Win32 API 日本語リファレンス
ホームSystem.DeploymentServices › WdsBpInitialize

WdsBpInitialize

関数
WDSブートプログラムのオプション構築用ハンドルを初期化する。
DLLWDSBP.dll呼出規約winapi対応OSWindows Vista 以降

シグネチャ

// WDSBP.dll
#include <windows.h>

DWORD WdsBpInitialize(
    BYTE bPacketType,
    HANDLE* phHandle
);

パラメーター

名前方向
bPacketTypeBYTEin
phHandleHANDLE*out

戻り値の型: DWORD

各言語での呼び出し定義

// WDSBP.dll
#include <windows.h>

DWORD WdsBpInitialize(
    BYTE bPacketType,
    HANDLE* phHandle
);
[DllImport("WDSBP.dll", ExactSpelling = true)]
static extern uint WdsBpInitialize(
    byte bPacketType,   // BYTE
    IntPtr phHandle   // HANDLE* out
);
<DllImport("WDSBP.dll", ExactSpelling:=True)>
Public Shared Function WdsBpInitialize(
    bPacketType As Byte,   ' BYTE
    phHandle As IntPtr   ' HANDLE* out
) As UInteger
End Function
' bPacketType : BYTE
' phHandle : HANDLE* out
Declare PtrSafe Function WdsBpInitialize Lib "wdsbp" ( _
    ByVal bPacketType As Byte, _
    ByVal phHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WdsBpInitialize = ctypes.windll.wdsbp.WdsBpInitialize
WdsBpInitialize.restype = wintypes.DWORD
WdsBpInitialize.argtypes = [
    ctypes.c_ubyte,  # bPacketType : BYTE
    ctypes.c_void_p,  # phHandle : HANDLE* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('WDSBP.dll')
WdsBpInitialize = Fiddle::Function.new(
  lib['WdsBpInitialize'],
  [
    -Fiddle::TYPE_CHAR,  # bPacketType : BYTE
    Fiddle::TYPE_VOIDP,  # phHandle : HANDLE* out
  ],
  -Fiddle::TYPE_INT)
#[link(name = "wdsbp")]
extern "system" {
    fn WdsBpInitialize(
        bPacketType: u8,  // BYTE
        phHandle: *mut *mut core::ffi::c_void  // HANDLE* out
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("WDSBP.dll")]
public static extern uint WdsBpInitialize(byte bPacketType, IntPtr phHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WDSBP_WdsBpInitialize' -Namespace Win32 -PassThru
# $api::WdsBpInitialize(bPacketType, phHandle)
#uselib "WDSBP.dll"
#func global WdsBpInitialize "WdsBpInitialize" sptr, sptr
; WdsBpInitialize bPacketType, phHandle   ; 戻り値は stat
; bPacketType : BYTE -> "sptr"
; phHandle : HANDLE* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "WDSBP.dll"
#cfunc global WdsBpInitialize "WdsBpInitialize" int, sptr
; res = WdsBpInitialize(bPacketType, phHandle)
; bPacketType : BYTE -> "int"
; phHandle : HANDLE* out -> "sptr"
; DWORD WdsBpInitialize(BYTE bPacketType, HANDLE* phHandle)
#uselib "WDSBP.dll"
#cfunc global WdsBpInitialize "WdsBpInitialize" int, intptr
; res = WdsBpInitialize(bPacketType, phHandle)
; bPacketType : BYTE -> "int"
; phHandle : HANDLE* out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	wdsbp = windows.NewLazySystemDLL("WDSBP.dll")
	procWdsBpInitialize = wdsbp.NewProc("WdsBpInitialize")
)

// bPacketType (BYTE), phHandle (HANDLE* out)
r1, _, err := procWdsBpInitialize.Call(
	uintptr(bPacketType),
	uintptr(phHandle),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function WdsBpInitialize(
  bPacketType: Byte;   // BYTE
  phHandle: Pointer   // HANDLE* out
): DWORD; stdcall;
  external 'WDSBP.dll' name 'WdsBpInitialize';
result := DllCall("WDSBP\WdsBpInitialize"
    , "UChar", bPacketType   ; BYTE
    , "Ptr", phHandle   ; HANDLE* out
    , "UInt")   ; return: DWORD
●WdsBpInitialize(bPacketType, phHandle) = DLL("WDSBP.dll", "dword WdsBpInitialize(byte, void*)")
# 呼び出し: WdsBpInitialize(bPacketType, phHandle)
# bPacketType : BYTE -> "byte"
# phHandle : HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。