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WriteConsoleInputVDMW

関数
仮想DOSマシン向けにコンソール入力レコードを書き込む内部関数(Unicode版)。
DLLKERNEL32.dll文字セットUnicode (-W)呼出規約winapi

シグネチャ

// KERNEL32.dll  (Unicode / -W)
#include <windows.h>

BOOL WriteConsoleInputVDMW(
    HANDLE hConsoleInput,
    INPUT_RECORD* lpBuffer,
    DWORD nLength,
    DWORD* lpNumberOfEventsWritten
);

パラメーター

名前方向
hConsoleInputHANDLEin
lpBufferINPUT_RECORD*in
nLengthDWORDin
lpNumberOfEventsWrittenDWORD*out

戻り値の型: BOOL

各言語での呼び出し定義

// KERNEL32.dll  (Unicode / -W)
#include <windows.h>

BOOL WriteConsoleInputVDMW(
    HANDLE hConsoleInput,
    INPUT_RECORD* lpBuffer,
    DWORD nLength,
    DWORD* lpNumberOfEventsWritten
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern bool WriteConsoleInputVDMW(
    IntPtr hConsoleInput,   // HANDLE
    IntPtr lpBuffer,   // INPUT_RECORD*
    uint nLength,   // DWORD
    out uint lpNumberOfEventsWritten   // DWORD* out
);
<DllImport("KERNEL32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function WriteConsoleInputVDMW(
    hConsoleInput As IntPtr,   ' HANDLE
    lpBuffer As IntPtr,   ' INPUT_RECORD*
    nLength As UInteger,   ' DWORD
    <Out> ByRef lpNumberOfEventsWritten As UInteger   ' DWORD* out
) As Boolean
End Function
' hConsoleInput : HANDLE
' lpBuffer : INPUT_RECORD*
' nLength : DWORD
' lpNumberOfEventsWritten : DWORD* out
Declare PtrSafe Function WriteConsoleInputVDMW Lib "kernel32" ( _
    ByVal hConsoleInput As LongPtr, _
    ByVal lpBuffer As LongPtr, _
    ByVal nLength As Long, _
    ByRef lpNumberOfEventsWritten As Long) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WriteConsoleInputVDMW = ctypes.windll.kernel32.WriteConsoleInputVDMW
WriteConsoleInputVDMW.restype = wintypes.BOOL
WriteConsoleInputVDMW.argtypes = [
    wintypes.HANDLE,  # hConsoleInput : HANDLE
    ctypes.c_void_p,  # lpBuffer : INPUT_RECORD*
    wintypes.DWORD,  # nLength : DWORD
    ctypes.POINTER(wintypes.DWORD),  # lpNumberOfEventsWritten : DWORD* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
WriteConsoleInputVDMW = Fiddle::Function.new(
  lib['WriteConsoleInputVDMW'],
  [
    Fiddle::TYPE_VOIDP,  # hConsoleInput : HANDLE
    Fiddle::TYPE_VOIDP,  # lpBuffer : INPUT_RECORD*
    -Fiddle::TYPE_INT,  # nLength : DWORD
    Fiddle::TYPE_VOIDP,  # lpNumberOfEventsWritten : DWORD* out
  ],
  Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"
#[link(name = "kernel32")]
extern "system" {
    fn WriteConsoleInputVDMW(
        hConsoleInput: *mut core::ffi::c_void,  // HANDLE
        lpBuffer: *mut INPUT_RECORD,  // INPUT_RECORD*
        nLength: u32,  // DWORD
        lpNumberOfEventsWritten: *mut u32  // DWORD* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode)]
public static extern bool WriteConsoleInputVDMW(IntPtr hConsoleInput, IntPtr lpBuffer, uint nLength, out uint lpNumberOfEventsWritten);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_WriteConsoleInputVDMW' -Namespace Win32 -PassThru
# $api::WriteConsoleInputVDMW(hConsoleInput, lpBuffer, nLength, lpNumberOfEventsWritten)
#uselib "KERNEL32.dll"
#func global WriteConsoleInputVDMW "WriteConsoleInputVDMW" wptr, wptr, wptr, wptr
; WriteConsoleInputVDMW hConsoleInput, varptr(lpBuffer), nLength, varptr(lpNumberOfEventsWritten)   ; 戻り値は stat
; hConsoleInput : HANDLE -> "wptr"
; lpBuffer : INPUT_RECORD* -> "wptr"
; nLength : DWORD -> "wptr"
; lpNumberOfEventsWritten : DWORD* out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "KERNEL32.dll"
#cfunc global WriteConsoleInputVDMW "WriteConsoleInputVDMW" sptr, var, int, var
; res = WriteConsoleInputVDMW(hConsoleInput, lpBuffer, nLength, lpNumberOfEventsWritten)
; hConsoleInput : HANDLE -> "sptr"
; lpBuffer : INPUT_RECORD* -> "var"
; nLength : DWORD -> "int"
; lpNumberOfEventsWritten : DWORD* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL WriteConsoleInputVDMW(HANDLE hConsoleInput, INPUT_RECORD* lpBuffer, DWORD nLength, DWORD* lpNumberOfEventsWritten)
#uselib "KERNEL32.dll"
#cfunc global WriteConsoleInputVDMW "WriteConsoleInputVDMW" intptr, var, int, var
; res = WriteConsoleInputVDMW(hConsoleInput, lpBuffer, nLength, lpNumberOfEventsWritten)
; hConsoleInput : HANDLE -> "intptr"
; lpBuffer : INPUT_RECORD* -> "var"
; nLength : DWORD -> "int"
; lpNumberOfEventsWritten : DWORD* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procWriteConsoleInputVDMW = kernel32.NewProc("WriteConsoleInputVDMW")
)

// hConsoleInput (HANDLE), lpBuffer (INPUT_RECORD*), nLength (DWORD), lpNumberOfEventsWritten (DWORD* out)
r1, _, err := procWriteConsoleInputVDMW.Call(
	uintptr(hConsoleInput),
	uintptr(lpBuffer),
	uintptr(nLength),
	uintptr(lpNumberOfEventsWritten),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function WriteConsoleInputVDMW(
  hConsoleInput: THandle;   // HANDLE
  lpBuffer: Pointer;   // INPUT_RECORD*
  nLength: DWORD;   // DWORD
  lpNumberOfEventsWritten: Pointer   // DWORD* out
): BOOL; stdcall;
  external 'KERNEL32.dll' name 'WriteConsoleInputVDMW';
result := DllCall("KERNEL32\WriteConsoleInputVDMW"
    , "Ptr", hConsoleInput   ; HANDLE
    , "Ptr", lpBuffer   ; INPUT_RECORD*
    , "UInt", nLength   ; DWORD
    , "Ptr", lpNumberOfEventsWritten   ; DWORD* out
    , "Int")   ; return: BOOL
●WriteConsoleInputVDMW(hConsoleInput, lpBuffer, nLength, lpNumberOfEventsWritten) = DLL("KERNEL32.dll", "bool WriteConsoleInputVDMW(void*, void*, dword, void*)")
# 呼び出し: WriteConsoleInputVDMW(hConsoleInput, lpBuffer, nLength, lpNumberOfEventsWritten)
# hConsoleInput : HANDLE -> "void*"
# lpBuffer : INPUT_RECORD* -> "void*"
# nLength : DWORD -> "dword"
# lpNumberOfEventsWritten : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。