JsVariantToValue
関数VARIANT型をJavaScript値に変換する。
シグネチャ
// chakra.dll
#include <windows.h>
JsErrorCode JsVariantToValue(
VARIANT* variant,
void** value
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| variant | VARIANT* | in |
| value | void** | out |
戻り値の型: JsErrorCode
各言語での呼び出し定義
// chakra.dll
#include <windows.h>
JsErrorCode JsVariantToValue(
VARIANT* variant,
void** value
);[DllImport("chakra.dll", ExactSpelling = true)]
static extern uint JsVariantToValue(
IntPtr variant, // VARIANT*
IntPtr value // void** out
);<DllImport("chakra.dll", ExactSpelling:=True)>
Public Shared Function JsVariantToValue(
[variant] As IntPtr, ' VARIANT*
value As IntPtr ' void** out
) As UInteger
End Function' variant : VARIANT*
' value : void** out
Declare PtrSafe Function JsVariantToValue Lib "chakra" ( _
ByVal variant As LongPtr, _
ByVal value As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
JsVariantToValue = ctypes.windll.chakra.JsVariantToValue
JsVariantToValue.restype = wintypes.DWORD
JsVariantToValue.argtypes = [
ctypes.c_void_p, # variant : VARIANT*
ctypes.c_void_p, # value : void** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('chakra.dll')
JsVariantToValue = Fiddle::Function.new(
lib['JsVariantToValue'],
[
Fiddle::TYPE_VOIDP, # variant : VARIANT*
Fiddle::TYPE_VOIDP, # value : void** out
],
-Fiddle::TYPE_INT)#[link(name = "chakra")]
extern "system" {
fn JsVariantToValue(
variant: *mut VARIANT, // VARIANT*
value: *mut *mut () // void** out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("chakra.dll")]
public static extern uint JsVariantToValue(IntPtr variant, IntPtr value);
"@
$api = Add-Type -MemberDefinition $sig -Name 'chakra_JsVariantToValue' -Namespace Win32 -PassThru
# $api::JsVariantToValue(variant, value)#uselib "chakra.dll"
#func global JsVariantToValue "JsVariantToValue" sptr, sptr
; JsVariantToValue varptr(variant), value ; 戻り値は stat
; variant : VARIANT* -> "sptr"
; value : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "chakra.dll" #cfunc global JsVariantToValue "JsVariantToValue" var, sptr ; res = JsVariantToValue(variant, value) ; variant : VARIANT* -> "var" ; value : void** out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "chakra.dll" #cfunc global JsVariantToValue "JsVariantToValue" sptr, sptr ; res = JsVariantToValue(varptr(variant), value) ; variant : VARIANT* -> "sptr" ; value : void** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; JsErrorCode JsVariantToValue(VARIANT* variant, void** value) #uselib "chakra.dll" #cfunc global JsVariantToValue "JsVariantToValue" var, intptr ; res = JsVariantToValue(variant, value) ; variant : VARIANT* -> "var" ; value : void** out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; JsErrorCode JsVariantToValue(VARIANT* variant, void** value) #uselib "chakra.dll" #cfunc global JsVariantToValue "JsVariantToValue" intptr, intptr ; res = JsVariantToValue(varptr(variant), value) ; variant : VARIANT* -> "intptr" ; value : void** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
chakra = windows.NewLazySystemDLL("chakra.dll")
procJsVariantToValue = chakra.NewProc("JsVariantToValue")
)
// variant (VARIANT*), value (void** out)
r1, _, err := procJsVariantToValue.Call(
uintptr(variant),
uintptr(value),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // JsErrorCodefunction JsVariantToValue(
variant: Pointer; // VARIANT*
value: Pointer // void** out
): DWORD; stdcall;
external 'chakra.dll' name 'JsVariantToValue';result := DllCall("chakra\JsVariantToValue"
, "Ptr", variant ; VARIANT*
, "Ptr", value ; void** out
, "UInt") ; return: JsErrorCode●JsVariantToValue(variant, value) = DLL("chakra.dll", "dword JsVariantToValue(void*, void*)")
# 呼び出し: JsVariantToValue(variant, value)
# variant : VARIANT* -> "void*"
# value : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。