JsValueToVariant
関数JavaScript値をVARIANT型に変換する。
シグネチャ
// chakra.dll
#include <windows.h>
JsErrorCode JsValueToVariant(
void* object,
VARIANT* variant
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| object | void* | in |
| variant | VARIANT* | out |
戻り値の型: JsErrorCode
各言語での呼び出し定義
// chakra.dll
#include <windows.h>
JsErrorCode JsValueToVariant(
void* object,
VARIANT* variant
);[DllImport("chakra.dll", ExactSpelling = true)]
static extern uint JsValueToVariant(
IntPtr object, // void*
IntPtr variant // VARIANT* out
);<DllImport("chakra.dll", ExactSpelling:=True)>
Public Shared Function JsValueToVariant(
[object] As IntPtr, ' void*
[variant] As IntPtr ' VARIANT* out
) As UInteger
End Function' object : void*
' variant : VARIANT* out
Declare PtrSafe Function JsValueToVariant Lib "chakra" ( _
ByVal object As LongPtr, _
ByVal variant As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
JsValueToVariant = ctypes.windll.chakra.JsValueToVariant
JsValueToVariant.restype = wintypes.DWORD
JsValueToVariant.argtypes = [
ctypes.POINTER(None), # object : void*
ctypes.c_void_p, # variant : VARIANT* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('chakra.dll')
JsValueToVariant = Fiddle::Function.new(
lib['JsValueToVariant'],
[
Fiddle::TYPE_VOIDP, # object : void*
Fiddle::TYPE_VOIDP, # variant : VARIANT* out
],
-Fiddle::TYPE_INT)#[link(name = "chakra")]
extern "system" {
fn JsValueToVariant(
object: *mut (), // void*
variant: *mut VARIANT // VARIANT* out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("chakra.dll")]
public static extern uint JsValueToVariant(IntPtr object, IntPtr variant);
"@
$api = Add-Type -MemberDefinition $sig -Name 'chakra_JsValueToVariant' -Namespace Win32 -PassThru
# $api::JsValueToVariant(object, variant)#uselib "chakra.dll"
#func global JsValueToVariant "JsValueToVariant" sptr, sptr
; JsValueToVariant object, varptr(variant) ; 戻り値は stat
; object : void* -> "sptr"
; variant : VARIANT* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "chakra.dll" #cfunc global JsValueToVariant "JsValueToVariant" sptr, var ; res = JsValueToVariant(object, variant) ; object : void* -> "sptr" ; variant : VARIANT* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "chakra.dll" #cfunc global JsValueToVariant "JsValueToVariant" sptr, sptr ; res = JsValueToVariant(object, varptr(variant)) ; object : void* -> "sptr" ; variant : VARIANT* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; JsErrorCode JsValueToVariant(void* object, VARIANT* variant) #uselib "chakra.dll" #cfunc global JsValueToVariant "JsValueToVariant" intptr, var ; res = JsValueToVariant(object, variant) ; object : void* -> "intptr" ; variant : VARIANT* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; JsErrorCode JsValueToVariant(void* object, VARIANT* variant) #uselib "chakra.dll" #cfunc global JsValueToVariant "JsValueToVariant" intptr, intptr ; res = JsValueToVariant(object, varptr(variant)) ; object : void* -> "intptr" ; variant : VARIANT* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
chakra = windows.NewLazySystemDLL("chakra.dll")
procJsValueToVariant = chakra.NewProc("JsValueToVariant")
)
// object (void*), variant (VARIANT* out)
r1, _, err := procJsValueToVariant.Call(
uintptr(object),
uintptr(variant),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // JsErrorCodefunction JsValueToVariant(
object: Pointer; // void*
variant: Pointer // VARIANT* out
): DWORD; stdcall;
external 'chakra.dll' name 'JsValueToVariant';result := DllCall("chakra\JsValueToVariant"
, "Ptr", object ; void*
, "Ptr", variant ; VARIANT* out
, "UInt") ; return: JsErrorCode●JsValueToVariant(object, variant) = DLL("chakra.dll", "dword JsValueToVariant(void*, void*)")
# 呼び出し: JsValueToVariant(object, variant)
# object : void* -> "void*"
# variant : VARIANT* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。