ホーム › System.Console › GetConsoleCommandHistoryW
GetConsoleCommandHistoryW
関数指定した実行ファイルのコマンド履歴の内容を取得する(Unicode版)。
シグネチャ
// KERNEL32.dll (Unicode / -W)
#include <windows.h>
DWORD GetConsoleCommandHistoryW(
LPWSTR Commands,
DWORD CommandBufferLength,
LPWSTR ExeName
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| Commands | LPWSTR | out |
| CommandBufferLength | DWORD | in |
| ExeName | LPWSTR | in |
戻り値の型: DWORD
各言語での呼び出し定義
// KERNEL32.dll (Unicode / -W)
#include <windows.h>
DWORD GetConsoleCommandHistoryW(
LPWSTR Commands,
DWORD CommandBufferLength,
LPWSTR ExeName
);[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern uint GetConsoleCommandHistoryW(
[MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder Commands, // LPWSTR out
uint CommandBufferLength, // DWORD
[MarshalAs(UnmanagedType.LPWStr)] string ExeName // LPWSTR
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function GetConsoleCommandHistoryW(
<MarshalAs(UnmanagedType.LPWStr)> Commands As System.Text.StringBuilder, ' LPWSTR out
CommandBufferLength As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPWStr)> ExeName As String ' LPWSTR
) As UInteger
End Function' Commands : LPWSTR out
' CommandBufferLength : DWORD
' ExeName : LPWSTR
Declare PtrSafe Function GetConsoleCommandHistoryW Lib "kernel32" ( _
ByVal Commands As LongPtr, _
ByVal CommandBufferLength As Long, _
ByVal ExeName As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetConsoleCommandHistoryW = ctypes.windll.kernel32.GetConsoleCommandHistoryW
GetConsoleCommandHistoryW.restype = wintypes.DWORD
GetConsoleCommandHistoryW.argtypes = [
wintypes.LPWSTR, # Commands : LPWSTR out
wintypes.DWORD, # CommandBufferLength : DWORD
wintypes.LPCWSTR, # ExeName : LPWSTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
GetConsoleCommandHistoryW = Fiddle::Function.new(
lib['GetConsoleCommandHistoryW'],
[
Fiddle::TYPE_VOIDP, # Commands : LPWSTR out
-Fiddle::TYPE_INT, # CommandBufferLength : DWORD
Fiddle::TYPE_VOIDP, # ExeName : LPWSTR
],
-Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "kernel32")]
extern "system" {
fn GetConsoleCommandHistoryW(
Commands: *mut u16, // LPWSTR out
CommandBufferLength: u32, // DWORD
ExeName: *mut u16 // LPWSTR
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode)]
public static extern uint GetConsoleCommandHistoryW([MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder Commands, uint CommandBufferLength, [MarshalAs(UnmanagedType.LPWStr)] string ExeName);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_GetConsoleCommandHistoryW' -Namespace Win32 -PassThru
# $api::GetConsoleCommandHistoryW(Commands, CommandBufferLength, ExeName)#uselib "KERNEL32.dll"
#func global GetConsoleCommandHistoryW "GetConsoleCommandHistoryW" wptr, wptr, wptr
; GetConsoleCommandHistoryW varptr(Commands), CommandBufferLength, ExeName ; 戻り値は stat
; Commands : LPWSTR out -> "wptr"
; CommandBufferLength : DWORD -> "wptr"
; ExeName : LPWSTR -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global GetConsoleCommandHistoryW "GetConsoleCommandHistoryW" var, int, wstr ; res = GetConsoleCommandHistoryW(Commands, CommandBufferLength, ExeName) ; Commands : LPWSTR out -> "var" ; CommandBufferLength : DWORD -> "int" ; ExeName : LPWSTR -> "wstr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global GetConsoleCommandHistoryW "GetConsoleCommandHistoryW" sptr, int, wstr ; res = GetConsoleCommandHistoryW(varptr(Commands), CommandBufferLength, ExeName) ; Commands : LPWSTR out -> "sptr" ; CommandBufferLength : DWORD -> "int" ; ExeName : LPWSTR -> "wstr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD GetConsoleCommandHistoryW(LPWSTR Commands, DWORD CommandBufferLength, LPWSTR ExeName) #uselib "KERNEL32.dll" #cfunc global GetConsoleCommandHistoryW "GetConsoleCommandHistoryW" var, int, wstr ; res = GetConsoleCommandHistoryW(Commands, CommandBufferLength, ExeName) ; Commands : LPWSTR out -> "var" ; CommandBufferLength : DWORD -> "int" ; ExeName : LPWSTR -> "wstr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD GetConsoleCommandHistoryW(LPWSTR Commands, DWORD CommandBufferLength, LPWSTR ExeName) #uselib "KERNEL32.dll" #cfunc global GetConsoleCommandHistoryW "GetConsoleCommandHistoryW" intptr, int, wstr ; res = GetConsoleCommandHistoryW(varptr(Commands), CommandBufferLength, ExeName) ; Commands : LPWSTR out -> "intptr" ; CommandBufferLength : DWORD -> "int" ; ExeName : LPWSTR -> "wstr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procGetConsoleCommandHistoryW = kernel32.NewProc("GetConsoleCommandHistoryW")
)
// Commands (LPWSTR out), CommandBufferLength (DWORD), ExeName (LPWSTR)
r1, _, err := procGetConsoleCommandHistoryW.Call(
uintptr(Commands),
uintptr(CommandBufferLength),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(ExeName))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction GetConsoleCommandHistoryW(
Commands: PWideChar; // LPWSTR out
CommandBufferLength: DWORD; // DWORD
ExeName: PWideChar // LPWSTR
): DWORD; stdcall;
external 'KERNEL32.dll' name 'GetConsoleCommandHistoryW';result := DllCall("KERNEL32\GetConsoleCommandHistoryW"
, "Ptr", Commands ; LPWSTR out
, "UInt", CommandBufferLength ; DWORD
, "WStr", ExeName ; LPWSTR
, "UInt") ; return: DWORD●GetConsoleCommandHistoryW(Commands, CommandBufferLength, ExeName) = DLL("KERNEL32.dll", "dword GetConsoleCommandHistoryW(char*, dword, char*)")
# 呼び出し: GetConsoleCommandHistoryW(Commands, CommandBufferLength, ExeName)
# Commands : LPWSTR out -> "char*"
# CommandBufferLength : DWORD -> "dword"
# ExeName : LPWSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。