JsSerializeScript
関数スクリプトを事前解析しバイトコードへシリアライズする。
シグネチャ
// chakra.dll
#include <windows.h>
JsErrorCode JsSerializeScript(
LPCWSTR script,
BYTE* buffer, // optional
DWORD* bufferSize
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| script | LPCWSTR | in |
| buffer | BYTE* | outoptional |
| bufferSize | DWORD* | inout |
戻り値の型: JsErrorCode
各言語での呼び出し定義
// chakra.dll
#include <windows.h>
JsErrorCode JsSerializeScript(
LPCWSTR script,
BYTE* buffer, // optional
DWORD* bufferSize
);[DllImport("chakra.dll", ExactSpelling = true)]
static extern uint JsSerializeScript(
[MarshalAs(UnmanagedType.LPWStr)] string script, // LPCWSTR
IntPtr buffer, // BYTE* optional, out
ref uint bufferSize // DWORD* in/out
);<DllImport("chakra.dll", ExactSpelling:=True)>
Public Shared Function JsSerializeScript(
<MarshalAs(UnmanagedType.LPWStr)> script As String, ' LPCWSTR
buffer As IntPtr, ' BYTE* optional, out
ByRef bufferSize As UInteger ' DWORD* in/out
) As UInteger
End Function' script : LPCWSTR
' buffer : BYTE* optional, out
' bufferSize : DWORD* in/out
Declare PtrSafe Function JsSerializeScript Lib "chakra" ( _
ByVal script As LongPtr, _
ByVal buffer As LongPtr, _
ByRef bufferSize As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
JsSerializeScript = ctypes.windll.chakra.JsSerializeScript
JsSerializeScript.restype = wintypes.DWORD
JsSerializeScript.argtypes = [
wintypes.LPCWSTR, # script : LPCWSTR
ctypes.POINTER(ctypes.c_ubyte), # buffer : BYTE* optional, out
ctypes.POINTER(wintypes.DWORD), # bufferSize : DWORD* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('chakra.dll')
JsSerializeScript = Fiddle::Function.new(
lib['JsSerializeScript'],
[
Fiddle::TYPE_VOIDP, # script : LPCWSTR
Fiddle::TYPE_VOIDP, # buffer : BYTE* optional, out
Fiddle::TYPE_VOIDP, # bufferSize : DWORD* in/out
],
-Fiddle::TYPE_INT)#[link(name = "chakra")]
extern "system" {
fn JsSerializeScript(
script: *const u16, // LPCWSTR
buffer: *mut u8, // BYTE* optional, out
bufferSize: *mut u32 // DWORD* in/out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("chakra.dll")]
public static extern uint JsSerializeScript([MarshalAs(UnmanagedType.LPWStr)] string script, IntPtr buffer, ref uint bufferSize);
"@
$api = Add-Type -MemberDefinition $sig -Name 'chakra_JsSerializeScript' -Namespace Win32 -PassThru
# $api::JsSerializeScript(script, buffer, bufferSize)#uselib "chakra.dll"
#func global JsSerializeScript "JsSerializeScript" sptr, sptr, sptr
; JsSerializeScript script, varptr(buffer), varptr(bufferSize) ; 戻り値は stat
; script : LPCWSTR -> "sptr"
; buffer : BYTE* optional, out -> "sptr"
; bufferSize : DWORD* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "chakra.dll" #cfunc global JsSerializeScript "JsSerializeScript" wstr, var, var ; res = JsSerializeScript(script, buffer, bufferSize) ; script : LPCWSTR -> "wstr" ; buffer : BYTE* optional, out -> "var" ; bufferSize : DWORD* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "chakra.dll" #cfunc global JsSerializeScript "JsSerializeScript" wstr, sptr, sptr ; res = JsSerializeScript(script, varptr(buffer), varptr(bufferSize)) ; script : LPCWSTR -> "wstr" ; buffer : BYTE* optional, out -> "sptr" ; bufferSize : DWORD* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; JsErrorCode JsSerializeScript(LPCWSTR script, BYTE* buffer, DWORD* bufferSize) #uselib "chakra.dll" #cfunc global JsSerializeScript "JsSerializeScript" wstr, var, var ; res = JsSerializeScript(script, buffer, bufferSize) ; script : LPCWSTR -> "wstr" ; buffer : BYTE* optional, out -> "var" ; bufferSize : DWORD* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; JsErrorCode JsSerializeScript(LPCWSTR script, BYTE* buffer, DWORD* bufferSize) #uselib "chakra.dll" #cfunc global JsSerializeScript "JsSerializeScript" wstr, intptr, intptr ; res = JsSerializeScript(script, varptr(buffer), varptr(bufferSize)) ; script : LPCWSTR -> "wstr" ; buffer : BYTE* optional, out -> "intptr" ; bufferSize : DWORD* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
chakra = windows.NewLazySystemDLL("chakra.dll")
procJsSerializeScript = chakra.NewProc("JsSerializeScript")
)
// script (LPCWSTR), buffer (BYTE* optional, out), bufferSize (DWORD* in/out)
r1, _, err := procJsSerializeScript.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(script))),
uintptr(buffer),
uintptr(bufferSize),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // JsErrorCodefunction JsSerializeScript(
script: PWideChar; // LPCWSTR
buffer: Pointer; // BYTE* optional, out
bufferSize: Pointer // DWORD* in/out
): DWORD; stdcall;
external 'chakra.dll' name 'JsSerializeScript';result := DllCall("chakra\JsSerializeScript"
, "WStr", script ; LPCWSTR
, "Ptr", buffer ; BYTE* optional, out
, "Ptr", bufferSize ; DWORD* in/out
, "UInt") ; return: JsErrorCode●JsSerializeScript(script, buffer, bufferSize) = DLL("chakra.dll", "dword JsSerializeScript(char*, void*, void*)")
# 呼び出し: JsSerializeScript(script, buffer, bufferSize)
# script : LPCWSTR -> "char*"
# buffer : BYTE* optional, out -> "void*"
# bufferSize : DWORD* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。