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EnableIdleRoutine

関数
アイドルルーチンの有効・無効を切り替える。
DLLMAPI32.dll呼出規約winapi

シグネチャ

// MAPI32.dll
#include <windows.h>

void EnableIdleRoutine(
    void* ftg,
    BOOL fEnable
);

パラメーター

名前方向
ftgvoid*inout
fEnableBOOLin

戻り値の型: void

各言語での呼び出し定義

// MAPI32.dll
#include <windows.h>

void EnableIdleRoutine(
    void* ftg,
    BOOL fEnable
);
[DllImport("MAPI32.dll", ExactSpelling = true)]
static extern void EnableIdleRoutine(
    IntPtr ftg,   // void* in/out
    bool fEnable   // BOOL
);
<DllImport("MAPI32.dll", ExactSpelling:=True)>
Public Shared Sub EnableIdleRoutine(
    ftg As IntPtr,   ' void* in/out
    fEnable As Boolean   ' BOOL
)
End Sub
' ftg : void* in/out
' fEnable : BOOL
Declare PtrSafe Sub EnableIdleRoutine Lib "mapi32" ( _
    ByVal ftg As LongPtr, _
    ByVal fEnable As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

EnableIdleRoutine = ctypes.windll.mapi32.EnableIdleRoutine
EnableIdleRoutine.restype = None
EnableIdleRoutine.argtypes = [
    ctypes.POINTER(None),  # ftg : void* in/out
    wintypes.BOOL,  # fEnable : BOOL
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('MAPI32.dll')
EnableIdleRoutine = Fiddle::Function.new(
  lib['EnableIdleRoutine'],
  [
    Fiddle::TYPE_VOIDP,  # ftg : void* in/out
    Fiddle::TYPE_INT,  # fEnable : BOOL
  ],
  Fiddle::TYPE_VOID)
#[link(name = "mapi32")]
extern "system" {
    fn EnableIdleRoutine(
        ftg: *mut (),  // void* in/out
        fEnable: i32  // BOOL
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("MAPI32.dll")]
public static extern void EnableIdleRoutine(IntPtr ftg, bool fEnable);
"@
$api = Add-Type -MemberDefinition $sig -Name 'MAPI32_EnableIdleRoutine' -Namespace Win32 -PassThru
# $api::EnableIdleRoutine(ftg, fEnable)
#uselib "MAPI32.dll"
#func global EnableIdleRoutine "EnableIdleRoutine" sptr, sptr
; EnableIdleRoutine ftg, fEnable
; ftg : void* in/out -> "sptr"
; fEnable : BOOL -> "sptr"
#uselib "MAPI32.dll"
#func global EnableIdleRoutine "EnableIdleRoutine" sptr, int
; EnableIdleRoutine ftg, fEnable
; ftg : void* in/out -> "sptr"
; fEnable : BOOL -> "int"
; void EnableIdleRoutine(void* ftg, BOOL fEnable)
#uselib "MAPI32.dll"
#func global EnableIdleRoutine "EnableIdleRoutine" intptr, int
; EnableIdleRoutine ftg, fEnable
; ftg : void* in/out -> "intptr"
; fEnable : BOOL -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	mapi32 = windows.NewLazySystemDLL("MAPI32.dll")
	procEnableIdleRoutine = mapi32.NewProc("EnableIdleRoutine")
)

// ftg (void* in/out), fEnable (BOOL)
r1, _, err := procEnableIdleRoutine.Call(
	uintptr(ftg),
	uintptr(fEnable),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure EnableIdleRoutine(
  ftg: Pointer;   // void* in/out
  fEnable: BOOL   // BOOL
); stdcall;
  external 'MAPI32.dll' name 'EnableIdleRoutine';
result := DllCall("MAPI32\EnableIdleRoutine"
    , "Ptr", ftg   ; void* in/out
    , "Int", fEnable   ; BOOL
    , "Int")   ; return: void
●EnableIdleRoutine(ftg, fEnable) = DLL("MAPI32.dll", "int EnableIdleRoutine(void*, bool)")
# 呼び出し: EnableIdleRoutine(ftg, fEnable)
# ftg : void* in/out -> "void*"
# fEnable : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。