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WriteConsoleInputA
関数コンソール入力バッファに入力レコードを書き込む(ANSI版)。
シグネチャ
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL WriteConsoleInputA(
HANDLE hConsoleInput,
const INPUT_RECORD* lpBuffer,
DWORD nLength,
DWORD* lpNumberOfEventsWritten
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hConsoleInput | HANDLE | in |
| lpBuffer | INPUT_RECORD* | in |
| nLength | DWORD | in |
| lpNumberOfEventsWritten | DWORD* | out |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL WriteConsoleInputA(
HANDLE hConsoleInput,
const INPUT_RECORD* lpBuffer,
DWORD nLength,
DWORD* lpNumberOfEventsWritten
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool WriteConsoleInputA(
IntPtr hConsoleInput, // HANDLE
IntPtr lpBuffer, // INPUT_RECORD*
uint nLength, // DWORD
out uint lpNumberOfEventsWritten // DWORD* out
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function WriteConsoleInputA(
hConsoleInput As IntPtr, ' HANDLE
lpBuffer As IntPtr, ' INPUT_RECORD*
nLength As UInteger, ' DWORD
<Out> ByRef lpNumberOfEventsWritten As UInteger ' DWORD* out
) As Boolean
End Function' hConsoleInput : HANDLE
' lpBuffer : INPUT_RECORD*
' nLength : DWORD
' lpNumberOfEventsWritten : DWORD* out
Declare PtrSafe Function WriteConsoleInputA Lib "kernel32" ( _
ByVal hConsoleInput As LongPtr, _
ByVal lpBuffer As LongPtr, _
ByVal nLength As Long, _
ByRef lpNumberOfEventsWritten As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WriteConsoleInputA = ctypes.windll.kernel32.WriteConsoleInputA
WriteConsoleInputA.restype = wintypes.BOOL
WriteConsoleInputA.argtypes = [
wintypes.HANDLE, # hConsoleInput : HANDLE
ctypes.c_void_p, # lpBuffer : INPUT_RECORD*
wintypes.DWORD, # nLength : DWORD
ctypes.POINTER(wintypes.DWORD), # lpNumberOfEventsWritten : DWORD* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
WriteConsoleInputA = Fiddle::Function.new(
lib['WriteConsoleInputA'],
[
Fiddle::TYPE_VOIDP, # hConsoleInput : HANDLE
Fiddle::TYPE_VOIDP, # lpBuffer : INPUT_RECORD*
-Fiddle::TYPE_INT, # nLength : DWORD
Fiddle::TYPE_VOIDP, # lpNumberOfEventsWritten : DWORD* out
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn WriteConsoleInputA(
hConsoleInput: *mut core::ffi::c_void, // HANDLE
lpBuffer: *const INPUT_RECORD, // INPUT_RECORD*
nLength: u32, // DWORD
lpNumberOfEventsWritten: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool WriteConsoleInputA(IntPtr hConsoleInput, IntPtr lpBuffer, uint nLength, out uint lpNumberOfEventsWritten);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_WriteConsoleInputA' -Namespace Win32 -PassThru
# $api::WriteConsoleInputA(hConsoleInput, lpBuffer, nLength, lpNumberOfEventsWritten)#uselib "KERNEL32.dll"
#func global WriteConsoleInputA "WriteConsoleInputA" sptr, sptr, sptr, sptr
; WriteConsoleInputA hConsoleInput, varptr(lpBuffer), nLength, varptr(lpNumberOfEventsWritten) ; 戻り値は stat
; hConsoleInput : HANDLE -> "sptr"
; lpBuffer : INPUT_RECORD* -> "sptr"
; nLength : DWORD -> "sptr"
; lpNumberOfEventsWritten : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global WriteConsoleInputA "WriteConsoleInputA" sptr, var, int, var ; res = WriteConsoleInputA(hConsoleInput, lpBuffer, nLength, lpNumberOfEventsWritten) ; hConsoleInput : HANDLE -> "sptr" ; lpBuffer : INPUT_RECORD* -> "var" ; nLength : DWORD -> "int" ; lpNumberOfEventsWritten : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global WriteConsoleInputA "WriteConsoleInputA" sptr, sptr, int, sptr ; res = WriteConsoleInputA(hConsoleInput, varptr(lpBuffer), nLength, varptr(lpNumberOfEventsWritten)) ; hConsoleInput : HANDLE -> "sptr" ; lpBuffer : INPUT_RECORD* -> "sptr" ; nLength : DWORD -> "int" ; lpNumberOfEventsWritten : DWORD* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL WriteConsoleInputA(HANDLE hConsoleInput, INPUT_RECORD* lpBuffer, DWORD nLength, DWORD* lpNumberOfEventsWritten) #uselib "KERNEL32.dll" #cfunc global WriteConsoleInputA "WriteConsoleInputA" intptr, var, int, var ; res = WriteConsoleInputA(hConsoleInput, lpBuffer, nLength, lpNumberOfEventsWritten) ; hConsoleInput : HANDLE -> "intptr" ; lpBuffer : INPUT_RECORD* -> "var" ; nLength : DWORD -> "int" ; lpNumberOfEventsWritten : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL WriteConsoleInputA(HANDLE hConsoleInput, INPUT_RECORD* lpBuffer, DWORD nLength, DWORD* lpNumberOfEventsWritten) #uselib "KERNEL32.dll" #cfunc global WriteConsoleInputA "WriteConsoleInputA" intptr, intptr, int, intptr ; res = WriteConsoleInputA(hConsoleInput, varptr(lpBuffer), nLength, varptr(lpNumberOfEventsWritten)) ; hConsoleInput : HANDLE -> "intptr" ; lpBuffer : INPUT_RECORD* -> "intptr" ; nLength : DWORD -> "int" ; lpNumberOfEventsWritten : DWORD* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procWriteConsoleInputA = kernel32.NewProc("WriteConsoleInputA")
)
// hConsoleInput (HANDLE), lpBuffer (INPUT_RECORD*), nLength (DWORD), lpNumberOfEventsWritten (DWORD* out)
r1, _, err := procWriteConsoleInputA.Call(
uintptr(hConsoleInput),
uintptr(lpBuffer),
uintptr(nLength),
uintptr(lpNumberOfEventsWritten),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction WriteConsoleInputA(
hConsoleInput: THandle; // HANDLE
lpBuffer: Pointer; // INPUT_RECORD*
nLength: DWORD; // DWORD
lpNumberOfEventsWritten: Pointer // DWORD* out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'WriteConsoleInputA';result := DllCall("KERNEL32\WriteConsoleInputA"
, "Ptr", hConsoleInput ; HANDLE
, "Ptr", lpBuffer ; INPUT_RECORD*
, "UInt", nLength ; DWORD
, "Ptr", lpNumberOfEventsWritten ; DWORD* out
, "Int") ; return: BOOL●WriteConsoleInputA(hConsoleInput, lpBuffer, nLength, lpNumberOfEventsWritten) = DLL("KERNEL32.dll", "bool WriteConsoleInputA(void*, void*, dword, void*)")
# 呼び出し: WriteConsoleInputA(hConsoleInput, lpBuffer, nLength, lpNumberOfEventsWritten)
# hConsoleInput : HANDLE -> "void*"
# lpBuffer : INPUT_RECORD* -> "void*"
# nLength : DWORD -> "dword"
# lpNumberOfEventsWritten : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。