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EnableIdleRoutine
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// MAPI32.dll
#include <windows.h>
void EnableIdleRoutine(
void* ftg,
BOOL fEnable
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| ftg | void* | inout |
| fEnable | BOOL | in |
戻り値の型: void
各言語での呼び出し定義
// MAPI32.dll
#include <windows.h>
void EnableIdleRoutine(
void* ftg,
BOOL fEnable
);[DllImport("MAPI32.dll", ExactSpelling = true)]
static extern void EnableIdleRoutine(
IntPtr ftg, // void* in/out
bool fEnable // BOOL
);<DllImport("MAPI32.dll", ExactSpelling:=True)>
Public Shared Sub EnableIdleRoutine(
ftg As IntPtr, ' void* in/out
fEnable As Boolean ' BOOL
)
End Sub' ftg : void* in/out
' fEnable : BOOL
Declare PtrSafe Sub EnableIdleRoutine Lib "mapi32" ( _
ByVal ftg As LongPtr, _
ByVal fEnable As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EnableIdleRoutine = ctypes.windll.mapi32.EnableIdleRoutine
EnableIdleRoutine.restype = None
EnableIdleRoutine.argtypes = [
ctypes.POINTER(None), # ftg : void* in/out
wintypes.BOOL, # fEnable : BOOL
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('MAPI32.dll')
EnableIdleRoutine = Fiddle::Function.new(
lib['EnableIdleRoutine'],
[
Fiddle::TYPE_VOIDP, # ftg : void* in/out
Fiddle::TYPE_INT, # fEnable : BOOL
],
Fiddle::TYPE_VOID)#[link(name = "mapi32")]
extern "system" {
fn EnableIdleRoutine(
ftg: *mut (), // void* in/out
fEnable: i32 // BOOL
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("MAPI32.dll")]
public static extern void EnableIdleRoutine(IntPtr ftg, bool fEnable);
"@
$api = Add-Type -MemberDefinition $sig -Name 'MAPI32_EnableIdleRoutine' -Namespace Win32 -PassThru
# $api::EnableIdleRoutine(ftg, fEnable)#uselib "MAPI32.dll"
#func global EnableIdleRoutine "EnableIdleRoutine" sptr, sptr
; EnableIdleRoutine ftg, fEnable
; ftg : void* in/out -> "sptr"
; fEnable : BOOL -> "sptr"#uselib "MAPI32.dll"
#func global EnableIdleRoutine "EnableIdleRoutine" sptr, int
; EnableIdleRoutine ftg, fEnable
; ftg : void* in/out -> "sptr"
; fEnable : BOOL -> "int"; void EnableIdleRoutine(void* ftg, BOOL fEnable)
#uselib "MAPI32.dll"
#func global EnableIdleRoutine "EnableIdleRoutine" intptr, int
; EnableIdleRoutine ftg, fEnable
; ftg : void* in/out -> "intptr"
; fEnable : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
mapi32 = windows.NewLazySystemDLL("MAPI32.dll")
procEnableIdleRoutine = mapi32.NewProc("EnableIdleRoutine")
)
// ftg (void* in/out), fEnable (BOOL)
r1, _, err := procEnableIdleRoutine.Call(
uintptr(ftg),
uintptr(fEnable),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure EnableIdleRoutine(
ftg: Pointer; // void* in/out
fEnable: BOOL // BOOL
); stdcall;
external 'MAPI32.dll' name 'EnableIdleRoutine';result := DllCall("MAPI32\EnableIdleRoutine"
, "Ptr", ftg ; void* in/out
, "Int", fEnable ; BOOL
, "Int") ; return: void●EnableIdleRoutine(ftg, fEnable) = DLL("MAPI32.dll", "int EnableIdleRoutine(void*, bool)")
# 呼び出し: EnableIdleRoutine(ftg, fEnable)
# ftg : void* in/out -> "void*"
# fEnable : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。