetRenameColumnA" sptr, sptr, sptr, sptr, sptr
; JetRenameColumnA sesid, tableid, varptr(szName), varptr(szNameNew), grbit ; 戻り値は stat
; sesid : JET_SESID -> "sptr"
; tableid : JET_TABLEID -> "sptr"
; szName : CHAR* -> "sptr"
; szNameNew : CHAR* -> "sptr"
; grbit : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "ESENT.dll" #cfunc global JetRenameColumnA "JetRenameColumnA" sptr, sptr, var, var, int ; res = JetRenameColumnA(sesid, tableid, szName, szNameNew, grbit) ; sesid : JET_SESID -> "sptr" ; tableid : JET_TABLEID -> "sptr" ; szName : CHAR* -> "var" ; szNameNew : CHAR* -> "var" ; grbit : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "ESENT.dll" #cfunc global JetRenameColumnA "JetRenameColumnA" sptr, sptr, sptr, sptr, int ; res = JetRenameColumnA(sesid, tableid, varptr(szName), varptr(szNameNew), grbit) ; sesid : JET_SESID -> "sptr" ; tableid : JET_TABLEID -> "sptr" ; szName : CHAR* -> "sptr" ; szNameNew : CHAR* -> "sptr" ; grbit : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT JetRenameColumnA(JET_SESID sesid, JET_TABLEID tableid, CHAR* szName, CHAR* szNameNew, DWORD grbit) #uselib "ESENT.dll" #cfunc global JetRenameColumnA "JetRenameColumnA" intptr, intptr, var, var, int ; res = JetRenameColumnA(sesid, tableid, szName, szNameNew, grbit) ; sesid : JET_SESID -> "intptr" ; tableid : JET_TABLEID -> "intptr" ; szName : CHAR* -> "var" ; szNameNew : CHAR* -> "var" ; grbit : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT JetRenameColumnA(JET_SESID sesid, JET_TABLEID tableid, CHAR* szName, CHAR* szNameNew, DWORD grbit) #uselib "ESENT.dll" #cfunc global JetRenameColumnA "JetRenameColumnA" intptr, intptr, intptr, intptr, int ; res = JetRenameColumnA(sesid, tableid, varptr(szName), varptr(szNameNew), grbit) ; sesid : JET_SESID -> "intptr" ; tableid : JET_TABLEID -> "intptr" ; szName : CHAR* -> "intptr" ; szNameNew : CHAR* -> "intptr" ; grbit : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
esent = windows.NewLazySystemDLL("ESENT.dll")
procJetRenameColumnA = esent.NewProc("JetRenameColumnA")
)
// sesid (JET_SESID), tableid (JET_TABLEID), szName (CHAR*), szNameNew (CHAR*), grbit (DWORD)
r1, _, err := procJetRenameColumnA.Call(
uintptr(sesid),
uintptr(tableid),
uintptr(szName),
uintptr(szNameNew),
uintptr(grbit),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction JetRenameColumnA(
sesid: NativeUInt; // JET_SESID
tableid: NativeUInt; // JET_TABLEID
szName: Pointer; // CHAR*
szNameNew: Pointer; // CHAR*
grbit: DWORD // DWORD
): Integer; stdcall;
external 'ESENT.dll' name 'JetRenameColumnA';result := DllCall("ESENT\JetRenameColumnA"
, "UPtr", sesid ; JET_SESID
, "UPtr", tableid ; JET_TABLEID
, "Ptr", szName ; CHAR*
, "Ptr", szNameNew ; CHAR*
, "UInt", grbit ; DWORD
, "Int") ; return: INT●JetRenameColumnA(sesid, tableid, szName, szNameNew, grbit) = DLL("ESENT.dll", "int JetRenameColumnA(int, int, void*, void*, dword)")
# 呼び出し: JetRenameColumnA(sesid, tableid, szName, szNameNew, grbit)
# sesid : JET_SESID -> "int"
# tableid : JET_TABLEID -> "int"
# szName : CHAR* -> "void*"
# szNameNew : CHAR* -> "void*"
# grbit : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。