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WriteClassStg
関数ストレージにクラスIDを書き込む。
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// OLE32.dll
#include <windows.h>
HRESULT WriteClassStg(
IStorage* pStg,
const GUID* rclsid
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pStg | IStorage* | in |
| rclsid | GUID* | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// OLE32.dll
#include <windows.h>
HRESULT WriteClassStg(
IStorage* pStg,
const GUID* rclsid
);[DllImport("OLE32.dll", ExactSpelling = true)]
static extern int WriteClassStg(
IntPtr pStg, // IStorage*
ref Guid rclsid // GUID*
);<DllImport("OLE32.dll", ExactSpelling:=True)>
Public Shared Function WriteClassStg(
pStg As IntPtr, ' IStorage*
ByRef rclsid As Guid ' GUID*
) As Integer
End Function' pStg : IStorage*
' rclsid : GUID*
Declare PtrSafe Function WriteClassStg Lib "ole32" ( _
ByVal pStg As LongPtr, _
ByVal rclsid As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WriteClassStg = ctypes.windll.ole32.WriteClassStg
WriteClassStg.restype = ctypes.c_int
WriteClassStg.argtypes = [
ctypes.c_void_p, # pStg : IStorage*
ctypes.c_void_p, # rclsid : GUID*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OLE32.dll')
WriteClassStg = Fiddle::Function.new(
lib['WriteClassStg'],
[
Fiddle::TYPE_VOIDP, # pStg : IStorage*
Fiddle::TYPE_VOIDP, # rclsid : GUID*
],
Fiddle::TYPE_INT)#[link(name = "ole32")]
extern "system" {
fn WriteClassStg(
pStg: *mut core::ffi::c_void, // IStorage*
rclsid: *const GUID // GUID*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OLE32.dll")]
public static extern int WriteClassStg(IntPtr pStg, ref Guid rclsid);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLE32_WriteClassStg' -Namespace Win32 -PassThru
# $api::WriteClassStg(pStg, rclsid)#uselib "OLE32.dll"
#func global WriteClassStg "WriteClassStg" sptr, sptr
; WriteClassStg pStg, varptr(rclsid) ; 戻り値は stat
; pStg : IStorage* -> "sptr"
; rclsid : GUID* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "OLE32.dll" #cfunc global WriteClassStg "WriteClassStg" sptr, var ; res = WriteClassStg(pStg, rclsid) ; pStg : IStorage* -> "sptr" ; rclsid : GUID* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OLE32.dll" #cfunc global WriteClassStg "WriteClassStg" sptr, sptr ; res = WriteClassStg(pStg, varptr(rclsid)) ; pStg : IStorage* -> "sptr" ; rclsid : GUID* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT WriteClassStg(IStorage* pStg, GUID* rclsid) #uselib "OLE32.dll" #cfunc global WriteClassStg "WriteClassStg" intptr, var ; res = WriteClassStg(pStg, rclsid) ; pStg : IStorage* -> "intptr" ; rclsid : GUID* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT WriteClassStg(IStorage* pStg, GUID* rclsid) #uselib "OLE32.dll" #cfunc global WriteClassStg "WriteClassStg" intptr, intptr ; res = WriteClassStg(pStg, varptr(rclsid)) ; pStg : IStorage* -> "intptr" ; rclsid : GUID* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ole32 = windows.NewLazySystemDLL("OLE32.dll")
procWriteClassStg = ole32.NewProc("WriteClassStg")
)
// pStg (IStorage*), rclsid (GUID*)
r1, _, err := procWriteClassStg.Call(
uintptr(pStg),
uintptr(rclsid),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction WriteClassStg(
pStg: Pointer; // IStorage*
rclsid: PGUID // GUID*
): Integer; stdcall;
external 'OLE32.dll' name 'WriteClassStg';result := DllCall("OLE32\WriteClassStg"
, "Ptr", pStg ; IStorage*
, "Ptr", rclsid ; GUID*
, "Int") ; return: HRESULT●WriteClassStg(pStg, rclsid) = DLL("OLE32.dll", "int WriteClassStg(void*, void*)")
# 呼び出し: WriteClassStg(pStg, rclsid)
# pStg : IStorage* -> "void*"
# rclsid : GUID* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。