Win32 API 日本語リファレンス
ホームSystem.Ole › VarUI2FromI4

VarUI2FromI4

関数
符号付き4バイト整数を符号なし2バイト整数に変換する。
DLLOLEAUT32.dll呼出規約winapi

シグネチャ

// OLEAUT32.dll
#include <windows.h>

HRESULT VarUI2FromI4(
    INT lIn,
    WORD* puiOut
);

パラメーター

名前方向
lInINTin
puiOutWORD*out

戻り値の型: HRESULT

各言語での呼び出し定義

// OLEAUT32.dll
#include <windows.h>

HRESULT VarUI2FromI4(
    INT lIn,
    WORD* puiOut
);
[DllImport("OLEAUT32.dll", ExactSpelling = true)]
static extern int VarUI2FromI4(
    int lIn,   // INT
    out ushort puiOut   // WORD* out
);
<DllImport("OLEAUT32.dll", ExactSpelling:=True)>
Public Shared Function VarUI2FromI4(
    lIn As Integer,   ' INT
    <Out> ByRef puiOut As UShort   ' WORD* out
) As Integer
End Function
' lIn : INT
' puiOut : WORD* out
Declare PtrSafe Function VarUI2FromI4 Lib "oleaut32" ( _
    ByVal lIn As Long, _
    ByRef puiOut As Integer) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

VarUI2FromI4 = ctypes.windll.oleaut32.VarUI2FromI4
VarUI2FromI4.restype = ctypes.c_int
VarUI2FromI4.argtypes = [
    ctypes.c_int,  # lIn : INT
    ctypes.POINTER(ctypes.c_ushort),  # puiOut : WORD* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OLEAUT32.dll')
VarUI2FromI4 = Fiddle::Function.new(
  lib['VarUI2FromI4'],
  [
    Fiddle::TYPE_INT,  # lIn : INT
    Fiddle::TYPE_VOIDP,  # puiOut : WORD* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "oleaut32")]
extern "system" {
    fn VarUI2FromI4(
        lIn: i32,  // INT
        puiOut: *mut u16  // WORD* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OLEAUT32.dll")]
public static extern int VarUI2FromI4(int lIn, out ushort puiOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLEAUT32_VarUI2FromI4' -Namespace Win32 -PassThru
# $api::VarUI2FromI4(lIn, puiOut)
#uselib "OLEAUT32.dll"
#func global VarUI2FromI4 "VarUI2FromI4" sptr, sptr
; VarUI2FromI4 lIn, varptr(puiOut)   ; 戻り値は stat
; lIn : INT -> "sptr"
; puiOut : WORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "OLEAUT32.dll"
#cfunc global VarUI2FromI4 "VarUI2FromI4" int, var
; res = VarUI2FromI4(lIn, puiOut)
; lIn : INT -> "int"
; puiOut : WORD* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT VarUI2FromI4(INT lIn, WORD* puiOut)
#uselib "OLEAUT32.dll"
#cfunc global VarUI2FromI4 "VarUI2FromI4" int, var
; res = VarUI2FromI4(lIn, puiOut)
; lIn : INT -> "int"
; puiOut : WORD* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	oleaut32 = windows.NewLazySystemDLL("OLEAUT32.dll")
	procVarUI2FromI4 = oleaut32.NewProc("VarUI2FromI4")
)

// lIn (INT), puiOut (WORD* out)
r1, _, err := procVarUI2FromI4.Call(
	uintptr(lIn),
	uintptr(puiOut),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function VarUI2FromI4(
  lIn: Integer;   // INT
  puiOut: Pointer   // WORD* out
): Integer; stdcall;
  external 'OLEAUT32.dll' name 'VarUI2FromI4';
result := DllCall("OLEAUT32\VarUI2FromI4"
    , "Int", lIn   ; INT
    , "Ptr", puiOut   ; WORD* out
    , "Int")   ; return: HRESULT
●VarUI2FromI4(lIn, puiOut) = DLL("OLEAUT32.dll", "int VarUI2FromI4(int, void*)")
# 呼び出し: VarUI2FromI4(lIn, puiOut)
# lIn : INT -> "int"
# puiOut : WORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。