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WHvEmulatorTryIoEmulation

関数
I/Oポートアクセス命令のエミュレーションを試みる。
DLLWinHvEmulation.dll呼出規約winapi

シグネチャ

// WinHvEmulation.dll
#include <windows.h>

HRESULT WHvEmulatorTryIoEmulation(
    void* Emulator,
    void* Context,
    const WHV_VP_EXIT_CONTEXT* VpContext,
    const WHV_X64_IO_PORT_ACCESS_CONTEXT* IoInstructionContext,
    WHV_EMULATOR_STATUS* EmulatorReturnStatus
);

パラメーター

名前方向説明
Emulatorvoid*in使用する命令エミュレータのインスタンスハンドルを指定する。
Contextvoid*inコールバックへ渡される呼び出し側定義のコンテキストポインタ。NULL可。
VpContextWHV_VP_EXIT_CONTEXT*in終了発生時の仮想プロセッサ実行コンテキストを記述する構造体へのポインタ。
IoInstructionContextWHV_X64_IO_PORT_ACCESS_CONTEXT*inエミュレート対象となるI/Oポートアクセスのコンテキスト構造体へのポインタ。
EmulatorReturnStatusWHV_EMULATOR_STATUS*outエミュレーションの成否を示すステータスを受け取る出力ポインタ。

戻り値の型: HRESULT

各言語での呼び出し定義

// WinHvEmulation.dll
#include <windows.h>

HRESULT WHvEmulatorTryIoEmulation(
    void* Emulator,
    void* Context,
    const WHV_VP_EXIT_CONTEXT* VpContext,
    const WHV_X64_IO_PORT_ACCESS_CONTEXT* IoInstructionContext,
    WHV_EMULATOR_STATUS* EmulatorReturnStatus
);
[DllImport("WinHvEmulation.dll", ExactSpelling = true)]
static extern int WHvEmulatorTryIoEmulation(
    IntPtr Emulator,   // void*
    IntPtr Context,   // void*
    IntPtr VpContext,   // WHV_VP_EXIT_CONTEXT*
    IntPtr IoInstructionContext,   // WHV_X64_IO_PORT_ACCESS_CONTEXT*
    IntPtr EmulatorReturnStatus   // WHV_EMULATOR_STATUS* out
);
<DllImport("WinHvEmulation.dll", ExactSpelling:=True)>
Public Shared Function WHvEmulatorTryIoEmulation(
    Emulator As IntPtr,   ' void*
    Context As IntPtr,   ' void*
    VpContext As IntPtr,   ' WHV_VP_EXIT_CONTEXT*
    IoInstructionContext As IntPtr,   ' WHV_X64_IO_PORT_ACCESS_CONTEXT*
    EmulatorReturnStatus As IntPtr   ' WHV_EMULATOR_STATUS* out
) As Integer
End Function
' Emulator : void*
' Context : void*
' VpContext : WHV_VP_EXIT_CONTEXT*
' IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT*
' EmulatorReturnStatus : WHV_EMULATOR_STATUS* out
Declare PtrSafe Function WHvEmulatorTryIoEmulation Lib "winhvemulation" ( _
    ByVal Emulator As LongPtr, _
    ByVal Context As LongPtr, _
    ByVal VpContext As LongPtr, _
    ByVal IoInstructionContext As LongPtr, _
    ByVal EmulatorReturnStatus As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WHvEmulatorTryIoEmulation = ctypes.windll.winhvemulation.WHvEmulatorTryIoEmulation
WHvEmulatorTryIoEmulation.restype = ctypes.c_int
WHvEmulatorTryIoEmulation.argtypes = [
    ctypes.POINTER(None),  # Emulator : void*
    ctypes.POINTER(None),  # Context : void*
    ctypes.c_void_p,  # VpContext : WHV_VP_EXIT_CONTEXT*
    ctypes.c_void_p,  # IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT*
    ctypes.c_void_p,  # EmulatorReturnStatus : WHV_EMULATOR_STATUS* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('WinHvEmulation.dll')
WHvEmulatorTryIoEmulation = Fiddle::Function.new(
  lib['WHvEmulatorTryIoEmulation'],
  [
    Fiddle::TYPE_VOIDP,  # Emulator : void*
    Fiddle::TYPE_VOIDP,  # Context : void*
    Fiddle::TYPE_VOIDP,  # VpContext : WHV_VP_EXIT_CONTEXT*
    Fiddle::TYPE_VOIDP,  # IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT*
    Fiddle::TYPE_VOIDP,  # EmulatorReturnStatus : WHV_EMULATOR_STATUS* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "winhvemulation")]
extern "system" {
    fn WHvEmulatorTryIoEmulation(
        Emulator: *mut (),  // void*
        Context: *mut (),  // void*
        VpContext: *const WHV_VP_EXIT_CONTEXT,  // WHV_VP_EXIT_CONTEXT*
        IoInstructionContext: *const WHV_X64_IO_PORT_ACCESS_CONTEXT,  // WHV_X64_IO_PORT_ACCESS_CONTEXT*
        EmulatorReturnStatus: *mut WHV_EMULATOR_STATUS  // WHV_EMULATOR_STATUS* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("WinHvEmulation.dll")]
public static extern int WHvEmulatorTryIoEmulation(IntPtr Emulator, IntPtr Context, IntPtr VpContext, IntPtr IoInstructionContext, IntPtr EmulatorReturnStatus);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WinHvEmulation_WHvEmulatorTryIoEmulation' -Namespace Win32 -PassThru
# $api::WHvEmulatorTryIoEmulation(Emulator, Context, VpContext, IoInstructionContext, EmulatorReturnStatus)
#uselib "WinHvEmulation.dll"
#func global WHvEmulatorTryIoEmulation "WHvEmulatorTryIoEmulation" sptr, sptr, sptr, sptr, sptr
; WHvEmulatorTryIoEmulation Emulator, Context, varptr(VpContext), varptr(IoInstructionContext), varptr(EmulatorReturnStatus)   ; 戻り値は stat
; Emulator : void* -> "sptr"
; Context : void* -> "sptr"
; VpContext : WHV_VP_EXIT_CONTEXT* -> "sptr"
; IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT* -> "sptr"
; EmulatorReturnStatus : WHV_EMULATOR_STATUS* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "WinHvEmulation.dll"
#cfunc global WHvEmulatorTryIoEmulation "WHvEmulatorTryIoEmulation" sptr, sptr, var, var, var
; res = WHvEmulatorTryIoEmulation(Emulator, Context, VpContext, IoInstructionContext, EmulatorReturnStatus)
; Emulator : void* -> "sptr"
; Context : void* -> "sptr"
; VpContext : WHV_VP_EXIT_CONTEXT* -> "var"
; IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT* -> "var"
; EmulatorReturnStatus : WHV_EMULATOR_STATUS* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT WHvEmulatorTryIoEmulation(void* Emulator, void* Context, WHV_VP_EXIT_CONTEXT* VpContext, WHV_X64_IO_PORT_ACCESS_CONTEXT* IoInstructionContext, WHV_EMULATOR_STATUS* EmulatorReturnStatus)
#uselib "WinHvEmulation.dll"
#cfunc global WHvEmulatorTryIoEmulation "WHvEmulatorTryIoEmulation" intptr, intptr, var, var, var
; res = WHvEmulatorTryIoEmulation(Emulator, Context, VpContext, IoInstructionContext, EmulatorReturnStatus)
; Emulator : void* -> "intptr"
; Context : void* -> "intptr"
; VpContext : WHV_VP_EXIT_CONTEXT* -> "var"
; IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT* -> "var"
; EmulatorReturnStatus : WHV_EMULATOR_STATUS* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	winhvemulation = windows.NewLazySystemDLL("WinHvEmulation.dll")
	procWHvEmulatorTryIoEmulation = winhvemulation.NewProc("WHvEmulatorTryIoEmulation")
)

// Emulator (void*), Context (void*), VpContext (WHV_VP_EXIT_CONTEXT*), IoInstructionContext (WHV_X64_IO_PORT_ACCESS_CONTEXT*), EmulatorReturnStatus (WHV_EMULATOR_STATUS* out)
r1, _, err := procWHvEmulatorTryIoEmulation.Call(
	uintptr(Emulator),
	uintptr(Context),
	uintptr(VpContext),
	uintptr(IoInstructionContext),
	uintptr(EmulatorReturnStatus),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function WHvEmulatorTryIoEmulation(
  Emulator: Pointer;   // void*
  Context: Pointer;   // void*
  VpContext: Pointer;   // WHV_VP_EXIT_CONTEXT*
  IoInstructionContext: Pointer;   // WHV_X64_IO_PORT_ACCESS_CONTEXT*
  EmulatorReturnStatus: Pointer   // WHV_EMULATOR_STATUS* out
): Integer; stdcall;
  external 'WinHvEmulation.dll' name 'WHvEmulatorTryIoEmulation';
result := DllCall("WinHvEmulation\WHvEmulatorTryIoEmulation"
    , "Ptr", Emulator   ; void*
    , "Ptr", Context   ; void*
    , "Ptr", VpContext   ; WHV_VP_EXIT_CONTEXT*
    , "Ptr", IoInstructionContext   ; WHV_X64_IO_PORT_ACCESS_CONTEXT*
    , "Ptr", EmulatorReturnStatus   ; WHV_EMULATOR_STATUS* out
    , "Int")   ; return: HRESULT
●WHvEmulatorTryIoEmulation(Emulator, Context, VpContext, IoInstructionContext, EmulatorReturnStatus) = DLL("WinHvEmulation.dll", "int WHvEmulatorTryIoEmulation(void*, void*, void*, void*, void*)")
# 呼び出し: WHvEmulatorTryIoEmulation(Emulator, Context, VpContext, IoInstructionContext, EmulatorReturnStatus)
# Emulator : void* -> "void*"
# Context : void* -> "void*"
# VpContext : WHV_VP_EXIT_CONTEXT* -> "void*"
# IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT* -> "void*"
# EmulatorReturnStatus : WHV_EMULATOR_STATUS* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "winhvemulation" fn WHvEmulatorTryIoEmulation(
    Emulator: ?*anyopaque, // void*
    Context: ?*anyopaque, // void*
    VpContext: [*c]WHV_VP_EXIT_CONTEXT, // WHV_VP_EXIT_CONTEXT*
    IoInstructionContext: [*c]WHV_X64_IO_PORT_ACCESS_CONTEXT, // WHV_X64_IO_PORT_ACCESS_CONTEXT*
    EmulatorReturnStatus: [*c]WHV_EMULATOR_STATUS // WHV_EMULATOR_STATUS* out
) callconv(std.os.windows.WINAPI) i32;
proc WHvEmulatorTryIoEmulation(
    Emulator: pointer,  # void*
    Context: pointer,  # void*
    VpContext: ptr WHV_VP_EXIT_CONTEXT,  # WHV_VP_EXIT_CONTEXT*
    IoInstructionContext: ptr WHV_X64_IO_PORT_ACCESS_CONTEXT,  # WHV_X64_IO_PORT_ACCESS_CONTEXT*
    EmulatorReturnStatus: ptr WHV_EMULATOR_STATUS  # WHV_EMULATOR_STATUS* out
): int32 {.importc: "WHvEmulatorTryIoEmulation", stdcall, dynlib: "WinHvEmulation.dll".}
pragma(lib, "winhvemulation");
extern(Windows)
int WHvEmulatorTryIoEmulation(
    void* Emulator,   // void*
    void* Context,   // void*
    WHV_VP_EXIT_CONTEXT* VpContext,   // WHV_VP_EXIT_CONTEXT*
    WHV_X64_IO_PORT_ACCESS_CONTEXT* IoInstructionContext,   // WHV_X64_IO_PORT_ACCESS_CONTEXT*
    WHV_EMULATOR_STATUS* EmulatorReturnStatus   // WHV_EMULATOR_STATUS* out
);
ccall((:WHvEmulatorTryIoEmulation, "WinHvEmulation.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Ptr{Cvoid}, Ptr{WHV_VP_EXIT_CONTEXT}, Ptr{WHV_X64_IO_PORT_ACCESS_CONTEXT}, Ptr{WHV_EMULATOR_STATUS}),
      Emulator, Context, VpContext, IoInstructionContext, EmulatorReturnStatus)
# Emulator : void* -> Ptr{Cvoid}
# Context : void* -> Ptr{Cvoid}
# VpContext : WHV_VP_EXIT_CONTEXT* -> Ptr{WHV_VP_EXIT_CONTEXT}
# IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT* -> Ptr{WHV_X64_IO_PORT_ACCESS_CONTEXT}
# EmulatorReturnStatus : WHV_EMULATOR_STATUS* out -> Ptr{WHV_EMULATOR_STATUS}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t WHvEmulatorTryIoEmulation(
    void* Emulator,
    void* Context,
    void* VpContext,
    void* IoInstructionContext,
    void* EmulatorReturnStatus);
]]
local winhvemulation = ffi.load("winhvemulation")
-- winhvemulation.WHvEmulatorTryIoEmulation(Emulator, Context, VpContext, IoInstructionContext, EmulatorReturnStatus)
-- Emulator : void*
-- Context : void*
-- VpContext : WHV_VP_EXIT_CONTEXT*
-- IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT*
-- EmulatorReturnStatus : WHV_EMULATOR_STATUS* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('WinHvEmulation.dll');
const WHvEmulatorTryIoEmulation = lib.func('__stdcall', 'WHvEmulatorTryIoEmulation', 'int32_t', ['void *', 'void *', 'void *', 'void *', 'void *']);
// WHvEmulatorTryIoEmulation(Emulator, Context, VpContext, IoInstructionContext, EmulatorReturnStatus)
// Emulator : void* -> 'void *'
// Context : void* -> 'void *'
// VpContext : WHV_VP_EXIT_CONTEXT* -> 'void *'
// IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT* -> 'void *'
// EmulatorReturnStatus : WHV_EMULATOR_STATUS* out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("WinHvEmulation.dll", {
  WHvEmulatorTryIoEmulation: { parameters: ["pointer", "pointer", "pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.WHvEmulatorTryIoEmulation(Emulator, Context, VpContext, IoInstructionContext, EmulatorReturnStatus)
// Emulator : void* -> "pointer"
// Context : void* -> "pointer"
// VpContext : WHV_VP_EXIT_CONTEXT* -> "pointer"
// IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT* -> "pointer"
// EmulatorReturnStatus : WHV_EMULATOR_STATUS* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t WHvEmulatorTryIoEmulation(
    void* Emulator,
    void* Context,
    void* VpContext,
    void* IoInstructionContext,
    void* EmulatorReturnStatus);
C, "WinHvEmulation.dll");
// $ffi->WHvEmulatorTryIoEmulation(Emulator, Context, VpContext, IoInstructionContext, EmulatorReturnStatus);
// Emulator : void*
// Context : void*
// VpContext : WHV_VP_EXIT_CONTEXT*
// IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT*
// EmulatorReturnStatus : WHV_EMULATOR_STATUS* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Winhvemulation extends StdCallLibrary {
    Winhvemulation INSTANCE = Native.load("winhvemulation", Winhvemulation.class);
    int WHvEmulatorTryIoEmulation(
        Pointer Emulator,   // void*
        Pointer Context,   // void*
        Pointer VpContext,   // WHV_VP_EXIT_CONTEXT*
        Pointer IoInstructionContext,   // WHV_X64_IO_PORT_ACCESS_CONTEXT*
        Pointer EmulatorReturnStatus   // WHV_EMULATOR_STATUS* out
    );
}
@[Link("winhvemulation")]
lib LibWinHvEmulation
  fun WHvEmulatorTryIoEmulation = WHvEmulatorTryIoEmulation(
    Emulator : Void*,   # void*
    Context : Void*,   # void*
    VpContext : WHV_VP_EXIT_CONTEXT*,   # WHV_VP_EXIT_CONTEXT*
    IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT*,   # WHV_X64_IO_PORT_ACCESS_CONTEXT*
    EmulatorReturnStatus : WHV_EMULATOR_STATUS*   # WHV_EMULATOR_STATUS* out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef WHvEmulatorTryIoEmulationNative = Int32 Function(Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef WHvEmulatorTryIoEmulationDart = int Function(Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>);
final WHvEmulatorTryIoEmulation = DynamicLibrary.open('WinHvEmulation.dll')
    .lookupFunction<WHvEmulatorTryIoEmulationNative, WHvEmulatorTryIoEmulationDart>('WHvEmulatorTryIoEmulation');
// Emulator : void* -> Pointer<Void>
// Context : void* -> Pointer<Void>
// VpContext : WHV_VP_EXIT_CONTEXT* -> Pointer<Void>
// IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT* -> Pointer<Void>
// EmulatorReturnStatus : WHV_EMULATOR_STATUS* out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function WHvEmulatorTryIoEmulation(
  Emulator: Pointer;   // void*
  Context: Pointer;   // void*
  VpContext: Pointer;   // WHV_VP_EXIT_CONTEXT*
  IoInstructionContext: Pointer;   // WHV_X64_IO_PORT_ACCESS_CONTEXT*
  EmulatorReturnStatus: Pointer   // WHV_EMULATOR_STATUS* out
): Integer; stdcall;
  external 'WinHvEmulation.dll' name 'WHvEmulatorTryIoEmulation';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "WHvEmulatorTryIoEmulation"
  c_WHvEmulatorTryIoEmulation :: Ptr () -> Ptr () -> Ptr () -> Ptr () -> Ptr () -> IO Int32
-- Emulator : void* -> Ptr ()
-- Context : void* -> Ptr ()
-- VpContext : WHV_VP_EXIT_CONTEXT* -> Ptr ()
-- IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT* -> Ptr ()
-- EmulatorReturnStatus : WHV_EMULATOR_STATUS* out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let whvemulatortryioemulation =
  foreign "WHvEmulatorTryIoEmulation"
    ((ptr void) @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* Emulator : void* -> (ptr void) *)
(* Context : void* -> (ptr void) *)
(* VpContext : WHV_VP_EXIT_CONTEXT* -> (ptr void) *)
(* IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT* -> (ptr void) *)
(* EmulatorReturnStatus : WHV_EMULATOR_STATUS* out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library winhvemulation (t "WinHvEmulation.dll"))
(cffi:use-foreign-library winhvemulation)

(cffi:defcfun ("WHvEmulatorTryIoEmulation" whv-emulator-try-io-emulation :convention :stdcall) :int32
  (emulator :pointer)   ; void*
  (context :pointer)   ; void*
  (vp-context :pointer)   ; WHV_VP_EXIT_CONTEXT*
  (io-instruction-context :pointer)   ; WHV_X64_IO_PORT_ACCESS_CONTEXT*
  (emulator-return-status :pointer))   ; WHV_EMULATOR_STATUS* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $WHvEmulatorTryIoEmulation = Win32::API::More->new('WinHvEmulation',
    'int WHvEmulatorTryIoEmulation(LPVOID Emulator, LPVOID Context, LPVOID VpContext, LPVOID IoInstructionContext, LPVOID EmulatorReturnStatus)');
# my $ret = $WHvEmulatorTryIoEmulation->Call($Emulator, $Context, $VpContext, $IoInstructionContext, $EmulatorReturnStatus);
# Emulator : void* -> LPVOID
# Context : void* -> LPVOID
# VpContext : WHV_VP_EXIT_CONTEXT* -> LPVOID
# IoInstructionContext : WHV_X64_IO_PORT_ACCESS_CONTEXT* -> LPVOID
# EmulatorReturnStatus : WHV_EMULATOR_STATUS* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

関連項目

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