Win32 API 日本語リファレンス
ホームSystem.Diagnostics.Debug › SymNextW

SymNextW

関数
現在のシンボルから次のシンボル情報を取得する(Unicode版)。
DLLdbghelp.dll文字セットUnicode (-W)呼出規約winapiSetLastErrorあり

シグネチャ

// dbghelp.dll  (Unicode / -W)
#include <windows.h>

BOOL SymNextW(
    HANDLE hProcess,
    SYMBOL_INFOW* siw
);

パラメーター

名前方向
hProcessHANDLEin
siwSYMBOL_INFOW*inout

戻り値の型: BOOL

各言語での呼び出し定義

// dbghelp.dll  (Unicode / -W)
#include <windows.h>

BOOL SymNextW(
    HANDLE hProcess,
    SYMBOL_INFOW* siw
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("dbghelp.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool SymNextW(
    IntPtr hProcess,   // HANDLE
    IntPtr siw   // SYMBOL_INFOW* in/out
);
<DllImport("dbghelp.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SymNextW(
    hProcess As IntPtr,   ' HANDLE
    siw As IntPtr   ' SYMBOL_INFOW* in/out
) As Boolean
End Function
' hProcess : HANDLE
' siw : SYMBOL_INFOW* in/out
Declare PtrSafe Function SymNextW Lib "dbghelp" ( _
    ByVal hProcess As LongPtr, _
    ByVal siw As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SymNextW = ctypes.windll.dbghelp.SymNextW
SymNextW.restype = wintypes.BOOL
SymNextW.argtypes = [
    wintypes.HANDLE,  # hProcess : HANDLE
    ctypes.c_void_p,  # siw : SYMBOL_INFOW* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('dbghelp.dll')
SymNextW = Fiddle::Function.new(
  lib['SymNextW'],
  [
    Fiddle::TYPE_VOIDP,  # hProcess : HANDLE
    Fiddle::TYPE_VOIDP,  # siw : SYMBOL_INFOW* in/out
  ],
  Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"
#[link(name = "dbghelp")]
extern "system" {
    fn SymNextW(
        hProcess: *mut core::ffi::c_void,  // HANDLE
        siw: *mut SYMBOL_INFOW  // SYMBOL_INFOW* in/out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("dbghelp.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool SymNextW(IntPtr hProcess, IntPtr siw);
"@
$api = Add-Type -MemberDefinition $sig -Name 'dbghelp_SymNextW' -Namespace Win32 -PassThru
# $api::SymNextW(hProcess, siw)
#uselib "dbghelp.dll"
#func global SymNextW "SymNextW" wptr, wptr
; SymNextW hProcess, varptr(siw)   ; 戻り値は stat
; hProcess : HANDLE -> "wptr"
; siw : SYMBOL_INFOW* in/out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "dbghelp.dll"
#cfunc global SymNextW "SymNextW" sptr, var
; res = SymNextW(hProcess, siw)
; hProcess : HANDLE -> "sptr"
; siw : SYMBOL_INFOW* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL SymNextW(HANDLE hProcess, SYMBOL_INFOW* siw)
#uselib "dbghelp.dll"
#cfunc global SymNextW "SymNextW" intptr, var
; res = SymNextW(hProcess, siw)
; hProcess : HANDLE -> "intptr"
; siw : SYMBOL_INFOW* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	dbghelp = windows.NewLazySystemDLL("dbghelp.dll")
	procSymNextW = dbghelp.NewProc("SymNextW")
)

// hProcess (HANDLE), siw (SYMBOL_INFOW* in/out)
r1, _, err := procSymNextW.Call(
	uintptr(hProcess),
	uintptr(siw),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SymNextW(
  hProcess: THandle;   // HANDLE
  siw: Pointer   // SYMBOL_INFOW* in/out
): BOOL; stdcall;
  external 'dbghelp.dll' name 'SymNextW';
result := DllCall("dbghelp\SymNextW"
    , "Ptr", hProcess   ; HANDLE
    , "Ptr", siw   ; SYMBOL_INFOW* in/out
    , "Int")   ; return: BOOL
●SymNextW(hProcess, siw) = DLL("dbghelp.dll", "bool SymNextW(void*, void*)")
# 呼び出し: SymNextW(hProcess, siw)
# hProcess : HANDLE -> "void*"
# siw : SYMBOL_INFOW* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。