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WdsBpInitialize
関数WDSブートプログラムのオプション構築用ハンドルを初期化する。
シグネチャ
// WDSBP.dll
#include <windows.h>
DWORD WdsBpInitialize(
BYTE bPacketType,
HANDLE* phHandle
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| bPacketType | BYTE | in |
| phHandle | HANDLE* | out |
戻り値の型: DWORD
各言語での呼び出し定義
// WDSBP.dll
#include <windows.h>
DWORD WdsBpInitialize(
BYTE bPacketType,
HANDLE* phHandle
);[DllImport("WDSBP.dll", ExactSpelling = true)]
static extern uint WdsBpInitialize(
byte bPacketType, // BYTE
IntPtr phHandle // HANDLE* out
);<DllImport("WDSBP.dll", ExactSpelling:=True)>
Public Shared Function WdsBpInitialize(
bPacketType As Byte, ' BYTE
phHandle As IntPtr ' HANDLE* out
) As UInteger
End Function' bPacketType : BYTE
' phHandle : HANDLE* out
Declare PtrSafe Function WdsBpInitialize Lib "wdsbp" ( _
ByVal bPacketType As Byte, _
ByVal phHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WdsBpInitialize = ctypes.windll.wdsbp.WdsBpInitialize
WdsBpInitialize.restype = wintypes.DWORD
WdsBpInitialize.argtypes = [
ctypes.c_ubyte, # bPacketType : BYTE
ctypes.c_void_p, # phHandle : HANDLE* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WDSBP.dll')
WdsBpInitialize = Fiddle::Function.new(
lib['WdsBpInitialize'],
[
-Fiddle::TYPE_CHAR, # bPacketType : BYTE
Fiddle::TYPE_VOIDP, # phHandle : HANDLE* out
],
-Fiddle::TYPE_INT)#[link(name = "wdsbp")]
extern "system" {
fn WdsBpInitialize(
bPacketType: u8, // BYTE
phHandle: *mut *mut core::ffi::c_void // HANDLE* out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WDSBP.dll")]
public static extern uint WdsBpInitialize(byte bPacketType, IntPtr phHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WDSBP_WdsBpInitialize' -Namespace Win32 -PassThru
# $api::WdsBpInitialize(bPacketType, phHandle)#uselib "WDSBP.dll"
#func global WdsBpInitialize "WdsBpInitialize" sptr, sptr
; WdsBpInitialize bPacketType, phHandle ; 戻り値は stat
; bPacketType : BYTE -> "sptr"
; phHandle : HANDLE* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "WDSBP.dll"
#cfunc global WdsBpInitialize "WdsBpInitialize" int, sptr
; res = WdsBpInitialize(bPacketType, phHandle)
; bPacketType : BYTE -> "int"
; phHandle : HANDLE* out -> "sptr"; DWORD WdsBpInitialize(BYTE bPacketType, HANDLE* phHandle)
#uselib "WDSBP.dll"
#cfunc global WdsBpInitialize "WdsBpInitialize" int, intptr
; res = WdsBpInitialize(bPacketType, phHandle)
; bPacketType : BYTE -> "int"
; phHandle : HANDLE* out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
wdsbp = windows.NewLazySystemDLL("WDSBP.dll")
procWdsBpInitialize = wdsbp.NewProc("WdsBpInitialize")
)
// bPacketType (BYTE), phHandle (HANDLE* out)
r1, _, err := procWdsBpInitialize.Call(
uintptr(bPacketType),
uintptr(phHandle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction WdsBpInitialize(
bPacketType: Byte; // BYTE
phHandle: Pointer // HANDLE* out
): DWORD; stdcall;
external 'WDSBP.dll' name 'WdsBpInitialize';result := DllCall("WDSBP\WdsBpInitialize"
, "UChar", bPacketType ; BYTE
, "Ptr", phHandle ; HANDLE* out
, "UInt") ; return: DWORD●WdsBpInitialize(bPacketType, phHandle) = DLL("WDSBP.dll", "dword WdsBpInitialize(byte, void*)")
# 呼び出し: WdsBpInitialize(bPacketType, phHandle)
# bPacketType : BYTE -> "byte"
# phHandle : HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。