Win32 API 日本語リファレンス
ホームSystem.Console › SetConsoleActiveScreenBuffer

SetConsoleActiveScreenBuffer

関数
指定した画面バッファをアクティブなコンソール画面に設定する。
DLLKERNEL32.dll呼出規約winapiSetLastErrorあり

シグネチャ

// KERNEL32.dll
#include <windows.h>

BOOL SetConsoleActiveScreenBuffer(
    HANDLE hConsoleOutput
);

パラメーター

名前方向
hConsoleOutputHANDLEin

戻り値の型: BOOL

各言語での呼び出し定義

// KERNEL32.dll
#include <windows.h>

BOOL SetConsoleActiveScreenBuffer(
    HANDLE hConsoleOutput
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool SetConsoleActiveScreenBuffer(
    IntPtr hConsoleOutput   // HANDLE
);
<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetConsoleActiveScreenBuffer(
    hConsoleOutput As IntPtr   ' HANDLE
) As Boolean
End Function
' hConsoleOutput : HANDLE
Declare PtrSafe Function SetConsoleActiveScreenBuffer Lib "kernel32" ( _
    ByVal hConsoleOutput As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetConsoleActiveScreenBuffer = ctypes.windll.kernel32.SetConsoleActiveScreenBuffer
SetConsoleActiveScreenBuffer.restype = wintypes.BOOL
SetConsoleActiveScreenBuffer.argtypes = [
    wintypes.HANDLE,  # hConsoleOutput : HANDLE
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
SetConsoleActiveScreenBuffer = Fiddle::Function.new(
  lib['SetConsoleActiveScreenBuffer'],
  [
    Fiddle::TYPE_VOIDP,  # hConsoleOutput : HANDLE
  ],
  Fiddle::TYPE_INT)
#[link(name = "kernel32")]
extern "system" {
    fn SetConsoleActiveScreenBuffer(
        hConsoleOutput: *mut core::ffi::c_void  // HANDLE
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern bool SetConsoleActiveScreenBuffer(IntPtr hConsoleOutput);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetConsoleActiveScreenBuffer' -Namespace Win32 -PassThru
# $api::SetConsoleActiveScreenBuffer(hConsoleOutput)
#uselib "KERNEL32.dll"
#func global SetConsoleActiveScreenBuffer "SetConsoleActiveScreenBuffer" sptr
; SetConsoleActiveScreenBuffer hConsoleOutput   ; 戻り値は stat
; hConsoleOutput : HANDLE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "KERNEL32.dll"
#cfunc global SetConsoleActiveScreenBuffer "SetConsoleActiveScreenBuffer" sptr
; res = SetConsoleActiveScreenBuffer(hConsoleOutput)
; hConsoleOutput : HANDLE -> "sptr"
; BOOL SetConsoleActiveScreenBuffer(HANDLE hConsoleOutput)
#uselib "KERNEL32.dll"
#cfunc global SetConsoleActiveScreenBuffer "SetConsoleActiveScreenBuffer" intptr
; res = SetConsoleActiveScreenBuffer(hConsoleOutput)
; hConsoleOutput : HANDLE -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procSetConsoleActiveScreenBuffer = kernel32.NewProc("SetConsoleActiveScreenBuffer")
)

// hConsoleOutput (HANDLE)
r1, _, err := procSetConsoleActiveScreenBuffer.Call(
	uintptr(hConsoleOutput),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SetConsoleActiveScreenBuffer(
  hConsoleOutput: THandle   // HANDLE
): BOOL; stdcall;
  external 'KERNEL32.dll' name 'SetConsoleActiveScreenBuffer';
result := DllCall("KERNEL32\SetConsoleActiveScreenBuffer"
    , "Ptr", hConsoleOutput   ; HANDLE
    , "Int")   ; return: BOOL
●SetConsoleActiveScreenBuffer(hConsoleOutput) = DLL("KERNEL32.dll", "bool SetConsoleActiveScreenBuffer(void*)")
# 呼び出し: SetConsoleActiveScreenBuffer(hConsoleOutput)
# hConsoleOutput : HANDLE -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。