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SetConsoleInputExeNameA
関数コンソール入力に関連付ける実行ファイル名を設定する(ANSI版)。
シグネチャ
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL SetConsoleInputExeNameA(
LPSTR lpExeName
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| lpExeName | LPSTR | in | 入力に関連付ける実行ファイル名(ANSI)を指す文字列ポインタ。 |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL SetConsoleInputExeNameA(
LPSTR lpExeName
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern bool SetConsoleInputExeNameA(
[MarshalAs(UnmanagedType.LPStr)] string lpExeName // LPSTR
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function SetConsoleInputExeNameA(
<MarshalAs(UnmanagedType.LPStr)> lpExeName As String ' LPSTR
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' lpExeName : LPSTR
Declare PtrSafe Function SetConsoleInputExeNameA Lib "kernel32" ( _
ByVal lpExeName As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetConsoleInputExeNameA = ctypes.windll.kernel32.SetConsoleInputExeNameA
SetConsoleInputExeNameA.restype = wintypes.BOOL
SetConsoleInputExeNameA.argtypes = [
wintypes.LPCSTR, # lpExeName : LPSTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
SetConsoleInputExeNameA = Fiddle::Function.new(
lib['SetConsoleInputExeNameA'],
[
Fiddle::TYPE_VOIDP, # lpExeName : LPSTR
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn SetConsoleInputExeNameA(
lpExeName: *mut u8 // LPSTR
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi)]
public static extern bool SetConsoleInputExeNameA([MarshalAs(UnmanagedType.LPStr)] string lpExeName);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetConsoleInputExeNameA' -Namespace Win32 -PassThru
# $api::SetConsoleInputExeNameA(lpExeName)#uselib "KERNEL32.dll"
#func global SetConsoleInputExeNameA "SetConsoleInputExeNameA" sptr
; SetConsoleInputExeNameA lpExeName ; 戻り値は stat
; lpExeName : LPSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global SetConsoleInputExeNameA "SetConsoleInputExeNameA" str
; res = SetConsoleInputExeNameA(lpExeName)
; lpExeName : LPSTR -> "str"; BOOL SetConsoleInputExeNameA(LPSTR lpExeName)
#uselib "KERNEL32.dll"
#cfunc global SetConsoleInputExeNameA "SetConsoleInputExeNameA" str
; res = SetConsoleInputExeNameA(lpExeName)
; lpExeName : LPSTR -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procSetConsoleInputExeNameA = kernel32.NewProc("SetConsoleInputExeNameA")
)
// lpExeName (LPSTR)
r1, _, err := procSetConsoleInputExeNameA.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpExeName))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetConsoleInputExeNameA(
lpExeName: PAnsiChar // LPSTR
): BOOL; stdcall;
external 'KERNEL32.dll' name 'SetConsoleInputExeNameA';result := DllCall("KERNEL32\SetConsoleInputExeNameA"
, "AStr", lpExeName ; LPSTR
, "Int") ; return: BOOL●SetConsoleInputExeNameA(lpExeName) = DLL("KERNEL32.dll", "bool SetConsoleInputExeNameA(char*)")
# 呼び出し: SetConsoleInputExeNameA(lpExeName)
# lpExeName : LPSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "kernel32" fn SetConsoleInputExeNameA(
lpExeName: [*c]const u8 // LPSTR
) callconv(std.os.windows.WINAPI) i32;proc SetConsoleInputExeNameA(
lpExeName: cstring # LPSTR
): int32 {.importc: "SetConsoleInputExeNameA", stdcall, dynlib: "KERNEL32.dll".}pragma(lib, "kernel32");
extern(Windows)
int SetConsoleInputExeNameA(
const(char)* lpExeName // LPSTR
);ccall((:SetConsoleInputExeNameA, "KERNEL32.dll"), stdcall, Int32,
(Cstring,),
lpExeName)
# lpExeName : LPSTR -> Cstring
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t SetConsoleInputExeNameA(
const char* lpExeName);
]]
local kernel32 = ffi.load("kernel32")
-- kernel32.SetConsoleInputExeNameA(lpExeName)
-- lpExeName : LPSTR
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('KERNEL32.dll');
const SetConsoleInputExeNameA = lib.func('__stdcall', 'SetConsoleInputExeNameA', 'int32_t', ['str']);
// SetConsoleInputExeNameA(lpExeName)
// lpExeName : LPSTR -> 'str'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("KERNEL32.dll", {
SetConsoleInputExeNameA: { parameters: ["buffer"], result: "i32" },
});
// lib.symbols.SetConsoleInputExeNameA(lpExeName)
// lpExeName : LPSTR -> "buffer"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t SetConsoleInputExeNameA(
const char* lpExeName);
C, "KERNEL32.dll");
// $ffi->SetConsoleInputExeNameA(lpExeName);
// lpExeName : LPSTR
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Kernel32 extends StdCallLibrary {
Kernel32 INSTANCE = Native.load("kernel32", Kernel32.class, W32APIOptions.ASCII_OPTIONS);
boolean SetConsoleInputExeNameA(
String lpExeName // LPSTR
);
}@[Link("kernel32")]
lib LibKERNEL32
fun SetConsoleInputExeNameA = SetConsoleInputExeNameA(
lpExeName : UInt8* # LPSTR
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef SetConsoleInputExeNameANative = Int32 Function(Pointer<Utf8>);
typedef SetConsoleInputExeNameADart = int Function(Pointer<Utf8>);
final SetConsoleInputExeNameA = DynamicLibrary.open('KERNEL32.dll')
.lookupFunction<SetConsoleInputExeNameANative, SetConsoleInputExeNameADart>('SetConsoleInputExeNameA');
// lpExeName : LPSTR -> Pointer<Utf8>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function SetConsoleInputExeNameA(
lpExeName: PAnsiChar // LPSTR
): BOOL; stdcall;
external 'KERNEL32.dll' name 'SetConsoleInputExeNameA';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "SetConsoleInputExeNameA"
c_SetConsoleInputExeNameA :: CString -> IO CInt
-- lpExeName : LPSTR -> CString
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let setconsoleinputexenamea =
foreign "SetConsoleInputExeNameA"
(string @-> returning int32_t)
(* lpExeName : LPSTR -> string *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library kernel32 (t "KERNEL32.dll"))
(cffi:use-foreign-library kernel32)
(cffi:defcfun ("SetConsoleInputExeNameA" set-console-input-exe-name-a :convention :stdcall) :int32
(lp-exe-name :string)) ; LPSTR
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $SetConsoleInputExeNameA = Win32::API::More->new('KERNEL32',
'BOOL SetConsoleInputExeNameA(LPCSTR lpExeName)');
# my $ret = $SetConsoleInputExeNameA->Call($lpExeName);
# lpExeName : LPSTR -> LPCSTR
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
文字セット違い
- f SetConsoleInputExeNameW (Unicode版) — コンソール入力に関連付ける実行ファイル名を設定する(Unicode版)。