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ホームSystem.Hypervisor › ForceArchitecture

ForceArchitecture

関数
指定仮想プロセッサのアーキテクチャを強制設定する。
DLLVmSavedStateDumpProvider.dll呼出規約winapi

シグネチャ

// VmSavedStateDumpProvider.dll
#include <windows.h>

HRESULT ForceArchitecture(
    void* vmSavedStateDumpHandle,
    DWORD vpId,
    VIRTUAL_PROCESSOR_ARCH architecture
);

パラメーター

名前方向
vmSavedStateDumpHandlevoid*inout
vpIdDWORDin
architectureVIRTUAL_PROCESSOR_ARCHin

戻り値の型: HRESULT

各言語での呼び出し定義

// VmSavedStateDumpProvider.dll
#include <windows.h>

HRESULT ForceArchitecture(
    void* vmSavedStateDumpHandle,
    DWORD vpId,
    VIRTUAL_PROCESSOR_ARCH architecture
);
[DllImport("VmSavedStateDumpProvider.dll", ExactSpelling = true)]
static extern int ForceArchitecture(
    IntPtr vmSavedStateDumpHandle,   // void* in/out
    uint vpId,   // DWORD
    int architecture   // VIRTUAL_PROCESSOR_ARCH
);
<DllImport("VmSavedStateDumpProvider.dll", ExactSpelling:=True)>
Public Shared Function ForceArchitecture(
    vmSavedStateDumpHandle As IntPtr,   ' void* in/out
    vpId As UInteger,   ' DWORD
    architecture As Integer   ' VIRTUAL_PROCESSOR_ARCH
) As Integer
End Function
' vmSavedStateDumpHandle : void* in/out
' vpId : DWORD
' architecture : VIRTUAL_PROCESSOR_ARCH
Declare PtrSafe Function ForceArchitecture Lib "vmsavedstatedumpprovider" ( _
    ByVal vmSavedStateDumpHandle As LongPtr, _
    ByVal vpId As Long, _
    ByVal architecture As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ForceArchitecture = ctypes.windll.vmsavedstatedumpprovider.ForceArchitecture
ForceArchitecture.restype = ctypes.c_int
ForceArchitecture.argtypes = [
    ctypes.POINTER(None),  # vmSavedStateDumpHandle : void* in/out
    wintypes.DWORD,  # vpId : DWORD
    ctypes.c_int,  # architecture : VIRTUAL_PROCESSOR_ARCH
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('VmSavedStateDumpProvider.dll')
ForceArchitecture = Fiddle::Function.new(
  lib['ForceArchitecture'],
  [
    Fiddle::TYPE_VOIDP,  # vmSavedStateDumpHandle : void* in/out
    -Fiddle::TYPE_INT,  # vpId : DWORD
    Fiddle::TYPE_INT,  # architecture : VIRTUAL_PROCESSOR_ARCH
  ],
  Fiddle::TYPE_INT)
#[link(name = "vmsavedstatedumpprovider")]
extern "system" {
    fn ForceArchitecture(
        vmSavedStateDumpHandle: *mut (),  // void* in/out
        vpId: u32,  // DWORD
        architecture: i32  // VIRTUAL_PROCESSOR_ARCH
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("VmSavedStateDumpProvider.dll")]
public static extern int ForceArchitecture(IntPtr vmSavedStateDumpHandle, uint vpId, int architecture);
"@
$api = Add-Type -MemberDefinition $sig -Name 'VmSavedStateDumpProvider_ForceArchitecture' -Namespace Win32 -PassThru
# $api::ForceArchitecture(vmSavedStateDumpHandle, vpId, architecture)
#uselib "VmSavedStateDumpProvider.dll"
#func global ForceArchitecture "ForceArchitecture" sptr, sptr, sptr
; ForceArchitecture vmSavedStateDumpHandle, vpId, architecture   ; 戻り値は stat
; vmSavedStateDumpHandle : void* in/out -> "sptr"
; vpId : DWORD -> "sptr"
; architecture : VIRTUAL_PROCESSOR_ARCH -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "VmSavedStateDumpProvider.dll"
#cfunc global ForceArchitecture "ForceArchitecture" sptr, int, int
; res = ForceArchitecture(vmSavedStateDumpHandle, vpId, architecture)
; vmSavedStateDumpHandle : void* in/out -> "sptr"
; vpId : DWORD -> "int"
; architecture : VIRTUAL_PROCESSOR_ARCH -> "int"
; HRESULT ForceArchitecture(void* vmSavedStateDumpHandle, DWORD vpId, VIRTUAL_PROCESSOR_ARCH architecture)
#uselib "VmSavedStateDumpProvider.dll"
#cfunc global ForceArchitecture "ForceArchitecture" intptr, int, int
; res = ForceArchitecture(vmSavedStateDumpHandle, vpId, architecture)
; vmSavedStateDumpHandle : void* in/out -> "intptr"
; vpId : DWORD -> "int"
; architecture : VIRTUAL_PROCESSOR_ARCH -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	vmsavedstatedumpprovider = windows.NewLazySystemDLL("VmSavedStateDumpProvider.dll")
	procForceArchitecture = vmsavedstatedumpprovider.NewProc("ForceArchitecture")
)

// vmSavedStateDumpHandle (void* in/out), vpId (DWORD), architecture (VIRTUAL_PROCESSOR_ARCH)
r1, _, err := procForceArchitecture.Call(
	uintptr(vmSavedStateDumpHandle),
	uintptr(vpId),
	uintptr(architecture),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function ForceArchitecture(
  vmSavedStateDumpHandle: Pointer;   // void* in/out
  vpId: DWORD;   // DWORD
  architecture: Integer   // VIRTUAL_PROCESSOR_ARCH
): Integer; stdcall;
  external 'VmSavedStateDumpProvider.dll' name 'ForceArchitecture';
result := DllCall("VmSavedStateDumpProvider\ForceArchitecture"
    , "Ptr", vmSavedStateDumpHandle   ; void* in/out
    , "UInt", vpId   ; DWORD
    , "Int", architecture   ; VIRTUAL_PROCESSOR_ARCH
    , "Int")   ; return: HRESULT
●ForceArchitecture(vmSavedStateDumpHandle, vpId, architecture) = DLL("VmSavedStateDumpProvider.dll", "int ForceArchitecture(void*, dword, int)")
# 呼び出し: ForceArchitecture(vmSavedStateDumpHandle, vpId, architecture)
# vmSavedStateDumpHandle : void* in/out -> "void*"
# vpId : DWORD -> "dword"
# architecture : VIRTUAL_PROCESSOR_ARCH -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。