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LoadEnclaveImageA

関数
指定したイメージをエンクレーブにロードする(ANSI版)。
DLLapi-ms-win-core-enclave-l1-1-1.dll文字セットANSI (-A)呼出規約winapi

シグネチャ

// api-ms-win-core-enclave-l1-1-1.dll  (ANSI / -A)
#include <windows.h>

BOOL LoadEnclaveImageA(
    void* lpEnclaveAddress,
    LPCSTR lpImageName
);

パラメーター

名前方向説明
lpEnclaveAddressvoid*inイメージを読み込む対象エンクレーブの基底アドレス。
lpImageNameLPCSTRin読み込むエンクレーブイメージファイル名を指すANSI文字列。

戻り値の型: BOOL

各言語での呼び出し定義

// api-ms-win-core-enclave-l1-1-1.dll  (ANSI / -A)
#include <windows.h>

BOOL LoadEnclaveImageA(
    void* lpEnclaveAddress,
    LPCSTR lpImageName
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("api-ms-win-core-enclave-l1-1-1.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern bool LoadEnclaveImageA(
    IntPtr lpEnclaveAddress,   // void*
    [MarshalAs(UnmanagedType.LPStr)] string lpImageName   // LPCSTR
);
<DllImport("api-ms-win-core-enclave-l1-1-1.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function LoadEnclaveImageA(
    lpEnclaveAddress As IntPtr,   ' void*
    <MarshalAs(UnmanagedType.LPStr)> lpImageName As String   ' LPCSTR
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function
' lpEnclaveAddress : void*
' lpImageName : LPCSTR
Declare PtrSafe Function LoadEnclaveImageA Lib "api-ms-win-core-enclave-l1-1-1" ( _
    ByVal lpEnclaveAddress As LongPtr, _
    ByVal lpImageName As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

LoadEnclaveImageA = ctypes.windll.LoadLibrary("api-ms-win-core-enclave-l1-1-1.dll").LoadEnclaveImageA
LoadEnclaveImageA.restype = wintypes.BOOL
LoadEnclaveImageA.argtypes = [
    ctypes.POINTER(None),  # lpEnclaveAddress : void*
    wintypes.LPCSTR,  # lpImageName : LPCSTR
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('api-ms-win-core-enclave-l1-1-1.dll')
LoadEnclaveImageA = Fiddle::Function.new(
  lib['LoadEnclaveImageA'],
  [
    Fiddle::TYPE_VOIDP,  # lpEnclaveAddress : void*
    Fiddle::TYPE_VOIDP,  # lpImageName : LPCSTR
  ],
  Fiddle::TYPE_INT)
#[link(name = "api-ms-win-core-enclave-l1-1-1")]
extern "system" {
    fn LoadEnclaveImageA(
        lpEnclaveAddress: *mut (),  // void*
        lpImageName: *const u8  // LPCSTR
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("api-ms-win-core-enclave-l1-1-1.dll", CharSet = CharSet.Ansi)]
public static extern bool LoadEnclaveImageA(IntPtr lpEnclaveAddress, [MarshalAs(UnmanagedType.LPStr)] string lpImageName);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-core-enclave-l1-1-1_LoadEnclaveImageA' -Namespace Win32 -PassThru
# $api::LoadEnclaveImageA(lpEnclaveAddress, lpImageName)
#uselib "api-ms-win-core-enclave-l1-1-1.dll"
#func global LoadEnclaveImageA "LoadEnclaveImageA" sptr, sptr
; LoadEnclaveImageA lpEnclaveAddress, lpImageName   ; 戻り値は stat
; lpEnclaveAddress : void* -> "sptr"
; lpImageName : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "api-ms-win-core-enclave-l1-1-1.dll"
#cfunc global LoadEnclaveImageA "LoadEnclaveImageA" sptr, str
; res = LoadEnclaveImageA(lpEnclaveAddress, lpImageName)
; lpEnclaveAddress : void* -> "sptr"
; lpImageName : LPCSTR -> "str"
; BOOL LoadEnclaveImageA(void* lpEnclaveAddress, LPCSTR lpImageName)
#uselib "api-ms-win-core-enclave-l1-1-1.dll"
#cfunc global LoadEnclaveImageA "LoadEnclaveImageA" intptr, str
; res = LoadEnclaveImageA(lpEnclaveAddress, lpImageName)
; lpEnclaveAddress : void* -> "intptr"
; lpImageName : LPCSTR -> "str"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	api_ms_win_core_enclave_l1_1_1 = windows.NewLazySystemDLL("api-ms-win-core-enclave-l1-1-1.dll")
	procLoadEnclaveImageA = api_ms_win_core_enclave_l1_1_1.NewProc("LoadEnclaveImageA")
)

// lpEnclaveAddress (void*), lpImageName (LPCSTR)
r1, _, err := procLoadEnclaveImageA.Call(
	uintptr(lpEnclaveAddress),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(lpImageName))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function LoadEnclaveImageA(
  lpEnclaveAddress: Pointer;   // void*
  lpImageName: PAnsiChar   // LPCSTR
): BOOL; stdcall;
  external 'api-ms-win-core-enclave-l1-1-1.dll' name 'LoadEnclaveImageA';
result := DllCall("api-ms-win-core-enclave-l1-1-1\LoadEnclaveImageA"
    , "Ptr", lpEnclaveAddress   ; void*
    , "AStr", lpImageName   ; LPCSTR
    , "Int")   ; return: BOOL
●LoadEnclaveImageA(lpEnclaveAddress, lpImageName) = DLL("api-ms-win-core-enclave-l1-1-1.dll", "bool LoadEnclaveImageA(void*, char*)")
# 呼び出し: LoadEnclaveImageA(lpEnclaveAddress, lpImageName)
# lpEnclaveAddress : void* -> "void*"
# lpImageName : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "api-ms-win-core-enclave-l1-1-1" fn LoadEnclaveImageA(
    lpEnclaveAddress: ?*anyopaque, // void*
    lpImageName: [*c]const u8 // LPCSTR
) callconv(std.os.windows.WINAPI) i32;
proc LoadEnclaveImageA(
    lpEnclaveAddress: pointer,  # void*
    lpImageName: cstring  # LPCSTR
): int32 {.importc: "LoadEnclaveImageA", stdcall, dynlib: "api-ms-win-core-enclave-l1-1-1.dll".}
pragma(lib, "api-ms-win-core-enclave-l1-1-1");
extern(Windows)
int LoadEnclaveImageA(
    void* lpEnclaveAddress,   // void*
    const(char)* lpImageName   // LPCSTR
);
ccall((:LoadEnclaveImageA, "api-ms-win-core-enclave-l1-1-1.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Cstring),
      lpEnclaveAddress, lpImageName)
# lpEnclaveAddress : void* -> Ptr{Cvoid}
# lpImageName : LPCSTR -> Cstring
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t LoadEnclaveImageA(
    void* lpEnclaveAddress,
    const char* lpImageName);
]]
local api-ms-win-core-enclave-l1-1-1 = ffi.load("api-ms-win-core-enclave-l1-1-1")
-- api-ms-win-core-enclave-l1-1-1.LoadEnclaveImageA(lpEnclaveAddress, lpImageName)
-- lpEnclaveAddress : void*
-- lpImageName : LPCSTR
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('api-ms-win-core-enclave-l1-1-1.dll');
const LoadEnclaveImageA = lib.func('__stdcall', 'LoadEnclaveImageA', 'int32_t', ['void *', 'str']);
// LoadEnclaveImageA(lpEnclaveAddress, lpImageName)
// lpEnclaveAddress : void* -> 'void *'
// lpImageName : LPCSTR -> 'str'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("api-ms-win-core-enclave-l1-1-1.dll", {
  LoadEnclaveImageA: { parameters: ["pointer", "buffer"], result: "i32" },
});
// lib.symbols.LoadEnclaveImageA(lpEnclaveAddress, lpImageName)
// lpEnclaveAddress : void* -> "pointer"
// lpImageName : LPCSTR -> "buffer"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t LoadEnclaveImageA(
    void* lpEnclaveAddress,
    const char* lpImageName);
C, "api-ms-win-core-enclave-l1-1-1.dll");
// $ffi->LoadEnclaveImageA(lpEnclaveAddress, lpImageName);
// lpEnclaveAddress : void*
// lpImageName : LPCSTR
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Api-ms-win-core-enclave-l1-1-1 extends StdCallLibrary {
    Api-ms-win-core-enclave-l1-1-1 INSTANCE = Native.load("api-ms-win-core-enclave-l1-1-1", Api-ms-win-core-enclave-l1-1-1.class, W32APIOptions.ASCII_OPTIONS);
    boolean LoadEnclaveImageA(
        Pointer lpEnclaveAddress,   // void*
        String lpImageName   // LPCSTR
    );
}
@[Link("api-ms-win-core-enclave-l1-1-1")]
lib Libapi-ms-win-core-enclave-l1-1-1
  fun LoadEnclaveImageA = LoadEnclaveImageA(
    lpEnclaveAddress : Void*,   # void*
    lpImageName : UInt8*   # LPCSTR
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef LoadEnclaveImageANative = Int32 Function(Pointer<Void>, Pointer<Utf8>);
typedef LoadEnclaveImageADart = int Function(Pointer<Void>, Pointer<Utf8>);
final LoadEnclaveImageA = DynamicLibrary.open('api-ms-win-core-enclave-l1-1-1.dll')
    .lookupFunction<LoadEnclaveImageANative, LoadEnclaveImageADart>('LoadEnclaveImageA');
// lpEnclaveAddress : void* -> Pointer<Void>
// lpImageName : LPCSTR -> Pointer<Utf8>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function LoadEnclaveImageA(
  lpEnclaveAddress: Pointer;   // void*
  lpImageName: PAnsiChar   // LPCSTR
): BOOL; stdcall;
  external 'api-ms-win-core-enclave-l1-1-1.dll' name 'LoadEnclaveImageA';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "LoadEnclaveImageA"
  c_LoadEnclaveImageA :: Ptr () -> CString -> IO CInt
-- lpEnclaveAddress : void* -> Ptr ()
-- lpImageName : LPCSTR -> CString
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let loadenclaveimagea =
  foreign "LoadEnclaveImageA"
    ((ptr void) @-> string @-> returning int32_t)
(* lpEnclaveAddress : void* -> (ptr void) *)
(* lpImageName : LPCSTR -> string *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library api-ms-win-core-enclave-l1-1-1 (t "api-ms-win-core-enclave-l1-1-1.dll"))
(cffi:use-foreign-library api-ms-win-core-enclave-l1-1-1)

(cffi:defcfun ("LoadEnclaveImageA" load-enclave-image-a :convention :stdcall) :int32
  (lp-enclave-address :pointer)   ; void*
  (lp-image-name :string))   ; LPCSTR
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $LoadEnclaveImageA = Win32::API::More->new('api-ms-win-core-enclave-l1-1-1',
    'BOOL LoadEnclaveImageA(LPVOID lpEnclaveAddress, LPCSTR lpImageName)');
# my $ret = $LoadEnclaveImageA->Call($lpEnclaveAddress, $lpImageName);
# lpEnclaveAddress : void* -> LPVOID
# lpImageName : LPCSTR -> LPCSTR
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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