Win32 API 日本語リファレンス
ホームSystem.Console › SetConsolePalette

SetConsolePalette

関数
コンソール画面に使用するカラーパレットを設定する内部関数。
DLLKERNEL32.dll呼出規約winapi

シグネチャ

// KERNEL32.dll
#include <windows.h>

BOOL SetConsolePalette(
    HANDLE hConsoleOutput,
    HPALETTE hPalette,
    DWORD dwUsage
);

パラメーター

名前方向
hConsoleOutputHANDLEin
hPaletteHPALETTEin
dwUsageDWORDin

戻り値の型: BOOL

各言語での呼び出し定義

// KERNEL32.dll
#include <windows.h>

BOOL SetConsolePalette(
    HANDLE hConsoleOutput,
    HPALETTE hPalette,
    DWORD dwUsage
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern bool SetConsolePalette(
    IntPtr hConsoleOutput,   // HANDLE
    IntPtr hPalette,   // HPALETTE
    uint dwUsage   // DWORD
);
<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Function SetConsolePalette(
    hConsoleOutput As IntPtr,   ' HANDLE
    hPalette As IntPtr,   ' HPALETTE
    dwUsage As UInteger   ' DWORD
) As Boolean
End Function
' hConsoleOutput : HANDLE
' hPalette : HPALETTE
' dwUsage : DWORD
Declare PtrSafe Function SetConsolePalette Lib "kernel32" ( _
    ByVal hConsoleOutput As LongPtr, _
    ByVal hPalette As LongPtr, _
    ByVal dwUsage As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetConsolePalette = ctypes.windll.kernel32.SetConsolePalette
SetConsolePalette.restype = wintypes.BOOL
SetConsolePalette.argtypes = [
    wintypes.HANDLE,  # hConsoleOutput : HANDLE
    wintypes.HANDLE,  # hPalette : HPALETTE
    wintypes.DWORD,  # dwUsage : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
SetConsolePalette = Fiddle::Function.new(
  lib['SetConsolePalette'],
  [
    Fiddle::TYPE_VOIDP,  # hConsoleOutput : HANDLE
    Fiddle::TYPE_VOIDP,  # hPalette : HPALETTE
    -Fiddle::TYPE_INT,  # dwUsage : DWORD
  ],
  Fiddle::TYPE_INT)
#[link(name = "kernel32")]
extern "system" {
    fn SetConsolePalette(
        hConsoleOutput: *mut core::ffi::c_void,  // HANDLE
        hPalette: *mut core::ffi::c_void,  // HPALETTE
        dwUsage: u32  // DWORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll")]
public static extern bool SetConsolePalette(IntPtr hConsoleOutput, IntPtr hPalette, uint dwUsage);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetConsolePalette' -Namespace Win32 -PassThru
# $api::SetConsolePalette(hConsoleOutput, hPalette, dwUsage)
#uselib "KERNEL32.dll"
#func global SetConsolePalette "SetConsolePalette" sptr, sptr, sptr
; SetConsolePalette hConsoleOutput, hPalette, dwUsage   ; 戻り値は stat
; hConsoleOutput : HANDLE -> "sptr"
; hPalette : HPALETTE -> "sptr"
; dwUsage : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "KERNEL32.dll"
#cfunc global SetConsolePalette "SetConsolePalette" sptr, sptr, int
; res = SetConsolePalette(hConsoleOutput, hPalette, dwUsage)
; hConsoleOutput : HANDLE -> "sptr"
; hPalette : HPALETTE -> "sptr"
; dwUsage : DWORD -> "int"
; BOOL SetConsolePalette(HANDLE hConsoleOutput, HPALETTE hPalette, DWORD dwUsage)
#uselib "KERNEL32.dll"
#cfunc global SetConsolePalette "SetConsolePalette" intptr, intptr, int
; res = SetConsolePalette(hConsoleOutput, hPalette, dwUsage)
; hConsoleOutput : HANDLE -> "intptr"
; hPalette : HPALETTE -> "intptr"
; dwUsage : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procSetConsolePalette = kernel32.NewProc("SetConsolePalette")
)

// hConsoleOutput (HANDLE), hPalette (HPALETTE), dwUsage (DWORD)
r1, _, err := procSetConsolePalette.Call(
	uintptr(hConsoleOutput),
	uintptr(hPalette),
	uintptr(dwUsage),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SetConsolePalette(
  hConsoleOutput: THandle;   // HANDLE
  hPalette: THandle;   // HPALETTE
  dwUsage: DWORD   // DWORD
): BOOL; stdcall;
  external 'KERNEL32.dll' name 'SetConsolePalette';
result := DllCall("KERNEL32\SetConsolePalette"
    , "Ptr", hConsoleOutput   ; HANDLE
    , "Ptr", hPalette   ; HPALETTE
    , "UInt", dwUsage   ; DWORD
    , "Int")   ; return: BOOL
●SetConsolePalette(hConsoleOutput, hPalette, dwUsage) = DLL("KERNEL32.dll", "bool SetConsolePalette(void*, void*, dword)")
# 呼び出し: SetConsolePalette(hConsoleOutput, hPalette, dwUsage)
# hConsoleOutput : HANDLE -> "void*"
# hPalette : HPALETTE -> "void*"
# dwUsage : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。