Win32 API 日本語リファレンス
ホームSystem.Console › ConsoleMenuControl

ConsoleMenuControl

関数
コンソールのシステムメニュー項目を制御する内部関数。
DLLKERNEL32.dll呼出規約winapi

シグネチャ

// KERNEL32.dll
#include <windows.h>

HMENU ConsoleMenuControl(
    HANDLE hConsoleOutput,
    DWORD dwCommandIdLow,
    DWORD dwCommandIdHigh
);

パラメーター

名前方向
hConsoleOutputHANDLEin
dwCommandIdLowDWORDin
dwCommandIdHighDWORDin

戻り値の型: HMENU

各言語での呼び出し定義

// KERNEL32.dll
#include <windows.h>

HMENU ConsoleMenuControl(
    HANDLE hConsoleOutput,
    DWORD dwCommandIdLow,
    DWORD dwCommandIdHigh
);
[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern IntPtr ConsoleMenuControl(
    IntPtr hConsoleOutput,   // HANDLE
    uint dwCommandIdLow,   // DWORD
    uint dwCommandIdHigh   // DWORD
);
<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Function ConsoleMenuControl(
    hConsoleOutput As IntPtr,   ' HANDLE
    dwCommandIdLow As UInteger,   ' DWORD
    dwCommandIdHigh As UInteger   ' DWORD
) As IntPtr
End Function
' hConsoleOutput : HANDLE
' dwCommandIdLow : DWORD
' dwCommandIdHigh : DWORD
Declare PtrSafe Function ConsoleMenuControl Lib "kernel32" ( _
    ByVal hConsoleOutput As LongPtr, _
    ByVal dwCommandIdLow As Long, _
    ByVal dwCommandIdHigh As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ConsoleMenuControl = ctypes.windll.kernel32.ConsoleMenuControl
ConsoleMenuControl.restype = ctypes.c_void_p
ConsoleMenuControl.argtypes = [
    wintypes.HANDLE,  # hConsoleOutput : HANDLE
    wintypes.DWORD,  # dwCommandIdLow : DWORD
    wintypes.DWORD,  # dwCommandIdHigh : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
ConsoleMenuControl = Fiddle::Function.new(
  lib['ConsoleMenuControl'],
  [
    Fiddle::TYPE_VOIDP,  # hConsoleOutput : HANDLE
    -Fiddle::TYPE_INT,  # dwCommandIdLow : DWORD
    -Fiddle::TYPE_INT,  # dwCommandIdHigh : DWORD
  ],
  Fiddle::TYPE_VOIDP)
#[link(name = "kernel32")]
extern "system" {
    fn ConsoleMenuControl(
        hConsoleOutput: *mut core::ffi::c_void,  // HANDLE
        dwCommandIdLow: u32,  // DWORD
        dwCommandIdHigh: u32  // DWORD
    ) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("KERNEL32.dll")]
public static extern IntPtr ConsoleMenuControl(IntPtr hConsoleOutput, uint dwCommandIdLow, uint dwCommandIdHigh);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_ConsoleMenuControl' -Namespace Win32 -PassThru
# $api::ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)
#uselib "KERNEL32.dll"
#func global ConsoleMenuControl "ConsoleMenuControl" sptr, sptr, sptr
; ConsoleMenuControl hConsoleOutput, dwCommandIdLow, dwCommandIdHigh   ; 戻り値は stat
; hConsoleOutput : HANDLE -> "sptr"
; dwCommandIdLow : DWORD -> "sptr"
; dwCommandIdHigh : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "KERNEL32.dll"
#cfunc global ConsoleMenuControl "ConsoleMenuControl" sptr, int, int
; res = ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)
; hConsoleOutput : HANDLE -> "sptr"
; dwCommandIdLow : DWORD -> "int"
; dwCommandIdHigh : DWORD -> "int"
; HMENU ConsoleMenuControl(HANDLE hConsoleOutput, DWORD dwCommandIdLow, DWORD dwCommandIdHigh)
#uselib "KERNEL32.dll"
#cfunc global ConsoleMenuControl "ConsoleMenuControl" intptr, int, int
; res = ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)
; hConsoleOutput : HANDLE -> "intptr"
; dwCommandIdLow : DWORD -> "int"
; dwCommandIdHigh : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procConsoleMenuControl = kernel32.NewProc("ConsoleMenuControl")
)

// hConsoleOutput (HANDLE), dwCommandIdLow (DWORD), dwCommandIdHigh (DWORD)
r1, _, err := procConsoleMenuControl.Call(
	uintptr(hConsoleOutput),
	uintptr(dwCommandIdLow),
	uintptr(dwCommandIdHigh),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HMENU
function ConsoleMenuControl(
  hConsoleOutput: THandle;   // HANDLE
  dwCommandIdLow: DWORD;   // DWORD
  dwCommandIdHigh: DWORD   // DWORD
): THandle; stdcall;
  external 'KERNEL32.dll' name 'ConsoleMenuControl';
result := DllCall("KERNEL32\ConsoleMenuControl"
    , "Ptr", hConsoleOutput   ; HANDLE
    , "UInt", dwCommandIdLow   ; DWORD
    , "UInt", dwCommandIdHigh   ; DWORD
    , "Ptr")   ; return: HMENU
●ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh) = DLL("KERNEL32.dll", "void* ConsoleMenuControl(void*, dword, dword)")
# 呼び出し: ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)
# hConsoleOutput : HANDLE -> "void*"
# dwCommandIdLow : DWORD -> "dword"
# dwCommandIdHigh : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。