Win32 API 日本語リファレンス
ホームSystem.DeploymentServices › WdsCliGetImageLanguage

WdsCliGetImageLanguage

関数
WDSイメージの既定言語を取得する。
DLLWDSCLIENTAPI.dll呼出規約winapi対応OSWindows Vista 以降

シグネチャ

// WDSCLIENTAPI.dll
#include <windows.h>

HRESULT WdsCliGetImageLanguage(
    HANDLE hIfh,
    LPWSTR* ppwszValue
);

パラメーター

名前方向
hIfhHANDLEin
ppwszValueLPWSTR*out

戻り値の型: HRESULT

各言語での呼び出し定義

// WDSCLIENTAPI.dll
#include <windows.h>

HRESULT WdsCliGetImageLanguage(
    HANDLE hIfh,
    LPWSTR* ppwszValue
);
[DllImport("WDSCLIENTAPI.dll", ExactSpelling = true)]
static extern int WdsCliGetImageLanguage(
    IntPtr hIfh,   // HANDLE
    IntPtr ppwszValue   // LPWSTR* out
);
<DllImport("WDSCLIENTAPI.dll", ExactSpelling:=True)>
Public Shared Function WdsCliGetImageLanguage(
    hIfh As IntPtr,   ' HANDLE
    ppwszValue As IntPtr   ' LPWSTR* out
) As Integer
End Function
' hIfh : HANDLE
' ppwszValue : LPWSTR* out
Declare PtrSafe Function WdsCliGetImageLanguage Lib "wdsclientapi" ( _
    ByVal hIfh As LongPtr, _
    ByVal ppwszValue As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WdsCliGetImageLanguage = ctypes.windll.wdsclientapi.WdsCliGetImageLanguage
WdsCliGetImageLanguage.restype = ctypes.c_int
WdsCliGetImageLanguage.argtypes = [
    wintypes.HANDLE,  # hIfh : HANDLE
    ctypes.c_void_p,  # ppwszValue : LPWSTR* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('WDSCLIENTAPI.dll')
WdsCliGetImageLanguage = Fiddle::Function.new(
  lib['WdsCliGetImageLanguage'],
  [
    Fiddle::TYPE_VOIDP,  # hIfh : HANDLE
    Fiddle::TYPE_VOIDP,  # ppwszValue : LPWSTR* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "wdsclientapi")]
extern "system" {
    fn WdsCliGetImageLanguage(
        hIfh: *mut core::ffi::c_void,  // HANDLE
        ppwszValue: *mut *mut u16  // LPWSTR* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("WDSCLIENTAPI.dll")]
public static extern int WdsCliGetImageLanguage(IntPtr hIfh, IntPtr ppwszValue);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WDSCLIENTAPI_WdsCliGetImageLanguage' -Namespace Win32 -PassThru
# $api::WdsCliGetImageLanguage(hIfh, ppwszValue)
#uselib "WDSCLIENTAPI.dll"
#func global WdsCliGetImageLanguage "WdsCliGetImageLanguage" sptr, sptr
; WdsCliGetImageLanguage hIfh, varptr(ppwszValue)   ; 戻り値は stat
; hIfh : HANDLE -> "sptr"
; ppwszValue : LPWSTR* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "WDSCLIENTAPI.dll"
#cfunc global WdsCliGetImageLanguage "WdsCliGetImageLanguage" sptr, var
; res = WdsCliGetImageLanguage(hIfh, ppwszValue)
; hIfh : HANDLE -> "sptr"
; ppwszValue : LPWSTR* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT WdsCliGetImageLanguage(HANDLE hIfh, LPWSTR* ppwszValue)
#uselib "WDSCLIENTAPI.dll"
#cfunc global WdsCliGetImageLanguage "WdsCliGetImageLanguage" intptr, var
; res = WdsCliGetImageLanguage(hIfh, ppwszValue)
; hIfh : HANDLE -> "intptr"
; ppwszValue : LPWSTR* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	wdsclientapi = windows.NewLazySystemDLL("WDSCLIENTAPI.dll")
	procWdsCliGetImageLanguage = wdsclientapi.NewProc("WdsCliGetImageLanguage")
)

// hIfh (HANDLE), ppwszValue (LPWSTR* out)
r1, _, err := procWdsCliGetImageLanguage.Call(
	uintptr(hIfh),
	uintptr(ppwszValue),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function WdsCliGetImageLanguage(
  hIfh: THandle;   // HANDLE
  ppwszValue: PPWideChar   // LPWSTR* out
): Integer; stdcall;
  external 'WDSCLIENTAPI.dll' name 'WdsCliGetImageLanguage';
result := DllCall("WDSCLIENTAPI\WdsCliGetImageLanguage"
    , "Ptr", hIfh   ; HANDLE
    , "Ptr", ppwszValue   ; LPWSTR* out
    , "Int")   ; return: HRESULT
●WdsCliGetImageLanguage(hIfh, ppwszValue) = DLL("WDSCLIENTAPI.dll", "int WdsCliGetImageLanguage(void*, void*)")
# 呼び出し: WdsCliGetImageLanguage(hIfh, ppwszValue)
# hIfh : HANDLE -> "void*"
# ppwszValue : LPWSTR* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。