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ConsoleMenuControl
関数コンソールのシステムメニュー項目を制御する内部関数。
シグネチャ
// KERNEL32.dll
#include <windows.h>
HMENU ConsoleMenuControl(
HANDLE hConsoleOutput,
DWORD dwCommandIdLow,
DWORD dwCommandIdHigh
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hConsoleOutput | HANDLE | in | 対象のコンソール画面バッファのハンドル。 |
| dwCommandIdLow | DWORD | in | システムメニューに割り当てるコマンドID範囲の下限値。 |
| dwCommandIdHigh | DWORD | in | システムメニューに割り当てるコマンドID範囲の上限値。 |
戻り値の型: HMENU
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
HMENU ConsoleMenuControl(
HANDLE hConsoleOutput,
DWORD dwCommandIdLow,
DWORD dwCommandIdHigh
);[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern IntPtr ConsoleMenuControl(
IntPtr hConsoleOutput, // HANDLE
uint dwCommandIdLow, // DWORD
uint dwCommandIdHigh // DWORD
);<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Function ConsoleMenuControl(
hConsoleOutput As IntPtr, ' HANDLE
dwCommandIdLow As UInteger, ' DWORD
dwCommandIdHigh As UInteger ' DWORD
) As IntPtr
End Function' hConsoleOutput : HANDLE
' dwCommandIdLow : DWORD
' dwCommandIdHigh : DWORD
Declare PtrSafe Function ConsoleMenuControl Lib "kernel32" ( _
ByVal hConsoleOutput As LongPtr, _
ByVal dwCommandIdLow As Long, _
ByVal dwCommandIdHigh As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ConsoleMenuControl = ctypes.windll.kernel32.ConsoleMenuControl
ConsoleMenuControl.restype = ctypes.c_void_p
ConsoleMenuControl.argtypes = [
wintypes.HANDLE, # hConsoleOutput : HANDLE
wintypes.DWORD, # dwCommandIdLow : DWORD
wintypes.DWORD, # dwCommandIdHigh : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
ConsoleMenuControl = Fiddle::Function.new(
lib['ConsoleMenuControl'],
[
Fiddle::TYPE_VOIDP, # hConsoleOutput : HANDLE
-Fiddle::TYPE_INT, # dwCommandIdLow : DWORD
-Fiddle::TYPE_INT, # dwCommandIdHigh : DWORD
],
Fiddle::TYPE_VOIDP)#[link(name = "kernel32")]
extern "system" {
fn ConsoleMenuControl(
hConsoleOutput: *mut core::ffi::c_void, // HANDLE
dwCommandIdLow: u32, // DWORD
dwCommandIdHigh: u32 // DWORD
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("KERNEL32.dll")]
public static extern IntPtr ConsoleMenuControl(IntPtr hConsoleOutput, uint dwCommandIdLow, uint dwCommandIdHigh);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_ConsoleMenuControl' -Namespace Win32 -PassThru
# $api::ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)#uselib "KERNEL32.dll"
#func global ConsoleMenuControl "ConsoleMenuControl" sptr, sptr, sptr
; ConsoleMenuControl hConsoleOutput, dwCommandIdLow, dwCommandIdHigh ; 戻り値は stat
; hConsoleOutput : HANDLE -> "sptr"
; dwCommandIdLow : DWORD -> "sptr"
; dwCommandIdHigh : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global ConsoleMenuControl "ConsoleMenuControl" sptr, int, int
; res = ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)
; hConsoleOutput : HANDLE -> "sptr"
; dwCommandIdLow : DWORD -> "int"
; dwCommandIdHigh : DWORD -> "int"; HMENU ConsoleMenuControl(HANDLE hConsoleOutput, DWORD dwCommandIdLow, DWORD dwCommandIdHigh)
#uselib "KERNEL32.dll"
#cfunc global ConsoleMenuControl "ConsoleMenuControl" intptr, int, int
; res = ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)
; hConsoleOutput : HANDLE -> "intptr"
; dwCommandIdLow : DWORD -> "int"
; dwCommandIdHigh : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procConsoleMenuControl = kernel32.NewProc("ConsoleMenuControl")
)
// hConsoleOutput (HANDLE), dwCommandIdLow (DWORD), dwCommandIdHigh (DWORD)
r1, _, err := procConsoleMenuControl.Call(
uintptr(hConsoleOutput),
uintptr(dwCommandIdLow),
uintptr(dwCommandIdHigh),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HMENUfunction ConsoleMenuControl(
hConsoleOutput: THandle; // HANDLE
dwCommandIdLow: DWORD; // DWORD
dwCommandIdHigh: DWORD // DWORD
): THandle; stdcall;
external 'KERNEL32.dll' name 'ConsoleMenuControl';result := DllCall("KERNEL32\ConsoleMenuControl"
, "Ptr", hConsoleOutput ; HANDLE
, "UInt", dwCommandIdLow ; DWORD
, "UInt", dwCommandIdHigh ; DWORD
, "Ptr") ; return: HMENU●ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh) = DLL("KERNEL32.dll", "void* ConsoleMenuControl(void*, dword, dword)")
# 呼び出し: ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)
# hConsoleOutput : HANDLE -> "void*"
# dwCommandIdLow : DWORD -> "dword"
# dwCommandIdHigh : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "kernel32" fn ConsoleMenuControl(
hConsoleOutput: ?*anyopaque, // HANDLE
dwCommandIdLow: u32, // DWORD
dwCommandIdHigh: u32 // DWORD
) callconv(std.os.windows.WINAPI) ?*anyopaque;proc ConsoleMenuControl(
hConsoleOutput: pointer, # HANDLE
dwCommandIdLow: uint32, # DWORD
dwCommandIdHigh: uint32 # DWORD
): pointer {.importc: "ConsoleMenuControl", stdcall, dynlib: "KERNEL32.dll".}pragma(lib, "kernel32");
extern(Windows)
void* ConsoleMenuControl(
void* hConsoleOutput, // HANDLE
uint dwCommandIdLow, // DWORD
uint dwCommandIdHigh // DWORD
);ccall((:ConsoleMenuControl, "KERNEL32.dll"), stdcall, Ptr{Cvoid},
(Ptr{Cvoid}, UInt32, UInt32),
hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)
# hConsoleOutput : HANDLE -> Ptr{Cvoid}
# dwCommandIdLow : DWORD -> UInt32
# dwCommandIdHigh : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void* ConsoleMenuControl(
void* hConsoleOutput,
uint32_t dwCommandIdLow,
uint32_t dwCommandIdHigh);
]]
local kernel32 = ffi.load("kernel32")
-- kernel32.ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)
-- hConsoleOutput : HANDLE
-- dwCommandIdLow : DWORD
-- dwCommandIdHigh : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('KERNEL32.dll');
const ConsoleMenuControl = lib.func('__stdcall', 'ConsoleMenuControl', 'void *', ['void *', 'uint32_t', 'uint32_t']);
// ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)
// hConsoleOutput : HANDLE -> 'void *'
// dwCommandIdLow : DWORD -> 'uint32_t'
// dwCommandIdHigh : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("KERNEL32.dll", {
ConsoleMenuControl: { parameters: ["pointer", "u32", "u32"], result: "pointer" },
});
// lib.symbols.ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)
// hConsoleOutput : HANDLE -> "pointer"
// dwCommandIdLow : DWORD -> "u32"
// dwCommandIdHigh : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void* ConsoleMenuControl(
void* hConsoleOutput,
uint32_t dwCommandIdLow,
uint32_t dwCommandIdHigh);
C, "KERNEL32.dll");
// $ffi->ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh);
// hConsoleOutput : HANDLE
// dwCommandIdLow : DWORD
// dwCommandIdHigh : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Kernel32 extends StdCallLibrary {
Kernel32 INSTANCE = Native.load("kernel32", Kernel32.class);
Pointer ConsoleMenuControl(
Pointer hConsoleOutput, // HANDLE
int dwCommandIdLow, // DWORD
int dwCommandIdHigh // DWORD
);
}@[Link("kernel32")]
lib LibKERNEL32
fun ConsoleMenuControl = ConsoleMenuControl(
hConsoleOutput : Void*, # HANDLE
dwCommandIdLow : UInt32, # DWORD
dwCommandIdHigh : UInt32 # DWORD
) : Void*
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef ConsoleMenuControlNative = Pointer<Void> Function(Pointer<Void>, Uint32, Uint32);
typedef ConsoleMenuControlDart = Pointer<Void> Function(Pointer<Void>, int, int);
final ConsoleMenuControl = DynamicLibrary.open('KERNEL32.dll')
.lookupFunction<ConsoleMenuControlNative, ConsoleMenuControlDart>('ConsoleMenuControl');
// hConsoleOutput : HANDLE -> Pointer<Void>
// dwCommandIdLow : DWORD -> Uint32
// dwCommandIdHigh : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function ConsoleMenuControl(
hConsoleOutput: THandle; // HANDLE
dwCommandIdLow: DWORD; // DWORD
dwCommandIdHigh: DWORD // DWORD
): THandle; stdcall;
external 'KERNEL32.dll' name 'ConsoleMenuControl';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "ConsoleMenuControl"
c_ConsoleMenuControl :: Ptr () -> Word32 -> Word32 -> IO (Ptr ())
-- hConsoleOutput : HANDLE -> Ptr ()
-- dwCommandIdLow : DWORD -> Word32
-- dwCommandIdHigh : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let consolemenucontrol =
foreign "ConsoleMenuControl"
((ptr void) @-> uint32_t @-> uint32_t @-> returning (ptr void))
(* hConsoleOutput : HANDLE -> (ptr void) *)
(* dwCommandIdLow : DWORD -> uint32_t *)
(* dwCommandIdHigh : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library kernel32 (t "KERNEL32.dll"))
(cffi:use-foreign-library kernel32)
(cffi:defcfun ("ConsoleMenuControl" console-menu-control :convention :stdcall) :pointer
(h-console-output :pointer) ; HANDLE
(dw-command-id-low :uint32) ; DWORD
(dw-command-id-high :uint32)) ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $ConsoleMenuControl = Win32::API::More->new('KERNEL32',
'HANDLE ConsoleMenuControl(HANDLE hConsoleOutput, DWORD dwCommandIdLow, DWORD dwCommandIdHigh)');
# my $ret = $ConsoleMenuControl->Call($hConsoleOutput, $dwCommandIdLow, $dwCommandIdHigh);
# hConsoleOutput : HANDLE -> HANDLE
# dwCommandIdLow : DWORD -> DWORD
# dwCommandIdHigh : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。