ホーム › System.Console › GenerateConsoleCtrlEvent
GenerateConsoleCtrlEvent
関数指定したプロセスグループにコンソール制御イベントを送信する。
シグネチャ
// KERNEL32.dll
#include <windows.h>
BOOL GenerateConsoleCtrlEvent(
DWORD dwCtrlEvent,
DWORD dwProcessGroupId
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| dwCtrlEvent | DWORD | in |
| dwProcessGroupId | DWORD | in |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL GenerateConsoleCtrlEvent(
DWORD dwCtrlEvent,
DWORD dwProcessGroupId
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool GenerateConsoleCtrlEvent(
uint dwCtrlEvent, // DWORD
uint dwProcessGroupId // DWORD
);<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function GenerateConsoleCtrlEvent(
dwCtrlEvent As UInteger, ' DWORD
dwProcessGroupId As UInteger ' DWORD
) As Boolean
End Function' dwCtrlEvent : DWORD
' dwProcessGroupId : DWORD
Declare PtrSafe Function GenerateConsoleCtrlEvent Lib "kernel32" ( _
ByVal dwCtrlEvent As Long, _
ByVal dwProcessGroupId As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GenerateConsoleCtrlEvent = ctypes.windll.kernel32.GenerateConsoleCtrlEvent
GenerateConsoleCtrlEvent.restype = wintypes.BOOL
GenerateConsoleCtrlEvent.argtypes = [
wintypes.DWORD, # dwCtrlEvent : DWORD
wintypes.DWORD, # dwProcessGroupId : DWORD
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
GenerateConsoleCtrlEvent = Fiddle::Function.new(
lib['GenerateConsoleCtrlEvent'],
[
-Fiddle::TYPE_INT, # dwCtrlEvent : DWORD
-Fiddle::TYPE_INT, # dwProcessGroupId : DWORD
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn GenerateConsoleCtrlEvent(
dwCtrlEvent: u32, // DWORD
dwProcessGroupId: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern bool GenerateConsoleCtrlEvent(uint dwCtrlEvent, uint dwProcessGroupId);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_GenerateConsoleCtrlEvent' -Namespace Win32 -PassThru
# $api::GenerateConsoleCtrlEvent(dwCtrlEvent, dwProcessGroupId)#uselib "KERNEL32.dll"
#func global GenerateConsoleCtrlEvent "GenerateConsoleCtrlEvent" sptr, sptr
; GenerateConsoleCtrlEvent dwCtrlEvent, dwProcessGroupId ; 戻り値は stat
; dwCtrlEvent : DWORD -> "sptr"
; dwProcessGroupId : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global GenerateConsoleCtrlEvent "GenerateConsoleCtrlEvent" int, int
; res = GenerateConsoleCtrlEvent(dwCtrlEvent, dwProcessGroupId)
; dwCtrlEvent : DWORD -> "int"
; dwProcessGroupId : DWORD -> "int"; BOOL GenerateConsoleCtrlEvent(DWORD dwCtrlEvent, DWORD dwProcessGroupId)
#uselib "KERNEL32.dll"
#cfunc global GenerateConsoleCtrlEvent "GenerateConsoleCtrlEvent" int, int
; res = GenerateConsoleCtrlEvent(dwCtrlEvent, dwProcessGroupId)
; dwCtrlEvent : DWORD -> "int"
; dwProcessGroupId : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procGenerateConsoleCtrlEvent = kernel32.NewProc("GenerateConsoleCtrlEvent")
)
// dwCtrlEvent (DWORD), dwProcessGroupId (DWORD)
r1, _, err := procGenerateConsoleCtrlEvent.Call(
uintptr(dwCtrlEvent),
uintptr(dwProcessGroupId),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction GenerateConsoleCtrlEvent(
dwCtrlEvent: DWORD; // DWORD
dwProcessGroupId: DWORD // DWORD
): BOOL; stdcall;
external 'KERNEL32.dll' name 'GenerateConsoleCtrlEvent';result := DllCall("KERNEL32\GenerateConsoleCtrlEvent"
, "UInt", dwCtrlEvent ; DWORD
, "UInt", dwProcessGroupId ; DWORD
, "Int") ; return: BOOL●GenerateConsoleCtrlEvent(dwCtrlEvent, dwProcessGroupId) = DLL("KERNEL32.dll", "bool GenerateConsoleCtrlEvent(dword, dword)")
# 呼び出し: GenerateConsoleCtrlEvent(dwCtrlEvent, dwProcessGroupId)
# dwCtrlEvent : DWORD -> "dword"
# dwProcessGroupId : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。