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OleUIObjectPropertiesA
関数OLEオブジェクトのプロパティシートを表示する。ANSI版。
シグネチャ
// oledlg.dll (ANSI / -A)
#include <windows.h>
DWORD OleUIObjectPropertiesA(
OLEUIOBJECTPROPSA* param0
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| param0 | OLEUIOBJECTPROPSA* | in |
戻り値の型: DWORD
各言語での呼び出し定義
// oledlg.dll (ANSI / -A)
#include <windows.h>
DWORD OleUIObjectPropertiesA(
OLEUIOBJECTPROPSA* param0
);[DllImport("oledlg.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern uint OleUIObjectPropertiesA(
IntPtr param0 // OLEUIOBJECTPROPSA*
);<DllImport("oledlg.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function OleUIObjectPropertiesA(
param0 As IntPtr ' OLEUIOBJECTPROPSA*
) As UInteger
End Function' param0 : OLEUIOBJECTPROPSA*
Declare PtrSafe Function OleUIObjectPropertiesA Lib "oledlg" ( _
ByVal param0 As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
OleUIObjectPropertiesA = ctypes.windll.oledlg.OleUIObjectPropertiesA
OleUIObjectPropertiesA.restype = wintypes.DWORD
OleUIObjectPropertiesA.argtypes = [
ctypes.c_void_p, # param0 : OLEUIOBJECTPROPSA*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('oledlg.dll')
OleUIObjectPropertiesA = Fiddle::Function.new(
lib['OleUIObjectPropertiesA'],
[
Fiddle::TYPE_VOIDP, # param0 : OLEUIOBJECTPROPSA*
],
-Fiddle::TYPE_INT)#[link(name = "oledlg")]
extern "system" {
fn OleUIObjectPropertiesA(
param0: *mut OLEUIOBJECTPROPSA // OLEUIOBJECTPROPSA*
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("oledlg.dll", CharSet = CharSet.Ansi)]
public static extern uint OleUIObjectPropertiesA(IntPtr param0);
"@
$api = Add-Type -MemberDefinition $sig -Name 'oledlg_OleUIObjectPropertiesA' -Namespace Win32 -PassThru
# $api::OleUIObjectPropertiesA(param0)#uselib "oledlg.dll"
#func global OleUIObjectPropertiesA "OleUIObjectPropertiesA" sptr
; OleUIObjectPropertiesA varptr(param0) ; 戻り値は stat
; param0 : OLEUIOBJECTPROPSA* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "oledlg.dll" #cfunc global OleUIObjectPropertiesA "OleUIObjectPropertiesA" var ; res = OleUIObjectPropertiesA(param0) ; param0 : OLEUIOBJECTPROPSA* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "oledlg.dll" #cfunc global OleUIObjectPropertiesA "OleUIObjectPropertiesA" sptr ; res = OleUIObjectPropertiesA(varptr(param0)) ; param0 : OLEUIOBJECTPROPSA* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD OleUIObjectPropertiesA(OLEUIOBJECTPROPSA* param0) #uselib "oledlg.dll" #cfunc global OleUIObjectPropertiesA "OleUIObjectPropertiesA" var ; res = OleUIObjectPropertiesA(param0) ; param0 : OLEUIOBJECTPROPSA* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD OleUIObjectPropertiesA(OLEUIOBJECTPROPSA* param0) #uselib "oledlg.dll" #cfunc global OleUIObjectPropertiesA "OleUIObjectPropertiesA" intptr ; res = OleUIObjectPropertiesA(varptr(param0)) ; param0 : OLEUIOBJECTPROPSA* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
oledlg = windows.NewLazySystemDLL("oledlg.dll")
procOleUIObjectPropertiesA = oledlg.NewProc("OleUIObjectPropertiesA")
)
// param0 (OLEUIOBJECTPROPSA*)
r1, _, err := procOleUIObjectPropertiesA.Call(
uintptr(param0),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction OleUIObjectPropertiesA(
param0: Pointer // OLEUIOBJECTPROPSA*
): DWORD; stdcall;
external 'oledlg.dll' name 'OleUIObjectPropertiesA';result := DllCall("oledlg\OleUIObjectPropertiesA"
, "Ptr", param0 ; OLEUIOBJECTPROPSA*
, "UInt") ; return: DWORD●OleUIObjectPropertiesA(param0) = DLL("oledlg.dll", "dword OleUIObjectPropertiesA(void*)")
# 呼び出し: OleUIObjectPropertiesA(param0)
# param0 : OLEUIOBJECTPROPSA* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。