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OleUIChangeSourceA

関数
リンクのソースを変更するダイアログを表示する。ANSI版。
DLLoledlg.dll文字セットANSI (-A)呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// oledlg.dll  (ANSI / -A)
#include <windows.h>

DWORD OleUIChangeSourceA(
    OLEUICHANGESOURCEA* param0
);

パラメーター

名前方向
param0OLEUICHANGESOURCEA*in

戻り値の型: DWORD

各言語での呼び出し定義

// oledlg.dll  (ANSI / -A)
#include <windows.h>

DWORD OleUIChangeSourceA(
    OLEUICHANGESOURCEA* param0
);
[DllImport("oledlg.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern uint OleUIChangeSourceA(
    IntPtr param0   // OLEUICHANGESOURCEA*
);
<DllImport("oledlg.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function OleUIChangeSourceA(
    param0 As IntPtr   ' OLEUICHANGESOURCEA*
) As UInteger
End Function
' param0 : OLEUICHANGESOURCEA*
Declare PtrSafe Function OleUIChangeSourceA Lib "oledlg" ( _
    ByVal param0 As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

OleUIChangeSourceA = ctypes.windll.oledlg.OleUIChangeSourceA
OleUIChangeSourceA.restype = wintypes.DWORD
OleUIChangeSourceA.argtypes = [
    ctypes.c_void_p,  # param0 : OLEUICHANGESOURCEA*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('oledlg.dll')
OleUIChangeSourceA = Fiddle::Function.new(
  lib['OleUIChangeSourceA'],
  [
    Fiddle::TYPE_VOIDP,  # param0 : OLEUICHANGESOURCEA*
  ],
  -Fiddle::TYPE_INT)
#[link(name = "oledlg")]
extern "system" {
    fn OleUIChangeSourceA(
        param0: *mut OLEUICHANGESOURCEA  // OLEUICHANGESOURCEA*
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("oledlg.dll", CharSet = CharSet.Ansi)]
public static extern uint OleUIChangeSourceA(IntPtr param0);
"@
$api = Add-Type -MemberDefinition $sig -Name 'oledlg_OleUIChangeSourceA' -Namespace Win32 -PassThru
# $api::OleUIChangeSourceA(param0)
#uselib "oledlg.dll"
#func global OleUIChangeSourceA "OleUIChangeSourceA" sptr
; OleUIChangeSourceA varptr(param0)   ; 戻り値は stat
; param0 : OLEUICHANGESOURCEA* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "oledlg.dll"
#cfunc global OleUIChangeSourceA "OleUIChangeSourceA" var
; res = OleUIChangeSourceA(param0)
; param0 : OLEUICHANGESOURCEA* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; DWORD OleUIChangeSourceA(OLEUICHANGESOURCEA* param0)
#uselib "oledlg.dll"
#cfunc global OleUIChangeSourceA "OleUIChangeSourceA" var
; res = OleUIChangeSourceA(param0)
; param0 : OLEUICHANGESOURCEA* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	oledlg = windows.NewLazySystemDLL("oledlg.dll")
	procOleUIChangeSourceA = oledlg.NewProc("OleUIChangeSourceA")
)

// param0 (OLEUICHANGESOURCEA*)
r1, _, err := procOleUIChangeSourceA.Call(
	uintptr(param0),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function OleUIChangeSourceA(
  param0: Pointer   // OLEUICHANGESOURCEA*
): DWORD; stdcall;
  external 'oledlg.dll' name 'OleUIChangeSourceA';
result := DllCall("oledlg\OleUIChangeSourceA"
    , "Ptr", param0   ; OLEUICHANGESOURCEA*
    , "UInt")   ; return: DWORD
●OleUIChangeSourceA(param0) = DLL("oledlg.dll", "dword OleUIChangeSourceA(void*)")
# 呼び出し: OleUIChangeSourceA(param0)
# param0 : OLEUICHANGESOURCEA* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。