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WriteConsoleA
関数コンソール画面バッファに文字列を書き込む(ANSI版)。
シグネチャ
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL WriteConsoleA(
HANDLE hConsoleOutput,
LPCSTR lpBuffer,
DWORD nNumberOfCharsToWrite,
DWORD* lpNumberOfCharsWritten, // optional
void* lpReserved // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hConsoleOutput | HANDLE | in |
| lpBuffer | LPCSTR | in |
| nNumberOfCharsToWrite | DWORD | in |
| lpNumberOfCharsWritten | DWORD* | outoptional |
| lpReserved | void* | optional |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL WriteConsoleA(
HANDLE hConsoleOutput,
LPCSTR lpBuffer,
DWORD nNumberOfCharsToWrite,
DWORD* lpNumberOfCharsWritten, // optional
void* lpReserved // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool WriteConsoleA(
IntPtr hConsoleOutput, // HANDLE
[MarshalAs(UnmanagedType.LPStr)] string lpBuffer, // LPCSTR
uint nNumberOfCharsToWrite, // DWORD
IntPtr lpNumberOfCharsWritten, // DWORD* optional, out
IntPtr lpReserved // void* optional
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function WriteConsoleA(
hConsoleOutput As IntPtr, ' HANDLE
<MarshalAs(UnmanagedType.LPStr)> lpBuffer As String, ' LPCSTR
nNumberOfCharsToWrite As UInteger, ' DWORD
lpNumberOfCharsWritten As IntPtr, ' DWORD* optional, out
lpReserved As IntPtr ' void* optional
) As Boolean
End Function' hConsoleOutput : HANDLE
' lpBuffer : LPCSTR
' nNumberOfCharsToWrite : DWORD
' lpNumberOfCharsWritten : DWORD* optional, out
' lpReserved : void* optional
Declare PtrSafe Function WriteConsoleA Lib "kernel32" ( _
ByVal hConsoleOutput As LongPtr, _
ByVal lpBuffer As String, _
ByVal nNumberOfCharsToWrite As Long, _
ByVal lpNumberOfCharsWritten As LongPtr, _
ByVal lpReserved As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WriteConsoleA = ctypes.windll.kernel32.WriteConsoleA
WriteConsoleA.restype = wintypes.BOOL
WriteConsoleA.argtypes = [
wintypes.HANDLE, # hConsoleOutput : HANDLE
wintypes.LPCSTR, # lpBuffer : LPCSTR
wintypes.DWORD, # nNumberOfCharsToWrite : DWORD
ctypes.POINTER(wintypes.DWORD), # lpNumberOfCharsWritten : DWORD* optional, out
ctypes.POINTER(None), # lpReserved : void* optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
WriteConsoleA = Fiddle::Function.new(
lib['WriteConsoleA'],
[
Fiddle::TYPE_VOIDP, # hConsoleOutput : HANDLE
Fiddle::TYPE_VOIDP, # lpBuffer : LPCSTR
-Fiddle::TYPE_INT, # nNumberOfCharsToWrite : DWORD
Fiddle::TYPE_VOIDP, # lpNumberOfCharsWritten : DWORD* optional, out
Fiddle::TYPE_VOIDP, # lpReserved : void* optional
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn WriteConsoleA(
hConsoleOutput: *mut core::ffi::c_void, // HANDLE
lpBuffer: *const u8, // LPCSTR
nNumberOfCharsToWrite: u32, // DWORD
lpNumberOfCharsWritten: *mut u32, // DWORD* optional, out
lpReserved: *mut () // void* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool WriteConsoleA(IntPtr hConsoleOutput, [MarshalAs(UnmanagedType.LPStr)] string lpBuffer, uint nNumberOfCharsToWrite, IntPtr lpNumberOfCharsWritten, IntPtr lpReserved);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_WriteConsoleA' -Namespace Win32 -PassThru
# $api::WriteConsoleA(hConsoleOutput, lpBuffer, nNumberOfCharsToWrite, lpNumberOfCharsWritten, lpReserved)#uselib "KERNEL32.dll"
#func global WriteConsoleA "WriteConsoleA" sptr, sptr, sptr, sptr, sptr
; WriteConsoleA hConsoleOutput, lpBuffer, nNumberOfCharsToWrite, varptr(lpNumberOfCharsWritten), lpReserved ; 戻り値は stat
; hConsoleOutput : HANDLE -> "sptr"
; lpBuffer : LPCSTR -> "sptr"
; nNumberOfCharsToWrite : DWORD -> "sptr"
; lpNumberOfCharsWritten : DWORD* optional, out -> "sptr"
; lpReserved : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global WriteConsoleA "WriteConsoleA" sptr, str, int, var, sptr ; res = WriteConsoleA(hConsoleOutput, lpBuffer, nNumberOfCharsToWrite, lpNumberOfCharsWritten, lpReserved) ; hConsoleOutput : HANDLE -> "sptr" ; lpBuffer : LPCSTR -> "str" ; nNumberOfCharsToWrite : DWORD -> "int" ; lpNumberOfCharsWritten : DWORD* optional, out -> "var" ; lpReserved : void* optional -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global WriteConsoleA "WriteConsoleA" sptr, str, int, sptr, sptr ; res = WriteConsoleA(hConsoleOutput, lpBuffer, nNumberOfCharsToWrite, varptr(lpNumberOfCharsWritten), lpReserved) ; hConsoleOutput : HANDLE -> "sptr" ; lpBuffer : LPCSTR -> "str" ; nNumberOfCharsToWrite : DWORD -> "int" ; lpNumberOfCharsWritten : DWORD* optional, out -> "sptr" ; lpReserved : void* optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL WriteConsoleA(HANDLE hConsoleOutput, LPCSTR lpBuffer, DWORD nNumberOfCharsToWrite, DWORD* lpNumberOfCharsWritten, void* lpReserved) #uselib "KERNEL32.dll" #cfunc global WriteConsoleA "WriteConsoleA" intptr, str, int, var, intptr ; res = WriteConsoleA(hConsoleOutput, lpBuffer, nNumberOfCharsToWrite, lpNumberOfCharsWritten, lpReserved) ; hConsoleOutput : HANDLE -> "intptr" ; lpBuffer : LPCSTR -> "str" ; nNumberOfCharsToWrite : DWORD -> "int" ; lpNumberOfCharsWritten : DWORD* optional, out -> "var" ; lpReserved : void* optional -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL WriteConsoleA(HANDLE hConsoleOutput, LPCSTR lpBuffer, DWORD nNumberOfCharsToWrite, DWORD* lpNumberOfCharsWritten, void* lpReserved) #uselib "KERNEL32.dll" #cfunc global WriteConsoleA "WriteConsoleA" intptr, str, int, intptr, intptr ; res = WriteConsoleA(hConsoleOutput, lpBuffer, nNumberOfCharsToWrite, varptr(lpNumberOfCharsWritten), lpReserved) ; hConsoleOutput : HANDLE -> "intptr" ; lpBuffer : LPCSTR -> "str" ; nNumberOfCharsToWrite : DWORD -> "int" ; lpNumberOfCharsWritten : DWORD* optional, out -> "intptr" ; lpReserved : void* optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procWriteConsoleA = kernel32.NewProc("WriteConsoleA")
)
// hConsoleOutput (HANDLE), lpBuffer (LPCSTR), nNumberOfCharsToWrite (DWORD), lpNumberOfCharsWritten (DWORD* optional, out), lpReserved (void* optional)
r1, _, err := procWriteConsoleA.Call(
uintptr(hConsoleOutput),
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpBuffer))),
uintptr(nNumberOfCharsToWrite),
uintptr(lpNumberOfCharsWritten),
uintptr(lpReserved),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction WriteConsoleA(
hConsoleOutput: THandle; // HANDLE
lpBuffer: PAnsiChar; // LPCSTR
nNumberOfCharsToWrite: DWORD; // DWORD
lpNumberOfCharsWritten: Pointer; // DWORD* optional, out
lpReserved: Pointer // void* optional
): BOOL; stdcall;
external 'KERNEL32.dll' name 'WriteConsoleA';result := DllCall("KERNEL32\WriteConsoleA"
, "Ptr", hConsoleOutput ; HANDLE
, "AStr", lpBuffer ; LPCSTR
, "UInt", nNumberOfCharsToWrite ; DWORD
, "Ptr", lpNumberOfCharsWritten ; DWORD* optional, out
, "Ptr", lpReserved ; void* optional
, "Int") ; return: BOOL●WriteConsoleA(hConsoleOutput, lpBuffer, nNumberOfCharsToWrite, lpNumberOfCharsWritten, lpReserved) = DLL("KERNEL32.dll", "bool WriteConsoleA(void*, char*, dword, void*, void*)")
# 呼び出し: WriteConsoleA(hConsoleOutput, lpBuffer, nNumberOfCharsToWrite, lpNumberOfCharsWritten, lpReserved)
# hConsoleOutput : HANDLE -> "void*"
# lpBuffer : LPCSTR -> "char*"
# nNumberOfCharsToWrite : DWORD -> "dword"
# lpNumberOfCharsWritten : DWORD* optional, out -> "void*"
# lpReserved : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。