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VarR4FromBool
関数VARIANT_BOOL値をFLOAT(単精度浮動小数点数)に変換する。
シグネチャ
// OLEAUT32.dll
#include <windows.h>
HRESULT VarR4FromBool(
VARIANT_BOOL boolIn,
FLOAT* pfltOut
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| boolIn | VARIANT_BOOL | in | 変換元のVARIANT_BOOL値(TRUE=-1, FALSE=0)。 |
| pfltOut | FLOAT* | out | 変換後のFLOAT(R4)値を受け取る出力ポインタ。NULL不可。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// OLEAUT32.dll
#include <windows.h>
HRESULT VarR4FromBool(
VARIANT_BOOL boolIn,
FLOAT* pfltOut
);[DllImport("OLEAUT32.dll", ExactSpelling = true)]
static extern int VarR4FromBool(
short boolIn, // VARIANT_BOOL
out float pfltOut // FLOAT* out
);<DllImport("OLEAUT32.dll", ExactSpelling:=True)>
Public Shared Function VarR4FromBool(
boolIn As Short, ' VARIANT_BOOL
<Out> ByRef pfltOut As Single ' FLOAT* out
) As Integer
End Function' boolIn : VARIANT_BOOL
' pfltOut : FLOAT* out
Declare PtrSafe Function VarR4FromBool Lib "oleaut32" ( _
ByVal boolIn As Integer, _
ByRef pfltOut As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
VarR4FromBool = ctypes.windll.oleaut32.VarR4FromBool
VarR4FromBool.restype = ctypes.c_int
VarR4FromBool.argtypes = [
ctypes.c_short, # boolIn : VARIANT_BOOL
ctypes.POINTER(ctypes.c_float), # pfltOut : FLOAT* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OLEAUT32.dll')
VarR4FromBool = Fiddle::Function.new(
lib['VarR4FromBool'],
[
Fiddle::TYPE_SHORT, # boolIn : VARIANT_BOOL
Fiddle::TYPE_VOIDP, # pfltOut : FLOAT* out
],
Fiddle::TYPE_INT)#[link(name = "oleaut32")]
extern "system" {
fn VarR4FromBool(
boolIn: i16, // VARIANT_BOOL
pfltOut: *mut f32 // FLOAT* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OLEAUT32.dll")]
public static extern int VarR4FromBool(short boolIn, out float pfltOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLEAUT32_VarR4FromBool' -Namespace Win32 -PassThru
# $api::VarR4FromBool(boolIn, pfltOut)#uselib "OLEAUT32.dll"
#func global VarR4FromBool "VarR4FromBool" sptr, sptr
; VarR4FromBool boolIn, varptr(pfltOut) ; 戻り値は stat
; boolIn : VARIANT_BOOL -> "sptr"
; pfltOut : FLOAT* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "OLEAUT32.dll" #cfunc global VarR4FromBool "VarR4FromBool" int, var ; res = VarR4FromBool(boolIn, pfltOut) ; boolIn : VARIANT_BOOL -> "int" ; pfltOut : FLOAT* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OLEAUT32.dll" #cfunc global VarR4FromBool "VarR4FromBool" int, sptr ; res = VarR4FromBool(boolIn, varptr(pfltOut)) ; boolIn : VARIANT_BOOL -> "int" ; pfltOut : FLOAT* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT VarR4FromBool(VARIANT_BOOL boolIn, FLOAT* pfltOut) #uselib "OLEAUT32.dll" #cfunc global VarR4FromBool "VarR4FromBool" int, var ; res = VarR4FromBool(boolIn, pfltOut) ; boolIn : VARIANT_BOOL -> "int" ; pfltOut : FLOAT* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT VarR4FromBool(VARIANT_BOOL boolIn, FLOAT* pfltOut) #uselib "OLEAUT32.dll" #cfunc global VarR4FromBool "VarR4FromBool" int, intptr ; res = VarR4FromBool(boolIn, varptr(pfltOut)) ; boolIn : VARIANT_BOOL -> "int" ; pfltOut : FLOAT* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
oleaut32 = windows.NewLazySystemDLL("OLEAUT32.dll")
procVarR4FromBool = oleaut32.NewProc("VarR4FromBool")
)
// boolIn (VARIANT_BOOL), pfltOut (FLOAT* out)
r1, _, err := procVarR4FromBool.Call(
uintptr(boolIn),
uintptr(pfltOut),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction VarR4FromBool(
boolIn: Smallint; // VARIANT_BOOL
pfltOut: Pointer // FLOAT* out
): Integer; stdcall;
external 'OLEAUT32.dll' name 'VarR4FromBool';result := DllCall("OLEAUT32\VarR4FromBool"
, "Short", boolIn ; VARIANT_BOOL
, "Ptr", pfltOut ; FLOAT* out
, "Int") ; return: HRESULT●VarR4FromBool(boolIn, pfltOut) = DLL("OLEAUT32.dll", "int VarR4FromBool(int, void*)")
# 呼び出し: VarR4FromBool(boolIn, pfltOut)
# boolIn : VARIANT_BOOL -> "int"
# pfltOut : FLOAT* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。