ホーム › System.Ole › SafeArrayCopy
SafeArrayCopy
関数セーフ配列をデータ込みで複製し、新しいセーフ配列を作成する。
シグネチャ
// OLEAUT32.dll
#include <windows.h>
HRESULT SafeArrayCopy(
SAFEARRAY* psa,
SAFEARRAY** ppsaOut
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| psa | SAFEARRAY* | in |
| ppsaOut | SAFEARRAY** | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// OLEAUT32.dll
#include <windows.h>
HRESULT SafeArrayCopy(
SAFEARRAY* psa,
SAFEARRAY** ppsaOut
);[DllImport("OLEAUT32.dll", ExactSpelling = true)]
static extern int SafeArrayCopy(
IntPtr psa, // SAFEARRAY*
IntPtr ppsaOut // SAFEARRAY** out
);<DllImport("OLEAUT32.dll", ExactSpelling:=True)>
Public Shared Function SafeArrayCopy(
psa As IntPtr, ' SAFEARRAY*
ppsaOut As IntPtr ' SAFEARRAY** out
) As Integer
End Function' psa : SAFEARRAY*
' ppsaOut : SAFEARRAY** out
Declare PtrSafe Function SafeArrayCopy Lib "oleaut32" ( _
ByVal psa As LongPtr, _
ByVal ppsaOut As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SafeArrayCopy = ctypes.windll.oleaut32.SafeArrayCopy
SafeArrayCopy.restype = ctypes.c_int
SafeArrayCopy.argtypes = [
ctypes.c_void_p, # psa : SAFEARRAY*
ctypes.c_void_p, # ppsaOut : SAFEARRAY** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OLEAUT32.dll')
SafeArrayCopy = Fiddle::Function.new(
lib['SafeArrayCopy'],
[
Fiddle::TYPE_VOIDP, # psa : SAFEARRAY*
Fiddle::TYPE_VOIDP, # ppsaOut : SAFEARRAY** out
],
Fiddle::TYPE_INT)#[link(name = "oleaut32")]
extern "system" {
fn SafeArrayCopy(
psa: *mut SAFEARRAY, // SAFEARRAY*
ppsaOut: *mut *mut SAFEARRAY // SAFEARRAY** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OLEAUT32.dll")]
public static extern int SafeArrayCopy(IntPtr psa, IntPtr ppsaOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLEAUT32_SafeArrayCopy' -Namespace Win32 -PassThru
# $api::SafeArrayCopy(psa, ppsaOut)#uselib "OLEAUT32.dll"
#func global SafeArrayCopy "SafeArrayCopy" sptr, sptr
; SafeArrayCopy varptr(psa), varptr(ppsaOut) ; 戻り値は stat
; psa : SAFEARRAY* -> "sptr"
; ppsaOut : SAFEARRAY** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "OLEAUT32.dll" #cfunc global SafeArrayCopy "SafeArrayCopy" var, var ; res = SafeArrayCopy(psa, ppsaOut) ; psa : SAFEARRAY* -> "var" ; ppsaOut : SAFEARRAY** out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OLEAUT32.dll" #cfunc global SafeArrayCopy "SafeArrayCopy" sptr, sptr ; res = SafeArrayCopy(varptr(psa), varptr(ppsaOut)) ; psa : SAFEARRAY* -> "sptr" ; ppsaOut : SAFEARRAY** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT SafeArrayCopy(SAFEARRAY* psa, SAFEARRAY** ppsaOut) #uselib "OLEAUT32.dll" #cfunc global SafeArrayCopy "SafeArrayCopy" var, var ; res = SafeArrayCopy(psa, ppsaOut) ; psa : SAFEARRAY* -> "var" ; ppsaOut : SAFEARRAY** out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT SafeArrayCopy(SAFEARRAY* psa, SAFEARRAY** ppsaOut) #uselib "OLEAUT32.dll" #cfunc global SafeArrayCopy "SafeArrayCopy" intptr, intptr ; res = SafeArrayCopy(varptr(psa), varptr(ppsaOut)) ; psa : SAFEARRAY* -> "intptr" ; ppsaOut : SAFEARRAY** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
oleaut32 = windows.NewLazySystemDLL("OLEAUT32.dll")
procSafeArrayCopy = oleaut32.NewProc("SafeArrayCopy")
)
// psa (SAFEARRAY*), ppsaOut (SAFEARRAY** out)
r1, _, err := procSafeArrayCopy.Call(
uintptr(psa),
uintptr(ppsaOut),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction SafeArrayCopy(
psa: Pointer; // SAFEARRAY*
ppsaOut: Pointer // SAFEARRAY** out
): Integer; stdcall;
external 'OLEAUT32.dll' name 'SafeArrayCopy';result := DllCall("OLEAUT32\SafeArrayCopy"
, "Ptr", psa ; SAFEARRAY*
, "Ptr", ppsaOut ; SAFEARRAY** out
, "Int") ; return: HRESULT●SafeArrayCopy(psa, ppsaOut) = DLL("OLEAUT32.dll", "int SafeArrayCopy(void*, void*)")
# 呼び出し: SafeArrayCopy(psa, ppsaOut)
# psa : SAFEARRAY* -> "void*"
# ppsaOut : SAFEARRAY** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。