ホーム › System.DeploymentServices › WdsBpInitialize
WdsBpInitialize
関数WDSブートプログラムのオプション構築用ハンドルを初期化する。
シグネチャ
// WDSBP.dll
#include <windows.h>
DWORD WdsBpInitialize(
BYTE bPacketType,
HANDLE* phHandle
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| bPacketType | BYTE | in | 新規作成するパケットの種別を指定するBYTE値。 |
| phHandle | HANDLE* | out | 作成されたパケット構築コンテキストのハンドルを受け取るポインタ。 |
戻り値の型: DWORD
各言語での呼び出し定義
// WDSBP.dll
#include <windows.h>
DWORD WdsBpInitialize(
BYTE bPacketType,
HANDLE* phHandle
);[DllImport("WDSBP.dll", ExactSpelling = true)]
static extern uint WdsBpInitialize(
byte bPacketType, // BYTE
IntPtr phHandle // HANDLE* out
);<DllImport("WDSBP.dll", ExactSpelling:=True)>
Public Shared Function WdsBpInitialize(
bPacketType As Byte, ' BYTE
phHandle As IntPtr ' HANDLE* out
) As UInteger
End Function' bPacketType : BYTE
' phHandle : HANDLE* out
Declare PtrSafe Function WdsBpInitialize Lib "wdsbp" ( _
ByVal bPacketType As Byte, _
ByVal phHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WdsBpInitialize = ctypes.windll.wdsbp.WdsBpInitialize
WdsBpInitialize.restype = wintypes.DWORD
WdsBpInitialize.argtypes = [
ctypes.c_ubyte, # bPacketType : BYTE
ctypes.c_void_p, # phHandle : HANDLE* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WDSBP.dll')
WdsBpInitialize = Fiddle::Function.new(
lib['WdsBpInitialize'],
[
-Fiddle::TYPE_CHAR, # bPacketType : BYTE
Fiddle::TYPE_VOIDP, # phHandle : HANDLE* out
],
-Fiddle::TYPE_INT)#[link(name = "wdsbp")]
extern "system" {
fn WdsBpInitialize(
bPacketType: u8, // BYTE
phHandle: *mut *mut core::ffi::c_void // HANDLE* out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WDSBP.dll")]
public static extern uint WdsBpInitialize(byte bPacketType, IntPtr phHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WDSBP_WdsBpInitialize' -Namespace Win32 -PassThru
# $api::WdsBpInitialize(bPacketType, phHandle)#uselib "WDSBP.dll"
#func global WdsBpInitialize "WdsBpInitialize" sptr, sptr
; WdsBpInitialize bPacketType, phHandle ; 戻り値は stat
; bPacketType : BYTE -> "sptr"
; phHandle : HANDLE* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "WDSBP.dll"
#cfunc global WdsBpInitialize "WdsBpInitialize" int, sptr
; res = WdsBpInitialize(bPacketType, phHandle)
; bPacketType : BYTE -> "int"
; phHandle : HANDLE* out -> "sptr"; DWORD WdsBpInitialize(BYTE bPacketType, HANDLE* phHandle)
#uselib "WDSBP.dll"
#cfunc global WdsBpInitialize "WdsBpInitialize" int, intptr
; res = WdsBpInitialize(bPacketType, phHandle)
; bPacketType : BYTE -> "int"
; phHandle : HANDLE* out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
wdsbp = windows.NewLazySystemDLL("WDSBP.dll")
procWdsBpInitialize = wdsbp.NewProc("WdsBpInitialize")
)
// bPacketType (BYTE), phHandle (HANDLE* out)
r1, _, err := procWdsBpInitialize.Call(
uintptr(bPacketType),
uintptr(phHandle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction WdsBpInitialize(
bPacketType: Byte; // BYTE
phHandle: Pointer // HANDLE* out
): DWORD; stdcall;
external 'WDSBP.dll' name 'WdsBpInitialize';result := DllCall("WDSBP\WdsBpInitialize"
, "UChar", bPacketType ; BYTE
, "Ptr", phHandle ; HANDLE* out
, "UInt") ; return: DWORD●WdsBpInitialize(bPacketType, phHandle) = DLL("WDSBP.dll", "dword WdsBpInitialize(byte, void*)")
# 呼び出し: WdsBpInitialize(bPacketType, phHandle)
# bPacketType : BYTE -> "byte"
# phHandle : HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "wdsbp" fn WdsBpInitialize(
bPacketType: u8, // BYTE
phHandle: ?*anyopaque // HANDLE* out
) callconv(std.os.windows.WINAPI) u32;proc WdsBpInitialize(
bPacketType: uint8, # BYTE
phHandle: pointer # HANDLE* out
): uint32 {.importc: "WdsBpInitialize", stdcall, dynlib: "WDSBP.dll".}pragma(lib, "wdsbp");
extern(Windows)
uint WdsBpInitialize(
ubyte bPacketType, // BYTE
void* phHandle // HANDLE* out
);ccall((:WdsBpInitialize, "WDSBP.dll"), stdcall, UInt32,
(UInt8, Ptr{Cvoid}),
bPacketType, phHandle)
# bPacketType : BYTE -> UInt8
# phHandle : HANDLE* out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
uint32_t WdsBpInitialize(
uint8_t bPacketType,
void* phHandle);
]]
local wdsbp = ffi.load("wdsbp")
-- wdsbp.WdsBpInitialize(bPacketType, phHandle)
-- bPacketType : BYTE
-- phHandle : HANDLE* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('WDSBP.dll');
const WdsBpInitialize = lib.func('__stdcall', 'WdsBpInitialize', 'uint32_t', ['uint8_t', 'void *']);
// WdsBpInitialize(bPacketType, phHandle)
// bPacketType : BYTE -> 'uint8_t'
// phHandle : HANDLE* out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("WDSBP.dll", {
WdsBpInitialize: { parameters: ["u8", "pointer"], result: "u32" },
});
// lib.symbols.WdsBpInitialize(bPacketType, phHandle)
// bPacketType : BYTE -> "u8"
// phHandle : HANDLE* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
uint32_t WdsBpInitialize(
uint8_t bPacketType,
void* phHandle);
C, "WDSBP.dll");
// $ffi->WdsBpInitialize(bPacketType, phHandle);
// bPacketType : BYTE
// phHandle : HANDLE* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Wdsbp extends StdCallLibrary {
Wdsbp INSTANCE = Native.load("wdsbp", Wdsbp.class);
int WdsBpInitialize(
byte bPacketType, // BYTE
Pointer phHandle // HANDLE* out
);
}@[Link("wdsbp")]
lib LibWDSBP
fun WdsBpInitialize = WdsBpInitialize(
bPacketType : UInt8, # BYTE
phHandle : Void* # HANDLE* out
) : UInt32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef WdsBpInitializeNative = Uint32 Function(Uint8, Pointer<Void>);
typedef WdsBpInitializeDart = int Function(int, Pointer<Void>);
final WdsBpInitialize = DynamicLibrary.open('WDSBP.dll')
.lookupFunction<WdsBpInitializeNative, WdsBpInitializeDart>('WdsBpInitialize');
// bPacketType : BYTE -> Uint8
// phHandle : HANDLE* out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function WdsBpInitialize(
bPacketType: Byte; // BYTE
phHandle: Pointer // HANDLE* out
): DWORD; stdcall;
external 'WDSBP.dll' name 'WdsBpInitialize';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "WdsBpInitialize"
c_WdsBpInitialize :: Word8 -> Ptr () -> IO Word32
-- bPacketType : BYTE -> Word8
-- phHandle : HANDLE* out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let wdsbpinitialize =
foreign "WdsBpInitialize"
(uint8_t @-> (ptr void) @-> returning uint32_t)
(* bPacketType : BYTE -> uint8_t *)
(* phHandle : HANDLE* out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library wdsbp (t "WDSBP.dll"))
(cffi:use-foreign-library wdsbp)
(cffi:defcfun ("WdsBpInitialize" wds-bp-initialize :convention :stdcall) :uint32
(b-packet-type :uint8) ; BYTE
(ph-handle :pointer)) ; HANDLE* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $WdsBpInitialize = Win32::API::More->new('WDSBP',
'DWORD WdsBpInitialize(BYTE bPacketType, HANDLE phHandle)');
# my $ret = $WdsBpInitialize->Call($bPacketType, $phHandle);
# bPacketType : BYTE -> BYTE
# phHandle : HANDLE* out -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。