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ConsoleMenuControl
関数コンソールのシステムメニュー項目を制御する内部関数。
シグネチャ
// KERNEL32.dll
#include <windows.h>
HMENU ConsoleMenuControl(
HANDLE hConsoleOutput,
DWORD dwCommandIdLow,
DWORD dwCommandIdHigh
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hConsoleOutput | HANDLE | in |
| dwCommandIdLow | DWORD | in |
| dwCommandIdHigh | DWORD | in |
戻り値の型: HMENU
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
HMENU ConsoleMenuControl(
HANDLE hConsoleOutput,
DWORD dwCommandIdLow,
DWORD dwCommandIdHigh
);[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern IntPtr ConsoleMenuControl(
IntPtr hConsoleOutput, // HANDLE
uint dwCommandIdLow, // DWORD
uint dwCommandIdHigh // DWORD
);<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Function ConsoleMenuControl(
hConsoleOutput As IntPtr, ' HANDLE
dwCommandIdLow As UInteger, ' DWORD
dwCommandIdHigh As UInteger ' DWORD
) As IntPtr
End Function' hConsoleOutput : HANDLE
' dwCommandIdLow : DWORD
' dwCommandIdHigh : DWORD
Declare PtrSafe Function ConsoleMenuControl Lib "kernel32" ( _
ByVal hConsoleOutput As LongPtr, _
ByVal dwCommandIdLow As Long, _
ByVal dwCommandIdHigh As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ConsoleMenuControl = ctypes.windll.kernel32.ConsoleMenuControl
ConsoleMenuControl.restype = ctypes.c_void_p
ConsoleMenuControl.argtypes = [
wintypes.HANDLE, # hConsoleOutput : HANDLE
wintypes.DWORD, # dwCommandIdLow : DWORD
wintypes.DWORD, # dwCommandIdHigh : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
ConsoleMenuControl = Fiddle::Function.new(
lib['ConsoleMenuControl'],
[
Fiddle::TYPE_VOIDP, # hConsoleOutput : HANDLE
-Fiddle::TYPE_INT, # dwCommandIdLow : DWORD
-Fiddle::TYPE_INT, # dwCommandIdHigh : DWORD
],
Fiddle::TYPE_VOIDP)#[link(name = "kernel32")]
extern "system" {
fn ConsoleMenuControl(
hConsoleOutput: *mut core::ffi::c_void, // HANDLE
dwCommandIdLow: u32, // DWORD
dwCommandIdHigh: u32 // DWORD
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("KERNEL32.dll")]
public static extern IntPtr ConsoleMenuControl(IntPtr hConsoleOutput, uint dwCommandIdLow, uint dwCommandIdHigh);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_ConsoleMenuControl' -Namespace Win32 -PassThru
# $api::ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)#uselib "KERNEL32.dll"
#func global ConsoleMenuControl "ConsoleMenuControl" sptr, sptr, sptr
; ConsoleMenuControl hConsoleOutput, dwCommandIdLow, dwCommandIdHigh ; 戻り値は stat
; hConsoleOutput : HANDLE -> "sptr"
; dwCommandIdLow : DWORD -> "sptr"
; dwCommandIdHigh : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global ConsoleMenuControl "ConsoleMenuControl" sptr, int, int
; res = ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)
; hConsoleOutput : HANDLE -> "sptr"
; dwCommandIdLow : DWORD -> "int"
; dwCommandIdHigh : DWORD -> "int"; HMENU ConsoleMenuControl(HANDLE hConsoleOutput, DWORD dwCommandIdLow, DWORD dwCommandIdHigh)
#uselib "KERNEL32.dll"
#cfunc global ConsoleMenuControl "ConsoleMenuControl" intptr, int, int
; res = ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)
; hConsoleOutput : HANDLE -> "intptr"
; dwCommandIdLow : DWORD -> "int"
; dwCommandIdHigh : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procConsoleMenuControl = kernel32.NewProc("ConsoleMenuControl")
)
// hConsoleOutput (HANDLE), dwCommandIdLow (DWORD), dwCommandIdHigh (DWORD)
r1, _, err := procConsoleMenuControl.Call(
uintptr(hConsoleOutput),
uintptr(dwCommandIdLow),
uintptr(dwCommandIdHigh),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HMENUfunction ConsoleMenuControl(
hConsoleOutput: THandle; // HANDLE
dwCommandIdLow: DWORD; // DWORD
dwCommandIdHigh: DWORD // DWORD
): THandle; stdcall;
external 'KERNEL32.dll' name 'ConsoleMenuControl';result := DllCall("KERNEL32\ConsoleMenuControl"
, "Ptr", hConsoleOutput ; HANDLE
, "UInt", dwCommandIdLow ; DWORD
, "UInt", dwCommandIdHigh ; DWORD
, "Ptr") ; return: HMENU●ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh) = DLL("KERNEL32.dll", "void* ConsoleMenuControl(void*, dword, dword)")
# 呼び出し: ConsoleMenuControl(hConsoleOutput, dwCommandIdLow, dwCommandIdHigh)
# hConsoleOutput : HANDLE -> "void*"
# dwCommandIdLow : DWORD -> "dword"
# dwCommandIdHigh : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。